What sense can we make of the madness at id Software?
id Software, known for Doom and Quake, has laid off 136 employees, over half its workforce, amidst broader industry cuts at Microsoft. Conflicting reports suggest the studio is starting a new Doom game and its id-tech engine remains active, despite fears of it becoming a support studio. The article analyzes the potential reasons behind these drastic layoffs, including project phasing and cost-cutting, while also questioning Microsoft's strategy and the impact on team morale and institutional experience.
Eurogamer
- Entities
- id Software
- Microsoft
- Hugo Martin
- DOOM: The Dark Ages
- DOOM
- Layoffs
- ZeniMax
- Quake
- Fallout
- Game Development
- Game Engines
- Union Busting
- Call of Duty
- Tom Warren
Original source
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