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Game Engines

Ongoing coverage on Game Engines.

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Games Press

Crimson Desert Gets Cross-Save & Wins Best Technical Innovation at the Develop:Star Awards

Pearl Abyss has announced that Crimson Desert now features cross-save functionality, allowing players to continue their progress across PlayStation 5, Xbox Series X|S, Steam, and the Epic Games Store. Additionally, Crimson Desert won the Best Technical Innovation award at the Develop:Star Awards for its proprietary BlackSpace Engine.

PC Gamer

Report contradicts Microsoft's statements that id Software hasn't been shoved onto Unreal from id Tech: 'It's most likely going to end up in the in the trash can'

A report contradicts Microsoft's statements regarding id Software's engine development, suggesting that the id Tech engine is likely to be abandoned following significant layoffs. An id Software worker claims that the removal of key personnel responsible for maintaining id Tech makes it improbable for the studio to develop future games using it, despite Microsoft's assurances that the engine is still actively supported.

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Metro UK

Xbox laid off hundreds of people in a call that lasted only 60 seconds

Xbox has laid off hundreds of employees across various studios, including id Software and ZeniMax Online Studios, leading to concerns about future game development and the loss of institutional knowledge. Employees report that calls announcing the layoffs were extremely brief, and some feel management is attempting to downplay the severity of the cuts. The future of id Tech, id Software's proprietary engine, is also in question due to the significant talent reduction.

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Games Industry

"We thought, well, how would we reinvent this wheel?" – Minecraft specialists 4J Studios on building a new sandbox crafting game from first principles

Dundee-based 4J Studios, known for porting Minecraft, is developing its own sandbox crafting game called Reforj. Driven by a desire to innovate beyond Minecraft and a pragmatic need for new revenue streams after Microsoft brought more development in-house, 4J has created the Elements Engine, designed for high performance on consoles and featuring advanced sculpting and circuit systems. Reforj will also integrate a narrative from the outset, differentiating it from Minecraft's more open-ended approach.

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My Nintendo News

Capcom says the RE engine is perfect for the Nintendo Switch 2

Capcom producer Naoto Oyama stated that the company's RE engine is a perfect fit for the upcoming Nintendo Switch 2. Capcom has already released titles like Resident Evil Requiem and Pragmata on the current Nintendo Switch, utilizing the RE engine.

The Box Hub

Unreal Engine 6 to Launch at the End of 2027

Epic Games has announced that Unreal Engine 6 is slated for an early release around November 2027, with a stable version expected by late 2028. The new engine will introduce Verse as its core programming language, phasing out C++ and Blueprints, and will integrate AI models like Gemini and Claude to enhance developer creativity and streamline tasks.

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Games Industry

Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs

id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.

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My Nintendo News

Capcom on why it used RE Engine for Mega Man Star Force Legacy Collection

Capcom discussed their decision to use the RE Engine for the upcoming Mega Man Star Force Legacy Collection in an interview with Automaton. The company explained the reasoning behind choosing this engine for the compilation of classic Mega Man titles.

Shack News

QuakeCon 2026 will be a place for celebration, mourning, and outrage

Recent layoffs at Xbox and id Software cast a somber shadow over the upcoming QuakeCon 2026, turning what should be a celebration into a potential funeral. The article discusses the uncertainty surrounding id Software's future, the potential abandonment of their proprietary id Tech engine in favor of Unreal Engine, and the likely fan outrage at the event.

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Retro Gamer

Edward Kenway is the biggest bastard in Assassin's Creed history

This opinion piece discusses Edward Kenway's unlikeable character in Assassin's Creed IV: Black Flag, particularly in the context of its remake, "Resynced." The author argues that the game's expansive open world, rebuilt in the Anvil engine, distracts from the narrative and prolongs the player's exposure to Kenway's shallow motivations and "asshattery."

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Retro Gamer

Xbox confirms there isn't just "1 person left in Texas" working on id Software's engine following mass layoffs, but "dozens" across "multiple locations"

Xbox has refuted claims that only one person remains in Texas working on id Software's id Tech engine following extensive layoffs. A spokesperson stated that dozens of employees are still working on the engine across multiple locations, though the exact number is unconfirmed. Former id Software artist Derek Best criticized Microsoft's actions, stating that significant institutional knowledge and technological advancements, particularly for Doom: The Dark Ages, have been lost due to the layoffs.

