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Gaussian Splatting

Ongoing coverage on Gaussian Splatting.

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PC Gamer

A little known rendering technique that can create low-cost, photo-real graphics may be about to have its big moment in…

Gaussian splatting, a rendering technique that uses millions of 3D Gaussians to create photorealistic graphics, is gaining traction due to its low-cost and efficient nature. Scan artist Christoph Schindelar highlights its potential for indie developers, noting its implementation in major engines and its ability to handle complex details like hair and reflections, though dynamic lighting remains a challenge.

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PC Gamer

Gaussian Splatting is my new favourite thing, so I hassled an ex-Epic artist to tell me everything he knows about the low-cost 'photo-real' rendering technique

Gaussian Splatting is a novel rendering technique that offers photo-realistic graphics with significantly lower resource costs compared to traditional methods. This article explores the technology with insights from former Epic Games artist Christoph Schindelar, detailing its potential to streamline game development pipelines and create highly detailed assets with less manual work. While not yet widely adopted in major releases, its ability to capture complex visual phenomena makes it a promising tool for developers, especially smaller teams.

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PC Gamer

This photorealistic FPS runs in browser thanks to 'Gaussian Splatting', which is now my new favorite thing

A photorealistic first-person shooter has been developed using Gaussian Splatting technology, allowing it to run in a browser without requiring a high-end GPU. This technique, developed by Iakov Sumygin at Snap Inc using the PlayCanvas engine, creates realistic environments by combining multiple images and camera data. While currently a proof of concept lacking physical interaction, it demonstrates a more accessible approach to achieving high-fidelity graphics in game development.

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