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An oral history of the Tomb Raider game no one wanted to make

This oral history details the reluctant development of Tomb Raider Chronicles, the fifth game in the series released on the original PlayStation in 2000. Core Design and Eidos Interactive pushed for the title to maintain financial momentum, despite the team's desire to move to the PlayStation 2 for the next installment. Many developers expressed burnout and frustration, feeling bribed into completing the project before eventually transitioning to next-gen development, which itself faced significant issues.

Article tone: Negative
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