Game Development
Ongoing coverage on Game Development.
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The GTA 6 Launch Trailer Shows Off Vice City And Steamy Scene With Lucia And Jason
Rockstar Games has released the launch trailer for Grand Theft Auto 6, showcasing Vice City and its inhabitants. The trailer highlights the relationship between protagonists Lucia and Jason, who are lovers and partners in crime. The game is set to launch on November 19 for PlayStation 5 and Xbox Series X.
DayZ creator Dean Hall says "our industry is rotting from its core" because of big-company "greed", aiming shots at Epic's Unreal and Unity
DayZ creator Dean Hall has strongly criticized the current state of the game industry, citing
GTA 6’s Push For Realism Includes A Context-Specific Sweating System, For Real
Grand Theft Auto 6 will feature a context-specific sweating system, where characters like Lucia and Jason will perspire more when performing strenuous activities such as dancing or working out. Rockstar Games is implementing this detail, alongside other realism efforts like police ridealongs, to balance simulation with fun gameplay. The game is set to launch on November 19 for PlayStation 5 and Xbox Series X|S.
An oral history of the Tomb Raider game no one wanted to make
This oral history details the reluctant development of Tomb Raider Chronicles, the fifth game in the series released on the original PlayStation in 2000. Core Design and Eidos Interactive pushed for the title to maintain financial momentum, despite the team's desire to move to the PlayStation 2 for the next installment. Many developers expressed burnout and frustration, feeling bribed into completing the project before eventually transitioning to next-gen development, which itself faced significant issues.
GTA 6's Level of Detail Is So Extreme, Rockstar Built an Entire Scripted System Just for Sweat
Rockstar Games is implementing an extremely detailed scripted system for sweat in Grand Theft Auto 6, showcasing the studio's commitment to realism. This level of detail builds upon the high standards set by previous titles like Grand Theft Auto V and Red Dead Redemption 2.
Cyberpunk 2 Is Evolving Beyond Its Director’s Original Vision
Game director Gabe Amatangelo shared that Cyberpunk 2 is evolving beyond his initial vision as more developers contribute their ideas, making it a reflection of the team's collective input. He hopes the game will continue to positively impact players, similar to how video games influenced his own life. CD Projekt Red is also working on The Witcher 4 and aims to avoid the troubled launch of Cyberpunk 2077.
Epic Games claims its new "vibe coded" launcher runs 46% faster than Steam from cold start to store page
Epic Games has released a beta version of its new launcher, claiming it is 46% faster than Steam from a cold start to the store page. The company stated that AI was used as a tool in its development process to improve efficiency and speed up the rewrite of the codebase. This move follows reports of Epic shifting to an 'AI-first' production model, leading to delays in a Disney collaboration.
Garry's Mod-uppföljaren S&box ska bli free-to-play
Facepunch Studios' S&box, a spiritual successor to Garry's Mod, will transition to a free-to-play model by the end of the year due to a lukewarm reception and issues with AI-generated content. Creator Garry Newman also announced a shift towards a curated platform model, requiring creators to apply for content submission, and a potential move to utilize Steam Workshop.
Monster Hunter Wilds' fairly generous Prologue Demo comes to Switch 2 next week
Kotaro Uchikoshi, co-creator of Zero Escape and The Hundred Line, announced that his new studio Crash Keys has had its first game cancelled after about a year and a half of development. Uchikoshi cited major changes in the game development landscape, particularly the impact of AI, as a contributing factor to the cancellation and the studio's uncertain future.
Rockstars nästa spel kommer inte att dröja åtta år
Rockstar Games stated that their next title, Grand Theft Auto VI, will not take as long to develop as previous games due to the reusable engine and tools from its development. The studio aims to build upon the foundation of GTA VI to create future content more rapidly, potentially leading to new releases within 4-5 years.
Phantom Blade Zero Composer Made Some Boss Fight Music Before the Boss Was Designed
S-Game's Caisheng Bo discussed the unconventional approach to music composition for Phantom Blade Zero, where boss fight music was created before the bosses were designed. Bo aimed to blend traditional Chinese music with modern elements, rock, metal, and EDM, with some unused tracks included in the Deluxe Edition.
