Game Feel
Ongoing coverage on Game Feel.
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I want to love the new Castlevania, but it just feels a little off
Castlevania: Belmont's Curse offers a fun experience with clever platforming and a gorgeous tarot card presentation, but suffers from a lack of polish and some frustrating control quirks. Developer Evil Empire, known for Dead Cells, seems to have struggled to imbue this new Castlevania with the expected 'juice,' leading to controls that don't quite gel and a less satisfying feel than anticipated.
Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes
Fuse Games, the developer behind the highly-rated Star Wars: Galactic Racer, revealed their unique prototyping method involved using a board game covered in Post-It notes to map out game systems. CEO Matt Webster and Creative Director Kieran Crimmin emphasized the speed and validation of ideas through this low-fidelity approach. The article also touches on the importance of testing game feel through playable prototypes.
"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'
Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.
Star Wars: Galactic Racer Is Giving Us Serious Burnout Vibes
Star Wars: Galactic Racer is showing promise in capturing the chaotic, high-speed essence of the Burnout series, thanks to former Criterion developers at Fuse Games. While it aims to be more than just a "Star Wars skin" on Burnout, its success hinges on delivering satisfying physics, impactful crashes, and engaging level design that evolves the genre.
Grand Theft Auto 6’s Driving Mixes the “Weightiness” of GTA 4 and GTA 5’s “Accessibility”
Rockstar North co-studio head Rob Nelson stated that Grand Theft Auto 6's driving mechanics will blend the "weightiness" of Grand Theft Auto 4 with the "accessibility" of Grand Theft Auto 5. The physics model has been rebuilt from scratch, allowing for more granular control over vehicle components and resulting in more dynamic vehicle behavior, such as toppling after tire damage.
Splatoon Raiders Review – Ink Reborn
Splatoon Raiders is a surprisingly impressive spin-off that revitalizes the franchise by introducing looter shooter and primarily single-player elements. Despite initial concerns about repetition, the game's core mechanics, robust multiplayer, and technical performance on the Nintendo Switch 2 make it a standout title and one of the best loot games available.
Derelict Star review
Derelict Star is a highly praised action platformer with a minimalist pixel art style and a focus on momentum-based gameplay. Despite its challenging nature, the game offers a rewarding experience centered on mastering its physics system and exploring its sprawling space freighter setting. It is available on PC and Steam Deck.
Using choreography to enhance Battlefield 6's game feel
DICE Studios game designer Jac Carlsson discussed how the team is using principles from dance choreography to enhance the game feel in Battlefield 6. He explained that focusing on the player's sensory feedback loop and the qualitative behavior of responses is crucial for creating an engaging first-person shooter experience, drawing inspiration from the game's military fantasy and arcade shooter elements.