Game Development
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Legendary Japanese Solid Snake Actor Wants 'New Metal Gear Game', But 'Won't Do One Without Kojima'
The Japanese voice actor for Solid Snake, Akio Otsuka, expressed his desire to return for a new Metal Gear game. However, he stated that he would not participate in a new entry without the involvement of the series' creator, Hideo Kojima.
How Is A Game Like GTA 6 Actually Made? Here’s How Rockstar Gets It Done
Rockstar Games details the intricate development process behind Grand Theft Auto 6, emphasizing long-term team collaboration and iterative milestones. The article highlights the extensive effort in asset creation, content integration, and meticulous attention to detail required to build the game's vast and convincing world.
Pantheon Rise of the Fallen answers prickly questions about a roadmap, dev priorities, and funding
Pantheon: Rise of the Fallen developers addressed player concerns regarding a roadmap, development priorities, and funding in a recent Q&A. A roadmap will only be provided once the game is in a more stable and balanced state to help rebuild its player base. The team is focusing on internal communication and management shifts, with a seasons-like project management style proposed. While current funding is deemed sufficient for a 1.0 launch, additional funding could accelerate development.
Why is Hideo Kojima so quiet about OD? "This time I don't want to reveal much," says Metal Gear and Death…
Hideo Kojima stated that despite the lack of recent news on his upcoming horror game OD, development is progressing steadily. He explained that the Screen Actors Guild strikes impacted shooting schedules, but work, including dubbing, is ongoing and expected to continue into 2027. Kojima also mentioned that Xbox was the only publisher that didn't find his pitch for OD "crazy."
Hideo Kojima addresses AI after DLSS 5 hit Death Stranding 2, says "I don't much like the idea" of it taking work or control from artists
Hideo Kojima expressed reservations about the increasing use of AI in game development, particularly concerning its potential to replace human artists and control creative direction. While acknowledging AI's utility in tasks like remastering and upscaling, he voiced concerns about its lack of artistic intention, stating he wouldn't want AI altering his work without his direct control.
How Bill Skarsgard Became The Face Of Hideo Kojima’s Physint
Bill Skarsgard has been cast as the lead protagonist in Hideo Kojima's upcoming game, Physint, which is now in development with Xbox. Kojima expressed his long-held desire to work with Skarsgard, facilitated by Death Stranding 2 composer Yoann Lemoine. Skarsgard, a fan of Metal Gear Solid, has already undergone motion capture for the role and is reportedly very eager to begin preparing.
RuneScape dev apologises after RuneFest debut of an AI-generated six-fingered character: 'That's pretty hard…
Jagex has apologized after an AI-generated six-fingered character appeared in a trailer for RuneScape's upcoming Dragon Slayer 2 quest, shown at RuneFest. This incident follows a similar controversy involving a clothing collaboration with 100 Thieves. Jagex stated they do not use generative AI in game development and are overhauling their review processes with external partners.
Arc Raiders is looking for 'more ways to integrate real human performances' starting with Celeste's…
Embark Studios is integrating real human performances into Arc Raiders, starting with a rework of the character Celeste. This update will utilize full motion capture to better reflect the performance of actress Diana Gardner, aiming to enhance immersion and storytelling. The studio plans to apply this approach to other characters in future updates.
Capcom’s REX engine will use AI to improve performance, QA, and overall efficiency
Capcom plans to integrate Artificial Intelligence into its next-generation REX engine to enhance performance, streamline quality assurance, and improve overall development efficiency. While AI will not be used for art generation, it will assist in debugging, performance optimization, and simplifying programming processes, addressing challenges posed by larger-scale games and a diverse development team.
Jagex says AI "has no place" in its creative work after RuneScape Dragon Slayer 2 trailer backlash
Jagex has pulled a trailer for RuneScape's Dragon Slayer 2 update after players discovered what appeared to be generative AI, including a sixth finger. The company stated that it does not use AI in its creative work and will not knowingly allow it to be used on its behalf, especially after a similar issue with a 100 Thieves collaboration. Jagex plans to revise its review processes and involve community creators for future content.
