Game Development
Ongoing coverage on Game Development.
Latest coverage
Halo: Campaign Evolved Studio Has Been Hit by Layoffs Following Release – Rumor
Halo Studios is reportedly experiencing layoffs following the release of Halo: Campaign Evolved, with producer Nick Treitman and scrum master Paul Morris confirming their departures. The studio has not officially commented on the situation, but reports suggest mismanagement and a difficult transition to Unreal Engine 5 contributed to development issues and feature cuts.
What happens after GTA 6?
The article argues that the era of the Western blockbuster game, heavily reliant on pushing graphical fidelity and realism, is ending, with Grand Theft Auto 6 potentially being the last of its kind. It suggests that while GTA 6 will be a massive success, its focus on hyper-realism may not resonate as strongly with players as it once did, especially as hardware costs rise and other games find success through unique art styles and gameplay innovation. The author posits that future game development may shift towards more diverse and complex experiences rather than an endless pursuit of graphical realism.
Rumor Mill
A rumor suggests that the 'Halo: Campaign Evolved' project faced significant development problems and was ultimately canceled. The report also indicates that a planned multiplayer component for this project was similarly scrapped.
Comings and Goings
Electronic Arts has appointed the head of EA Sports to oversee all of EA's operations, while Secret Mode has opened a new studio in Sheffield to support its internal game development projects.
MMO Business Roundup: Roblox claims it’s safe, dev charity bundle, and Xbox 360 games on PC
This MMO business roundup covers several key developments, including Microsoft's alleged plans to bring Xbox 360 games to PC and future consoles. Roblox Corp asserts its platform is safe for users despite ongoing allegations, while the World of Warcraft union highlights developer struggles with RTO mandates. Additionally, a charitable game bundle for laid-off developers has raised over $146,000.
Boxville Devs Announce New Logic Puzzle Game I Want to Play the Villain!
Triomatica Games, the studio behind Boxville, has announced its new logic puzzle game, I Want to Play the Villain!. The game features a theatre-themed plot where players must rearrange actors, costumes, and story elements to ensure a successful production. It is slated for an early 2027 release on Android, iOS, PC, PlayStation 4 and 5, Xbox One and Series X/S, and Nintendo Switch, with a Steam demo arriving on August 17th, 2026.
SFII: Ape Edition - Another Amiga Street Fighter 2 project makes an appearance, and it's looking GOOD so far!
APE is developing a fan project for the Amiga 500 called SFII: Ape Edition, utilizing the Scorpion Engine. The in-development version features mostly complete movesets for Chun-Li, Blanka, and Zangief, with plans to add Ryu and dynamic frame loading. A playable test version is available.
Ranbler - A rather decent Scramble clone for the ZX Next by zxspeccykid
Ranbler, a new game for the ZX Spectrum Next, has been released, serving as a clone of Konami's 1981 arcade classic Scramble. Developed by zxspeccykid as a solo project using z80 assembly, the game features 13 levels and incorporates advanced ZX Spectrum Next hardware capabilities. The creator credits the homebrew community and open-source materials for their learning process.
Fallout 3 was "not what we intended" after tech constraints in 2008, says Bethesda vet Nate Purkeypile, so…
Former Bethesda artist Nate Purkeypile expressed enthusiasm for an upcoming Fallout 3 remaster, citing the original game's significant technical limitations in 2008. He explained that memory budgets, lighting, and texture sizes were heavily constrained, preventing the game from fully realizing the developers' original vision. Purkeypile contrasted this with modern remasters, which he believes are often executed more effectively.
Assassin's Creed Valhalla lead Eric Baptizat returns to Ubisoft as Game Director
Eric Baptizat, a 16-year veteran at Ubisoft who worked on Assassin's Creed Black Flag, Origins, and directed Valhalla, has returned to the company as the Game Director for the Assassin's Creed series. His return was announced by Jean Guesdon, Head of Content for Assassin's Creed, via LinkedIn.
Publisher Secret Mode opens development studio to support internal projects
Publisher Secret Mode has opened a new development studio in Sheffield to support its existing game portfolio with updates and DLC, manage platform ports, and assist external developers. The studio will be led by VP of technology and operations Dan Secker and technical development director Jacob Habgood. This move aims to keep Secret Mode's games thriving and players engaged post-launch.
Eterspire releases roadmap for the rest of 2026 with overhauls of social and combat systems
Stonehollow Workshop has released Eterspire's roadmap for the remainder of 2026, detailing plans for overhauls to social and combat systems, alongside other features like woodcutting and a daily quest system. The studio is prioritizing core gameplay experience and performance to improve player retention, acknowledging that growth cannot solely rely on new player influx.
KING Art reveal the full voice cast for Dawn of War IV
KING Art has revealed the full voice cast for their upcoming game, Dawn of War IV. The cast includes notable voice actors such as Brian Drummond returning as Warboss Gorgutz, Steve Blum as Cyrus, and Alistair Petrie as The Lion. The game is set to release in September and will feature a full campaign for each faction, multiplayer skirmishes, and an army painter.
Beast of Reincarnation devs aim to address criticism in patches starting next week
Game Freak has announced that the first patch for Beast of Reincarnation will be released next week, addressing player feedback on camera adjustments, text size, and story pacing. The developer plans ongoing adjustments and bug fixes based on player suggestions. This marks one of Game Freak's departures from its usual Pokemon franchise, with a mixed initial reception.
Pokémon Developer Game Freak Promises Fixes 'Within a Week' To Its Big Budget RPG Beast of Reincarnation, Following Mixed Response at Launch
Game Freak has acknowledged the mixed reception of its RPG, Beast of Reincarnation, and has promised to release fixes within a week. The developer aims to address issues following the game's launch.
Assassin's Creed Valhalla director comes back to Ubisoft to be game director for the entire brand
Eric Baptizat, known for his work as director on Assassin's Creed Valhalla and lead game designer on Assassin's Creed 4: Black Flag, has returned to Ubisoft. He will now serve as the game director for the entire Assassin's Creed brand. Baptizat previously left Ubisoft in 2021 to join EA Motive, where he worked on the Dead Space remake and Battlefield 6.
Ghost Recon: Wildlands Might Finally Be Getting A Current-Gen Upgrade This Week
Ghost Recon: Wildlands is reportedly receiving a free current-gen upgrade for PlayStation 5 and Xbox Series X, featuring 4K resolution, 60fps, 3D audio, and faster load times. The update is expected to coincide with the Ghost Recon 25th-anniversary showcase and may include a new story pack. This news follows recent restructuring at Ubisoft and contrasts with the less successful launch of its sequel, Ghost Recon: Breakpoint.
Xbox's devastating July was inevitable
The article suggests that Xbox's strategy of acquiring numerous independent studios was an inevitable and potentially unsustainable approach. It implies that owning every great indie studio is neither possible nor desirable in the long term.
Roblox shares plunge 30% as it complains fans aren't making enough viral hits
Roblox Corporation is experiencing a significant downturn, with shares dropping nearly 30% following a Q2 2026 earnings report. The company cited a decline in per-hour monetization among younger players and changes to its discovery algorithm as primary reasons for projected slower revenue growth in the upcoming quarter. Despite these challenges, CFO Naveen Chopra expressed confidence in the long-term strategy.
Marvel Rivals Is About To Give Your SSD Some Much-Needed Breathing Room
Marvel Rivals is implementing a significant update to reduce its install size on PC and consoles. Developer NetEase announced that a texture compression overhaul will shrink the game by 40GB on PC and up to 15GB on PlayStation 5 and Xbox Series X, without compromising graphical quality. This comes at a time of rising hardware costs and increasing game sizes.