Grand Theft Auto 6 Characters Will Sweat Realistically Depending on the Intensity of Their Actions
Rockstar Games is implementing advanced sweat technology in Grand Theft Auto 6, where characters will realistically sweat based on their actions and exertion levels. This detail, reported by Jason Schreier, highlights the studio's commitment to intricate realism, similar to features seen in Red Dead Redemption 2. The game is set to release on November 19th for PlayStation 5 and Xbox Series S/X.
Grand Theft Auto 6 Artist Says 2022 Leaks Were “Weirdly Invasive”, “Like They’re Inside Your Head”
Grand Theft Auto 6 artist Aaron Garbut described early leaks of the game as "weirdly invasive" and emotionally difficult. Rockstar Games employees discussed the massive scale of the project, recent changes, and the studio's efforts to move away from crunch culture. The game is set to release on November 19th for PlayStation 5 and Xbox Series X/S.
Ex-Overwatch director Jeff Kaplan ignores everything about the hero shooter after his 'almost clinical' departure 5 years ago: 'I don't search for my name in Overwatch. I don't search for Overwatch. I sort of just disconnect.'
Former Overwatch director Jeff Kaplan revealed he has completely disconnected from the game and its community since his departure from Blizzard five years ago. He described his exit from World of Warcraft in 2008 as a precursor to his eventual departure from Overwatch, leading to a deliberate separation from the title. Kaplan is now working on a new cowboy-themed survival game called The Legend of California with former Blizzard developer Tim Ford.
'My idea of a Netflix for games doesn’t work': Garry's Mod successor is getting 'sweeping…
Facepunch Studios is implementing significant changes to its game creation platform s&box following a rocky launch. Creator Garry Newman announced a pivot away from a 'Netflix for games' model, a move towards a 'greenlight' system for user-generated games, and that the platform will become free-to-play earlier than planned. These changes aim to improve the player experience and curation of content.
Legendary composer Frank Klepacki says the RTS genre isn't dead, but he would like to see devs get a little more…
Composer Frank Klepacki argues that the real-time strategy genre is not dead, but rather has seen its popularity ebb and flow like other genres. He believes a lack of risk-taking by big-budget developers has contributed to the genre's diminished presence, though many traditional RTS games and their successors continue to be released and played.
Pantheon Rise of the Fallen’s Q&A continues with answers about monetization, scope, and AI tools
Visionary Realms provided further details on Pantheon: Rise of the Fallen's development, addressing monetization, scope, and AI tools. The game will retain a purchase-once-and-play model during Early Access, with no plans to scale back the world's scope, though some less central areas may be deferred. While AI may be used for repetitive tasks, the company is not interested in AI-generated artwork.
No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development
Epic Games has reportedly mandated a significant shift towards an "AI-first" development model for an upcoming Disney game, leading to a delay. Developers are instructed to heavily utilize AI for code and art generation, with the director stating "no more hand-written code." Epic CEO Tim Sweeney confirmed a company-wide pivot to "maximum AI acceleration" to enable teams to build more and better content.
Xbox Survey About Exclusives Includes A Nuclear Strategy, But Wait Just A Minute
Microsoft's Xbox division is surveying users about potentially making all first-party games, except Call of Duty, console-exclusive to Xbox. This includes potentially removing Minecraft from PlayStation and Nintendo consoles. The survey also polled opinions on making Fallout, The Elder Scrolls, Doom, and Diablo console-exclusive.
Zero Escape and The Hundred Line co-creator's new studio "might literally crash into a million pieces" after the cancellation of its next game
Kotaro Uchikoshi, known for the Zero Escape series, announced that his new studio, Crash Keys, has had its first game cancelled after a year and a half of development. This sudden cancellation has put the studio's future in jeopardy, with Uchikoshi seeking investment and work to prevent the company from collapsing. The studio also features writer Akira Mine and Muri Sasaki, who have worked on previous titles.