Game Difficulty
Ongoing coverage on Game Difficulty.
Latest coverage
Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think…
Capcom is satisfied with the difficulty level of Onimusha: Way of the Sword, based on player data. Director Satoru Nihei stated that while the game isn't intended to be as challenging as titles like Sekiro or Nioh, players do encounter points where they struggle and die, but are ultimately able to progress and feel a sense of accomplishment. The team aimed for a roughly 20-hour experience with a mostly linear structure and optional exploration elements.
Forget Rocketeers: My biggest Nemesis in ARC Raiders is a goddamn cat bed
The author discusses their unexpected primary challenge in the game ARC Raiders, which isn't the expected rocketeers but rather an environmental object, a cat bed. This highlights a humorous and frustrating aspect of the game's design.
Monster Hunter Wilds promises Ascendance’s difficulty will meet players where they are at master rank
Monster Hunter Wilds director Takuro Hiraoka has stated that the upcoming Ascendance expansion will introduce a Master Rank to satisfy players seeking a greater challenge. This new rank aims to deliver the expected difficulty and depth for endgame content, focusing on the core gameplay loop of hunting beasts and crafting gear to overcome tougher fights.
Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges
Monster Hunter Wilds: Ascendance director Takuro Hiraoka discussed the challenges of balancing game difficulty for both new and veteran players. The expansion aims to satisfy those seeking story progression while also offering robust endgame challenges for the hardcore audience. Capcom is working to ensure a satisfying experience for all player types.
Guild Wars 2 plans a patch to improve the pacing and difficulty of the controversial Solitary Throne fractal
ArenaNet is planning a patch for Guild Wars 2 to address player concerns regarding the difficulty and pacing of the Solitary Throne fractal. The upcoming update will include hotfixes for bugs and mechanics, as well as larger changes to improve clarity and reduce frustrating elements in the Eternal Tyrant fight.
Lord of the Rings Online dev explains why MMOs are so much easier now: ‘The market changed’
Lord of the Rings Online Senior World Designer Matt Elliott explained that MMORPGs are easier now because the market has changed, with players having less tolerance for challenging or time-consuming experiences as gaming became more mainstream. He noted that the game's difficulty was adjusted to meet player expectations.
Beast of Reincarnation patch goes for some of the biggest pain points in Pokemon devs' new action-RPG, but players…
Game Freak has released patch v1.0.9 for their action-RPG Beast of Reincarnation, addressing player feedback with features like ultrawide support, frame generation options, selling charms, and skippable cutscenes. While some changes, like selling charms, are praised, others that simplify gameplay have divided the community, sparking debate about game difficulty.
How To Change Difficulty In Mortal Shell 2 – Night Mode And Slayer Seal Guide
This guide explains how to change the difficulty in Mortal Shell 2 using the Slayer Seal and the Gloombound Flame. The Slayer Seal offers benefits like invulnerability and health restoration but disables achievements, while the Gloombound Flame activates 'Night Mode,' increasing enemy difficulty and rewards. Players can switch between modes via Thestus in Marrow Keep.
Should you equip the Mortal Shell 2 Slayer Seal?
The Mortal Shell 2 Slayer Seal is a powerful item found in Marrow Keep that significantly decreases combat difficulty by offering buffs like Gloomslayer and Slayer Punch. However, equipping the seal permanently disables achievements, with two warnings provided before activation. Players should consider using it only if they do not care about achievements or are on a second playthrough.
Dragon’s Dogma 2: Dark Arisen Hard Mode Confirmed: “A Satisfying Challenge for Seasoned Players”
Capcom has confirmed that a Hard Mode is in development for Dragon's Dogma 2: Dark Arisen, aiming to provide a satisfying challenge for players approaching the level cap. While not available at launch on October 9th, developers Kento Kinoshita and Naoto Oyama stated that details regarding its release window will be shared later. The expansion will also include new dungeons, armor, weapons, and balance adjustments for all player progression levels.
