Game Difficulty
Ongoing coverage on Game Difficulty.
Latest coverage
Capcom Responds to Concern the Onimusha: Way of the Sword Demo Feels "Too Easy"
Capcom producer Akihito Kadowaki has responded to player concerns that the demo for Onimusha: Way of the Sword feels too easy. He clarified that the final game will feature increased difficulty.
Is Mina the Hollower too hard? The debate is on, as players discuss the challenge of Yacht Club's smash hit
Players are debating the difficulty of Yacht Club Games' Mina the Hollower, with some finding it too challenging and others defending its design. The discussion highlights the game's intricate mechanics and the availability of extensive accessibility options that can be adjusted to suit player preferences.
Review: R-Type Dimensions III (Switch) - A Novel Remaster But A Purist's Nightmare
R-Type Dimensions III is a remaster of the Super Nintendo classic R-Type III: The Third Lightning, featuring configurable options, a new 3D visual mode, and re-recorded audio. While the presentation is impressive and includes a novel 2D/3D visual switch, the remaster suffers from significant accuracy issues with hitboxes and collision detection, making the game unfairly difficult. Despite these flaws and a locked frame rate, the inclusion of a new two-player co-op mode and the original SNES game running at 60fps offer some value.
Brutal difficulty? Crushing bosses? Don't let them scare you off Saros, pleads PlayStation studios lead: "If this video game looks cool to you then IT IS FOR YOU"
Mihir Sheth, senior product developer director at PlayStation Studios, encourages players not to be deterred by Saros's difficulty, stating that the game is for anyone who finds it appealing. He highlights that Housemarque has included options to tailor the experience and preserve challenge, suggesting that players can adjust modifiers to make the game more approachable.
I'm obsessed with a guy who keeps soloing Elden Ring Nightreign's hard mode over and over like they're trapped in a purgatory of their own making
The article discusses the obsessive dedication of YouTuber eauvni, who repeatedly completes solo challenge runs of Elden Ring's "Deep of Night" mode. The author reflects on the nature of extreme dedication in gaming and how such challenges can impact the enjoyment of standard game experiences.
Crimson Desert Community Hits Out at 'Gatekeepers' Who Are Looking Down Their Noses at Easy Mode Players
Players in the Crimson Desert community are criticizing 'gatekeepers' who look down on those who choose to play the game on easier difficulty settings. This discussion highlights a divide within the player base regarding accessibility and playstyle preferences.
Pragmata has a Lunatic difficulty setting, but is it actually worth your time?
The game Pragmata features a 'Lunatic' difficulty setting, which is only unlocked after completing a full playthrough. While it increases enemy health and damage, it does not introduce new mechanics or encounters, making it a less inventive challenge. The primary reason to play on Lunatic is to unlock the 'Lunar Supremacy' achievement for 100% completion.
Has Crimson Desert Become Too Easy?
This article discusses the evolving difficulty of Crimson Desert, noting that while initially challenging, recent patches have made the game more accessible by reducing enemy damage and increasing resource availability. Players are now debating the need for difficulty options, with some suggesting a Hard mode or even level scaling, while others appreciate the current balance that allows for both powerful combat and exploration.
Baldur's Gate 3 Shadowheart actor says Hades has become a comfort game, though she's "too bad" to…
Jennifer English, the voice actor for Shadowheart in Baldur's Gate 3, shared that Hades has become a comfort game for her, though she admits to struggling with its difficulty and wishes for an easy mode. She also mentioned her past gaming habits, including being banned from the PlayStation for playing Soul Blade and her tendency to hyperfocus on games like The Sims.
Arc Raiders Flashpoint's new map condition is "hell on Earth" and it's giving players "flashbacks" of Helldivers 2's Malevelon Creek: "Nothing but pure chaos everywhere"
Embark Studios' new 'Close Scrutiny' map condition in Arc Raiders is proving to be extremely challenging for players, with some describing it as "hell on Earth" and drawing comparisons to the chaotic Malevelon Creek in Helldivers 2. The difficult obstacles and high-risk, high-reward nature of the update are pushing players' skills and causing frustration, though many appreciate the intense gameplay.
