Game Industry
Ongoing coverage on Game Industry.
Latest coverage
Iron Galaxy Studios announces further layoffs, unknown number of staff affected
Iron Galaxy Studios has announced further layoffs due to current market conditions, stating it's impossible to sustain their team size. This follows a previous downsizing in February. The company acknowledges the changing landscape of game development and publishing, leading to difficult decisions about its structure and workforce.
Iron Galaxy lays off more people, says it still had too many employees even after 2025's 'last resort'…
Iron Galaxy Studios has announced another round of layoffs, citing a need to adapt to permanent changes in the video game industry climate. This follows a similar downsizing over a year ago, with the studio stating it still has too many employees to sustain its current structure. Former Bungie community manager David Dague was among those let go.
Business and Finance
A recent survey indicates that 44% of professionals in the games industry have contemplated leaving due to widespread redundancies. This highlights significant concerns about job security and industry stability.
"Games like Cyberpunk 2077, Elden Ring, and Skyrim" help make PC gaming the only platform where over half of revenue is from "games outside the top 20," report says
A Newzoo report indicates that PC gaming is the only platform where over half of revenue, specifically 56% in Western markets for 2025, comes from games outside the top 20, showing increasing diversity and long-tail popularity. While PlayStation and Xbox also see revenue from games outside the top 20, PC demonstrates the greatest growth in this area, suggesting a clearer path to relevance and revenue for less mainstream titles.
Vague Patch Notes: No, ‘foreigners’ are not coming for the American games industry
This article critiques the notion that Asian game developers are poised to overtake the American industry due to their embrace of generative AI. It argues that many Asian companies struggle to penetrate Western markets and that the real issues facing the industry include over-reliance on single titles, fixation on graphics, studio cannibalization, and poor working conditions, rather than external threats.
44% of games industry professionals have considered leaving the industry as a result of redundancies
A new report from Skillsearch reveals that 44% of games industry professionals have considered leaving the industry due to redundancies, with 76% of UK respondents considering job hunting outside the sector by 2026. The survey also highlighted concerns about job security, creativity, and ethical use of AI, with nearly half of professionals worried about its impact.
Games Inbox: How powerful will the PS6 portable be?
Readers discuss the potential power and design of a portable PlayStation 6, questioning its viability compared to a hybrid console like the Nintendo Switch. Other topics include rumors surrounding God of War's future, the perceived failure of Starfield for Xbox, and the persistent issue of buggy game launches.
After 102,000 "mixed" Steam reviews and a wild retcon, Wuchang: Fallen Feathers team reportedly gutted after losing director and refusing life as a support studio
The development team behind Wuchang: Fallen Feathers at Leenzee Games has reportedly been dissolved following the dismissal of its director, Xia Siyuan, in early 2026. This comes after the game received a "mixed" reception on Steam and the studio refused to operate as a support studio.
Dead Space Creator Talks GTA 6's Effect On Other Games: "You Don't Wanna Be Near It"
Dead Space creator Glen Schofield believes Grand Theft Auto 6's November 19 launch date will cause many other games to shift their release windows to avoid its impact. He also discussed the growing importance of AI in game development, advocating for artists to embrace it as a tool for creativity and efficiency, while acknowledging potential cost concerns.
Games Inbox: What is the best multiplayer video game in 2026?
Readers discuss their current multiplayer game experiences, with some finding recent titles like Marathon and Arc Raiders too demanding. Topics include the overwhelming nature of Marvel Rivals, interest in Rainbow Six Siege and Warframe, and speculation about the future of PlayStation exclusives with the upcoming PlayStation 6.
"You cannot create art like this": The Blood of Dawnwalker director on making AAA games that aren't just interested in money
Konrad Tomaszkiewicz, director of The Blood of Dawnwalker and The Witcher 3, believes the games industry is too focused on profit, hindering artistic creation. He aims to push AAA RPG boundaries with his new studio, Rebel Wolves, by incorporating risky elements for greater immersion and emotion, drawing inspiration from unique games of the '90s.
Fragzone-fredag – din actionhjälte spelvardagen!
This article discusses a quiz focused on video game characters like Duke Nukem, Max Payne, and Doom Guy. It also touches upon Josef Fares' games, the issue of buggy game releases, and potential updates for Forza Horizon 6, alongside sales figures.
Vague Patch Notes: No, Epic Games is not the bellwether of the game industry
This article critiques the notion that Epic Games is a bellwether for the game industry, arguing that its success is primarily tied to the battle royale mode of Fortnite, a cash-in on a trend rather than a creative vision. The author contends that Epic's over-reliance on Fortnite and the underperformance of the Epic Games Store, coupled with questionable business strategies, led to recent layoffs, contrasting this with more diversified companies like Blizzard and Square Enix.
Nordic Game 26 Speaker Update: Samson Creator Christofer Sundberg Leads New Wave of Speakers in Malmö
Nordic Game Spring 2026 has announced a new wave of speakers, including Christofer Sundberg, creator of Samson, who will discuss the games industry. The event will also feature panels on voice acting with David Bateson and Magnus Bruun, and talks from the creators of Planet of Lana and the vampire life-sim Real Vampires. Developers from Windup Games will also present on player-focused design.
Samson Studio Lead Says He Can’t Watch Industry Leaders “Just Flushing it All Down in the Toilet”
Christopher Sundberg, studio head at Liquid Swords and former co-director of the Just Cause series, expressed frustration with the current state of the gaming industry, citing numerous layoffs and project cancellations. He stated that Samson: A Tyndalston Story was made as a response to industry practices and a desire to steer development back on track. Sundberg also discussed the studio's careful budget planning, including a significant layoff, to ensure the game's future development and delivery of a $25 experience.
Samson Studio Lead Said He Can’t Watch Industry Leaders “Just Flushing it All Down in the Toilet”
Christopher Sundberg, studio head at Liquid Swords and former co-director of the Just Cause series, expressed frustration with the current state of the gaming industry, citing numerous layoffs and project cancellations. He stated that Samson: A Tyndalston Story was made as a response to industry practices and a desire to steer development back on track. Sundberg also discussed the studio's careful budget planning, including a significant layoff, to ensure the game's future development and a $25 player experience.
Clash Of Clans boss to receive Bafta Fellowship award, for some reason
Supercell CEO Ilkka Paananen will be honored with the Bafta Fellowship for his contributions to the games industry. Paananen co-founded Supercell in 2010, known for popular mobile titles like Clash Of Clans, Clash Royale, and Brawl Stars. The article notes the choice is unusual given the focus on mobile games, contrasting it with other industry figures who have not yet received the award.
BAFTA to honour Supercell CEO with Fellowship
Supercell CEO and co-founder Ilkka Paananen will receive a BAFTA Fellowship for his leadership and impact on the mobile gaming industry, particularly for titles like Clash of Clans and Brawl Stars. Paananen also contributes as an investor and mentor through his organizations, supporting social impact and education. The award ceremony will take place at the BAFTA Game Awards.
Business and Finance
The Australian games industry is experiencing a resurgence, with new data indicating significant growth and development. This analysis explores the factors contributing to this rebirth and its potential future impact.
Analyst argues Epic’s floundering is a symptom of wider problems with American platforms
Analyst Joost van Dreunen argues that Epic Games' recent struggles, including job cuts, are symptomatic of broader issues within the American gaming industry. He points to the excessive power of digital store platforms, economic factors like tariffs, and a lack of innovation compared to other regions embracing new technologies like generative AI.