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Gaming Bolt

id Software Now Has “Roughly the Same” Number of Workers as When it Made DOOM (2016) – Rumor

Reports suggest id Software's current workforce is similar to when it developed DOOM (2016), despite rumors of significant layoffs impacting its engine development and QA teams. Microsoft confirmed that dozens of employees work on the id Tech engine across multiple locations, refuting claims of a drastically reduced headcount. The studio will continue to use its proprietary id Tech engine, with no plans from Xbox to switch to Unreal Engine.

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PC Gamer

How do you put a price tag on a legacy like id Software's?

The article discusses the recent layoffs at id Software and contrasts Microsoft's handling of the studio's legacy with Costco's long-standing commitment to its $1.50 hot dog price. It questions Microsoft's stewardship of id Software's influential franchises like Doom and its proprietary id Tech engine, suggesting a lack of appreciation for their historical and creative value compared to their financial performance.

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Retro Gamer

"Probably dead forever": Team behind the incredible Doom and Wolfenstein engine reportedly reduced to 1 person…

Following significant job cuts at id Software, the legendary studio's proprietary id Tech engine reportedly has only one person left working on it. This development raises concerns about the future of the engine, which has powered iconic titles like Doom and Wolfenstein since the mid-'90s. While some speculation exists about potential support from the id Software Frankfurt office, the immediate future of the engine and id Software's projects remains uncertain amidst widespread layoffs impacting Microsoft's gaming divisions.

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Retro Gamer

"Great job Microsoft": Former id Software artist says the legendary dev has been "relegated to support studio size" after Xbox's strategy of "nuking a team into the dirt"

Former id Software artist Derek Best stated that Microsoft's recent layoffs have reduced the iconic FPS developer to a support studio size. Best, who was among the 136 employees laid off, criticized Microsoft's strategy, noting the significant loss of institutional knowledge and the impact on the id Tech engine team. The layoffs have raised concerns about the future of id Software's core franchises like Doom and Quake.

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Eurogamer

Doom and Quake studio id Software reportedly gutted, leaving standalone capabilities in doubt and newly revealed game ideas dead

Microsoft's restructuring has severely impacted id Software, with 136 employees laid off, leaving fewer than 50 staff. This reduction in force has reportedly led to the cancellation of new game ideas like 'Fury' and a 'Perfect Dark' title, and casts doubt on the studio's ability to develop full-scale games independently. The future of id Software appears to be shifting towards a support role for other Xbox studios, potentially focusing on its proprietary id Tech engine.

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Gaming Bolt

id Tech is Still Part of Xbox’s Future Despite Layoffs – Rumor

Despite recent layoffs at id Software, the id Tech game engine remains a part of Xbox's future plans, according to a report. Many employees working on the engine's development were affected by the cuts. The engine is expected to be used in future projects at id Software and by MachineGames for their Wolfenstein titles.

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Retro Gamer

A current Valve designer recreated Half-Life 2's Ravenholm in the Source 2 engine, and says he was "blown away…

Valve level designer Chuck Wilson recreated the iconic Half-Life 2 level Ravenholm using the Source 2 engine, showcasing impressive improvements in textures and lighting while retaining the original's eerie atmosphere. Wilson expressed his admiration for the power of Source 2's level design tools, calling them his favorite to date. This fan-made recreation has sparked discussions about the possibility of an official Half-Life 2 remake.

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Gamespot

Some Of The Most Impressive Gaming Tech Ever Wasn’t Enough To Save Devs From Xbox Cuts

Microsoft's recent layoffs at id Software have raised concerns about the future of its proprietary id Tech engine, with reports indicating a significant portion of the studio's coding talent was let go. This follows a trend of major studios, including 343 Industries and potentially MachineGames, moving away from internal engines towards Unreal Engine, potentially hindering technological innovation in the gaming industry.

Metro UK

Doom dev id Software loses half its staff and all its coders in Xbox bloodbath

id Software, the studio behind the Doom franchise, has reportedly lost approximately half of its staff, including most of its coders, in recent Xbox layoffs. This significant reduction in workforce has led to concerns about the studio's ability to continue developing its proprietary technology and future titles. Co-founder John Romero expressed concern for the preservation of id Software's legacy amidst these drastic cuts.

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