Garry's Mod creator admits the launch of S&box "was s**t" and so was its free weekend: "There being too much content is a problem"
Garry Newman, the creator of Garry's Mod, has openly admitted that the launch of its successor, S&box, was a failure, citing issues with content flooding and a poorly executed free weekend. He acknowledges the negative impact on the community and plans to shift to a Steam Workshop model to improve the user experience.
"It has to be more over the top, more insane, more in your face" - Rockstar explains why GTA 6 doesn't satirise real-world events
Rockstar Games explains its approach to satire in Grand Theft Auto 6, opting to create its own exaggerated world rather than directly satirizing real-world events to avoid dating the game. Senior vice president of narrative Rupert Humphries detailed how the team builds a living world through in-game media and exaggerated cultural commentary, aiming for a more over-the-top and insane experience.
RuneScape devs take down trailer, apologize to players, and blame "partner" for gen AI after promising not to…
Jagex has removed a trailer for the upcoming RuneScape quest Dragon Slayer 2 after players identified significant generative AI use, which the developer claims originated from an external partner. The company has apologized for the oversight and is overhauling its review processes, reiterating its stance against using AI for game assets. This incident follows a similar controversy involving AI-generated designs from a partnership with 100 Thieves.
"Even if I knew how it would end, I would do it again": Hellblade developers Ninja Theory appear to have kicked off the redundancy process
Ninja Theory, the studio behind Hellblade, appears to have initiated a redundancy process following Microsoft's confirmation of its closure. Several developers have posted on LinkedIn about their roles being at risk, expressing sadness over unfinished projects and seeking new opportunities. The situation highlights the difficult realities of game development and studio closures.
Palworld's cursed dating sim is a "little goofy thing" and not a proper spin-off, Pocketpair lead says: "I would only consider Palfarm the true spin-off"
Pocketpair's head of communications, John Buckley, clarified that only Palfarm is considered a true spin-off of Palworld, while other upcoming projects like 'More Than Just Pals' are described as 'little goofy things.' Buckley emphasized that these projects have fundamentally different gameplay compared to the original Palworld.
Naoki Hamaguchi has Played Through Final Fantasy Revelation 46 Times?!
Final Fantasy VII Rebirth director Naoki Hamaguchi and combat director Teruki Endo discuss their early gaming influences and the extensive preparation for the game's launch. Hamaguchi revealed he has played through the game 46 times.
Capcom's remake machine is ticking away, only problem is that means revisiting Resident Evil 5 and 6
Capcom executive producer Jun Takeuchi discussed the future of the Resident Evil series, outlining a strategy that balances new numbered titles with remakes of past games. While remakes of Resident Evil 0, Resident Evil, Resident Evil: Revelations, Resident Evil: Revelations 2, Resident Evil 5, and Resident Evil 6 are anticipated, the author expresses concern that revisiting Resident Evil 5 and 6 could be detrimental to the franchise.
Castlevania: Belmont's Curse was born out of "a sense of urgency," producer says, and if we have to wait 10 years for the next game, "the whole thing is meaningless"
Konami producer Tsutomu Taniguchi stated that Castlevania: Belmont's Curse was developed with a sense of urgency, and that a decade-long wait for the next installment would render the current release meaningless. He noted a decline in active players but an increase in awareness, possibly due to the Netflix series, and expressed hope for future games without specifying a timeline.
Ubisoft ‘Motherbrain’ genAI initiative used to create new game ideas says rumour
A report claims Ubisoft is implementing a new generative AI initiative called 'Motherbrain' to support gameplay innovation across its studios. While Ubisoft has not officially commented, the initiative is described as a global entity dedicated to developing proprietary AI technology. This news comes amid criticism of Ubisoft's past adoption of trends like NFTs and live service games, and follows the company's cancellation of six games earlier this year.
Metal Gear Solid's Snake actor wants Konami to continue the series, even if Hideo Kojima isn't involved
Akio Otsuka, the Japanese voice actor for Snake in the Metal Gear Solid series, believes Konami should develop a new installment even without Hideo Kojima's involvement. Otsuka, who previously stated he wouldn't return without Kojima, has changed his mind for the sake of the fans and Kojima's current focus on his own projects like Death Stranding and Physint.