WoW players are beating Mythic+ dungeons at a rapid pace, and it's raising fears about difficulty
Players of World of Warcraft are completing Mythic+ dungeons at an unprecedented rate in the current season, leading to concerns about the game's difficulty. Data suggests a significant increase in timed runs compared to previous seasons, with some players anticipating finishing seasonal content much faster than usual.
James Marsden Spills X-Men Secrets, and Servers Go Flyi... | TAG
This gaming news roundup covers several topics including a discount on a Tomtoc Nintendo Switch 2 carrying case, Crimson Desert potentially coming to Switch 2 with some compromises, and Sonya Walger cast as Freya in Amazon's God of War series. It also touches on James Marsden's X-Men line, a server rack tossing competition, rumored 2026 game releases, an unofficial browser port of The Legend of Zelda: The Wind Waker, free mobile games from Epic Games Store, a Silent Hill F DLC for Fatal Frame 2 Remake, Dispatch coming to Xbox, and Saros being made easier than Returnal based on player feedback. Finally, it notes Netflix's recent price increase.
Housemarque Has Made PS5 Exclusive Saros Kinder in Response to Returnal Feedback — but It's Still Fundamentally Difficult
Housemarque has adjusted its PlayStation 5 exclusive game, Saros, to be more accessible based on player feedback from Returnal. Despite these changes, the game is still designed to be fundamentally challenging for players.
Lies of P Sparks the Ultimate Gaming Dilemma: When Beautiful Games Have Scary Mechanics
The game Lies of P is sparking a debate about the accessibility of soulslike games, highlighting the conflict between beautiful visuals and challenging mechanics. While some players are intimidated by the genre's difficulty, others argue that the challenge is integral to the experience. The success of games like Elden Ring suggests a growing mainstream appetite for challenging titles, prompting developers to consider balancing difficulty with broader player engagement.
Resident Evil Requiem speedrunners aren't just beating the in-game achievement, they're doing it in half the time
Speedrunners are setting new records for Resident Evil Requiem, completing the game on its hardest difficulty in significantly less time than the in-game achievement requires. The speedrun leaderboards are now active, with players already pushing the boundaries of the game's challenges.
Blizzard wants Diablo 4's outrageous damage numbers to mean something again in Lord of Hatred, so it's letting you crank the difficulty up to near-impossible levels: 'It's going to be really f*cking hard'
Blizzard Entertainment is increasing the difficulty tiers in Diablo 4's upcoming Lord of Hatred expansion from four to twelve. This change aims to make player power gains more meaningful and provide a greater challenge, with the highest tier described as 'really fucking hard.' The expansion will also introduce a loot filter and the Horadric Cube crafting system.
'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up
Bungie is making adjustments to Marathon's monetization and difficulty following a decline in player numbers on PC and an unspecified performance on consoles. The studio is increasing the amount of in-game currency purchased with real money and will refund players who bought previous bundles. Upcoming updates will also address game difficulty by increasing objective marker visibility and the spawn rates of essential items.
Casually Classic: Is WoW Classic actually challenging?
This analysis explores the debate surrounding the challenge level of World of Warcraft Classic, concluding that it is both challenging and not, depending on player perspective. While the game offers accessibility compared to older MMOs, it also presents unforgiving encounters and requires player preparation and research, especially for those unfamiliar with its mechanics.
By: Jameel Aboulhosn
This comment discusses the increasing difficulty of Ninja Gaiden 3, noting that the challenge escalates significantly after the initial level. The commenter describes beating the game on 'very hard' as an intensely challenging but ultimately enjoyable experience.
By: Josh
A discussion about the Ninja Gaiden series touches on the lack of an official release date for an upcoming game, with speculation pointing towards a 2011 release. The conversation also delves into the difficulty of Ninja Gaiden 2 and the challenges of beating the first Ninja Gaiden on Xbox.