Game Development
Ongoing coverage on Game Development.
Latest coverage
Dusk Golem: Resident Evil Remake started pre-production around August/September 2025
Resident Evil insider Dusk Golem reports that a remake of the original Resident Evil game has entered pre-production at Capcom. Development reportedly began around August or September of last year. The insider suggests this remake is likely to be released.
The EverQuest Legends studio will host a panel at SDCC 2026 covering its development journey
The studio behind EverQuest Legends will host a panel at San Diego Comic-Con titled "From 1999 to EverQuest Legends." The panel will feature developers discussing the reimagining of the classic MMORPG for modern players and promises reveals and first looks at the game.
Escape: Immersion - Demo Update
The demo for Escape: Immersion has received a significant update, introducing improvements to controls, stability, and localization. This overhaul aims to enhance the player experience.
Compulsion Games posts call for business partners after Xbox spinoff
Compulsion Games, the studio behind South of Midnight, is seeking business partners for collaboration after its recent spinoff from Xbox. The studio, which has received multiple awards for its original IP, aims to leverage its talent and creativity for future projects. This move follows a significant restructure within Xbox, which included layoffs and the divestment of several studios.
Roadmaps and Plans
The Coalition and NVIDIA are collaborating on the development of Gears of War: E-Day for PC. This partnership focuses on leveraging NVIDIA's technology to enhance the game's visual fidelity and performance on the PC platform.
Rumor Mill
Work-in-progress videos for a rumored 'Call of Duty' game, potentially 'Doom 4', have been leaked. Additionally, reports suggest that 343 Industries has canceled a Halo multiplayer project known as 'Ekur', which featured customizable Spartans and Elites.
MOKI - The Escape: Major Quality Update, New Teaser & Release Window Shift
MOKI - The Escape has received a major quality update, revamping its visual style, animations, character models, and gameplay flow. The developers have also released the first teaser trailer and shifted the release window to around 2029 to ensure high quality. The concept demo has been removed from Steam to better reflect the current state of the game.
Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing
Konrad Tomaszkiewicz, director at Rebel Wolves, believes a delay in the release of next-generation consoles like the PlayStation 6 and new Xbox would not negatively impact his studio. He cited the complexities and additional development work required for new platforms as reasons why a delay could be beneficial. The article also touches on current hardware component shortages, rising console prices, and the potential shift towards all-digital consoles.
1666 : Amsterdam - Devlog #2
Panache Digital Games has released Developer Diary #2 for their upcoming story-led action-adventure game, 1666: Amsterdam. The devlog offers a behind-the-scenes look at the artistic vision, drawing inspiration from the Dutch Golden Age and historical research to create the game's distinctive visual identity across its three timelines. A free playable Prologue is also available now on Steam and Epic Games Store.
Ubisoft promises new Assassin's Creed, Far Cry, and Ghost Recon games are coming, but says this year will be…
Ubisoft's financial report indicates a lighter release slate for the current fiscal year, with new premium titles and "other targeted premium games" to be announced later. However, the company anticipates a significantly larger content pipeline in fiscal years 2027-28 and 2028-29, featuring new installments in the Assassin's Creed, Far Cry, and Ghost Recon franchises, alongside an acceleration of its live services.
"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI
Mega Crit co-founder Casey Yano explained that the intentionally rough placeholder art in Slay the Spire 2's early access is meant to clearly communicate the game's incomplete status. He also expressed a preference for this approach over using generative AI art, stating that it would feel disheartening to artists who have developed their own styles.
In a potential first for Steam, dev turns pictures of their "very gentle" wife into a horrific RPG boss in the ultimate act of love: "She is ready to be unleashed"
Indie developer JOJOJOJOsoft is creating a turn-based RPG called Billy the Hero, where a boss character is inspired by the developer's wife. The developer explains this unique boss is for a late-game marriage system and that the inspiration came from everyday objects, including a plate of leftover KFC. The game emphasizes handmade art and uses AI only for upscaling and initial localization drafts.
Techland cancels PS4 and Xbox One versions of Dying Light: The Beast — 'It became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create'
Techland has cancelled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, stating the game was built for current-generation hardware and could not be brought to last-gen consoles without significant compromises. The studio apologized for the disappointment and confirmed that refunds would be available for those expecting to play on the older platforms.
What’s Next For Disney Games? D23 Is About To Tell Us
Disney will provide updates on its video game projects at the upcoming D23 expo in August 2026. Panels will cover the 25th anniversary of Kingdom Hearts, new content for Disney Dreamlight Valley, and upcoming Star Wars titles like Star Wars: Zero Company and Star Wars: Galactic Racer. Insomniac's Wolverine game is also expected to be present, though likely without mature content due to the family-friendly nature of the event.
MMO Business Roundup: Sony games discs, Monster Hunter Wilds’ price, and Ubisoft almost figures it out
This business roundup covers several key industry developments, including Sony facing antitrust scrutiny over its decision to cease physical game disc production in 2028. Ubisoft's latest financial report acknowledges that firing experienced developers can harm business, while Capcom announced a permanent price reduction for Monster Hunter Wilds, alongside new bundle offerings.
Dying Light: The Beast canceled on PS4 and Xbox One as Techland says the 13-year-old consoles can't handle…
Techland has officially canceled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, stating that the 13-year-old consoles cannot handle the game's demanding hardware requirements. The developer explained that bringing the game to previous-generation hardware would necessitate compromises that would detract from the intended experience. While Dying Light 2 was playable on these older consoles, The Beast was built from the ground up for current-generation hardware.
Dying Light: The Beast PS4 And Xbox One Versions Cancelled
Techland has canceled the PlayStation 4 and Xbox One versions of Dying Light: The Beast due to performance issues on older hardware. The developer will provide refunds for pre-orders, and player reactions to the news are mixed.
Slay the Spire 2 lead says the garbage placeholder art is "important" and gen AI would ruin it: "People would judge the game as if it's a 1.0, fully developed video game"
Mega Crit co-founder Casey Yano stated that Slay the Spire 2 is intentionally using deliberately 'shit' placeholder art instead of generative AI assets. This approach aims to clearly communicate that the game is in early access and not a fully developed product, preventing players from judging it as such. Yano also expressed concerns that AI art lacks the artistic process and decision-making inherent in human creation.
Villagers & Heroes discloses that it’s using generative AI for splash screen placeholders
Mad Otter Games has disclosed its use of generative AI for placeholder splash screens in Villagers & Heroes, stating that these are temporary and will be replaced. The studio emphasizes that most in-game art is human-made and that AI is used to speed up prototyping and explore ideas quickly. They are now seeking player screenshots to inform future AI-rendered scenes, which will ultimately be hand-painted by artists.
Another Game Skips Last-Gen, As Dying Light: The Beast Dumps PS4/Xbox One
Techland has canceled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, citing that the game's advanced visuals and mechanics are too demanding for last-generation hardware. The studio stated that the game was built for current-generation consoles and PC, and that compromises would negatively impact the player experience. Refunds are available for those who preordered the last-gen versions.