Dead Cells studio thanks Guillermo del Toro for playing its game, gently suggests he try the easy mode
Following comments from director Guillermo del Toro about the difficulty of Dead Cells, developer Motion Twin has responded. The studio thanked del Toro for playing their game and recommended he try the game's existing Assist mode, which offers features like easier resurrection.
Playground försäkrar att Fable-demon spelades på enklaste svårighetsgraden
Playground Games has addressed fan concerns regarding the perceived ease of combat shown in a recent Fable gameplay demonstration. The studio clarified that the demo was played on the easiest 'story' difficulty, assuring players that higher difficulties will feature more challenging enemies. Fable is set to release on February 23 for Xbox Series X/S, PC, and PlayStation 5.
Onimusha: Way of the Sword Director is Confident About the Full Game’s Difficulty Curve
Game director Satoru Nihei expressed confidence in the full game's difficulty curve for Onimusha: Way of the Sword, addressing feedback from the demo. He explained that the demo featured early-game enemies and a protagonist with more skills than usual, contributing to its lower difficulty. Nihei assured that the full release will offer a more satisfying challenge as players progress and unlock new abilities, with enemies scaling up accordingly. The game is set to release on September 25th for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Capcom has heard feedback that Onimusha is too easy, says it's 'confident fans will be satisfied with…
Capcom is confident that fans will be satisfied with the difficulty of Onimusha: Way of the Sword upon its September 24 release. Game director Satoru Nihei addressed concerns that early demos were too easy, explaining that the full game will feature gradual ability progression for the player character and scaled enemy difficulty. The game will launch with two modes: Story and Action.
Here's How You Unlock Halo's PS5 Platinum Trophy Next Month
Halo: Campaign Evolved will feature its first Platinum Trophy on PlayStation 5, requiring players to complete the campaign on Legendary difficulty with all Skulls activated, a mode known as LASO. Halo Studios has released the full Trophy list early, detailing the challenging tasks required for 100% completion, including the notoriously difficult 'Mythic' Trophy.
Capcom is "quite confident" Onimusha: Way of the Sword will give players a challenge after the demo was…
Capcom has acknowledged player feedback that the demo for Onimusha: Way of the Sword felt too easy. Producers Akihito Kadowaki and Satoru Nihei stated that the demo featured skills from later in the game and assured players that the final release will offer a more satisfying challenge, with plans for more difficult enemy types and potential options for hardcore players.
Like the Elden Ring publisher shoveling help at fans crushed by the DLC, Mina the Hollower devs tell players how to make…
Yacht Club Games has released tips to help players struggling with the difficulty of their indie title, Mina the Hollower. The developers acknowledge the game's challenging nature, drawing comparisons to soulslike games, and have provided strategies, upgrade advice, and highlighted helpful trinkets. This follows a similar move by Bandai Namco and FromSoftware regarding Elden Ring: Shadow of the Erdtree's difficulty.
Fable PS5 Looking Far Too Easy? Don't Fear, Harder Difficulties Will Be Available
Playground Games has clarified that the 'Story' difficulty shown in a recent Fable gameplay demo is the easiest setting, and more challenging options will be available. This addresses community concerns that the combat appeared too simple. The studio confirmed that other difficulty levels will ensure enemies are more aggressive and less forgiving.
I played The Witcher 1 as a kid and bounced off—turns out I just needed a fully developed frontal lobe
The author reflects on their childhood experience with The Witcher, admitting they found the game too challenging at first. They now believe the original game is the best in the trilogy, suggesting that a more developed understanding and appreciation for its mechanics were key to enjoying it.
Capcom Responds to Criticism of Onimusha's PS5 Demo, Says the Full Game Is 'Tougher'
Capcom producer Akihito Kadowaki addressed player feedback regarding the perceived ease of the Onimusha: Way of the Sword demo. He assured fans that the full game, releasing September 25th, will feature a tougher challenge with more aggressive enemies and a more complex combat system than what is shown in the demo.