Game Development
Ongoing coverage on Game Development.
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"We Understand The Frustration" - ININ Games Addresses R-Type Dimensions III Tech Issues
ININ Games has acknowledged technical issues and bugs affecting R-Type Dimensions III, including hitbox/collision problems and crashing on Xbox. The developer is prioritizing fixes for Xbox crashes and is working on addressing other reported issues, though a timeframe for hitbox solutions is not yet available. The company expressed understanding for player frustration and thanked the community for their patience and feedback.
Unreal Engine 6 avtäckts officiellt i ny Rocket League-trailer
Epic Games has officially revealed Unreal Engine 6 in a new trailer for Rocket League, marking the first time the engine has been showcased. While Rocket League currently uses Unreal Engine 3, this announcement confirms it will be the first game to utilize the new engine. The reveal has sparked discussion about Epic's focus on Unreal Engine 6 versus addressing existing issues with Unreal Engine 5.
Gang of Dragon studio Nagoshi Studios has apparently shut down
Nagoshi Studios, founded by Yakuza series creator Toshihiro Nagoshi, has reportedly shut down after its debut title, Gang of Dragon, failed to secure further investment. NetEase withdrew funding for the game, citing a need for an additional $44 million to complete development. Official social media and YouTube channels for Gang of Dragon have been inactive or deleted, and the studio's physical location is marked as permanently closed.
Infinity Ward is Developing “The Definitive Modern Warfare” That Starts “A New Chapter”
Infinity Ward has confirmed it is developing a new Call of Duty: Modern Warfare title, which it describes as "the definitive Modern Warfare" and the start of a "new chapter" for the series. The studio emphasized its commitment to creating immersive combat experiences. This new entry will not be released on PlayStation 4, marking the first time a Call of Duty game has skipped Sony's eighth-generation console since 2013.
Fable Has Been Rated for Release in South Korea, Australia
Fable has received ratings in South Korea and Australia, suggesting a release in late 2024, potentially September or October. These ratings indicate mature content including language, violence, and criminal acts. Playground Games is continuing to recruit staff for the title, which is expected to launch before Grand Theft Auto 6.
EVE Online has already nailed down a date for its 2027 Fanfest
CCP Games has announced that EVE Online's Fanfest 2027 will take place in Reykjavik, Iceland, from May 13th to May 15th. Early bird tickets are already on sale for the event, which coincides with the studio's 30th anniversary. Additionally, the military campaigns feature from the Cradle of War expansion has undergone testing on the Singularity server.
Deus Ex, Marathon actor Elias Toufexis doesn't get why people root for games to fail: 'Life is so short,…
Actor Elias Toufexis, known for his roles in Deus Ex and Marathon, expressed frustration with online negativity and people actively wishing for games to fail. He shared an anecdote about encountering a comment hoping for Bungie's failure due to perceived ideology, questioning the source of such sentiments. Toufexis advocates for constructive criticism over unproductive outrage, emphasizing that life is too short to spend hours spreading negativity online.
Not Dead Yet news - Paramelancholia
The developer of Dry Meadow announced that a demo will be released in a few weeks, followed by an Early Access launch on Steam in late June. The demo will feature the first level, showcasing core gameplay elements like exploration, combat, a day/night cycle, and crafting. The game is set in the universe of Paramelancholia but takes place in a near-contemporary setting.
Karmine Corp Crowned Champions of Rocket League Paris Major
Karmine Corp has won the 2026 Rocket League Paris Major championship. The event also featured a surprise teaser for Unreal Engine 6, generating excitement among fans.
Star Citizen officially crosses $1 billion in crowdfunding, though release is nowhere in sight
Star Citizen has officially surpassed $1 billion in crowdfunding, highlighting its long development cycle and significant player investment. Despite reaching this financial milestone, a definitive release date for the game remains uncertain.
Unreal Engine 6 announced—and I truly do hope optimization is its top priority
Epic Games has announced Unreal Engine 6, with the author expressing a strong hope that optimization will be a key focus for the new engine. The article notes that Unreal Engine 5 has been available for approximately four years.
Epic reveals first Unreal Engine 6 game, and it's not Fortnite
Epic Games has announced Unreal Engine 6 during the Rocket League Championship Series Paris Major, with Rocket League being the first game to feature the new engine. This marks a significant upgrade from Unreal Engine 3, which Rocket League has been using since its release. The announcement highlights the engine's importance to the gaming industry and its use beyond games in CGI production.
Fans Are Petitioning Sony To Greenlight Destiny 3
Fans have started a petition urging Sony to fund the development of Destiny 3, following Bungie's announcement that active development on Destiny 2 is ending. Bungie cited high costs as the reason for not pursuing Destiny 3, and reports suggest the studio may face layoffs. The petition highlights the franchise's popularity and community impact, with over 137,000 signatures.
Devil May Cry and Bayonetta creator says he'd rather have a game cancelled than release "something…
Devil May Cry and Bayonetta creator Hideki Kamiya stated he would prefer a game to be cancelled rather than released in a subpar state. He emphasized prioritizing creative vision over strict schedules, even if it means projects might not see the light of day. Kamiya also mentioned his work on Okami and reflected on past cancelled projects like Scalebound.
Sunday Interviews
This article features a question and answer session with the developers of 'Lego Batman: Legacy of the Dark Knight'. The interview likely delves into the creation process and design choices behind the game.
Sunday Postmortems/Retrospectives
The design lead of a major competitor to Half-Life stated that its publisher was so dissatisfied with the game's progress that proper testing was neglected before its launch. This resulted in negative press and criticism upon release.
The design lead of Half-Life's biggest competitor says that its publisher was so 'pissed off' by the time the game launched that it didn't bother testing it properly: 'We got trashed in the press because of bugs'
Robert M. Atkins, design lead for the 1998 first-person shooter Sin, revealed that its publisher Activision was upset with the developer Ritual Entertainment's formation of the Gathering of Developers publisher alliance. This strained relationship led to Activision allegedly not properly testing the game's gold master, resulting in significant bugs at launch that harmed its reception. The game also faced immense competition from Valve's Half-Life, which released shortly after.
A game developer compared Godot and Unity by making the same game in both engines, and he's found a clear winner
Game developer Thomas Grové conducted a side-by-side comparison of Unity and Godot by building the same survival horror game in both engines. While both engines performed similarly in functionality, Godot proved significantly more efficient in loading, exporting, and compiling, leading Grové to conclude it's the preferred engine for his project despite Unity's slightly higher final output FPS.
A Petition Calling on Sony to Greenlight Destiny 3 Has Over 120,000 Signatures Already — and It's Rising Fast
A petition urging Sony to greenlight the development of Destiny 3 has garnered over 120,000 signatures. Despite the significant fan support, the article suggests that the game is unlikely to be produced.
Arkane's Dishonored always felt like a secret Thief sequel, and that's because it started life as one
Dishonored originally began development as Thief 4 before publisher Bethesda offered Arkane the choice between that franchise or Blade Runner. Directors Raphaël Colantonio and Harvey Smith discuss the project's evolution into Dishonored and their experiences co-directing the game.