Generative AI
Ongoing coverage on Generative AI.
Latest coverage
KPop Demon Hunters Tour? Netflix's Gaming Gamble is Wil... | TAG
Several gaming news items are covered, including the announcement of Pokémon XD: Gale of Darkness coming to Nintendo Switch Online, Netflix's plans for a KPop Demon Hunters world tour, and Aspyr denying the use of generative AI in Tomb Raider Remastered. Additionally, reviews for Crimson Desert are mixed, Crystal Dynamics faces another round of layoffs, and updates are discussed for Fortnite and Counter Strike 2.
'We found out at the same time as the public' — Capcom and Ubisoft devs were out of the loop on Nvidia DLSS 5 involvement, adding to the AI controversy
Capcom and Ubisoft developers were reportedly unaware of Nvidia's DLSS 5 technology being integrated into their games, discovering it simultaneously with the public. This revelation adds to the ongoing controversy surrounding Nvidia's use of generative AI, with some developers and former industry figures expressing concerns about its impact on game art and character models.
Capcom and Ubisoft developers surprised by DLSS 5 announcement: “We found out at the same time as the public"
Developers at Capcom and Ubisoft have expressed surprise and concern regarding Nvidia's recent DLSS 5 announcement, with many reportedly finding out at the same time as the public. While some executives like Todd Howard and Jun Takeuchi are supportive, others are anxious about the implications of generative AI tools on artistic control and employment within the industry.
Tomb Raider Remastered studio denies using generative AI after new Challenge Mode gets panned by players
Aspyr, the studio behind Tomb Raider 1-3 Remastered, has denied using generative AI for new outfits in a recently released Challenge Mode update. Players criticized the new content, with many speculating about AI involvement. Aspyr stated their artists created the outfits and are working on a patch to address texture issues and technical bugs.
Buffs, Nerfs, and Bugs
Aspyr Media, the studio behind Tomb Raider I-III Remastered, has denied using generative AI for the game's latest update. The company stated that the update focuses on fixing bugs and addressing texture issues, with further improvements planned.
Tomb Raider Remastered studio denies using generative AI in latest update, says fixes for bugs and 'texture…
Aspyr, the developer of Tomb Raider 1-3 Remastered, has stated that its priority is to fix bugs and texture issues in the latest update. The studio also denied claims that new outfits in the update were created using generative AI, asserting they were made by their artists. Aspyr has not provided a release date for the upcoming patch.
Nvidia CEO says critics are “completely wrong” about DLSS 5
Nvidia CEO Jensen Huang has dismissed criticism of DLSS 5, stating that critics are "completely wrong." He explained that DLSS 5 is not post-processing but rather "content-control generative AI" that offers developers direct control over geometry and textures. Some developers, including those at Capcom, reportedly learned about the technology at the same time as the public, despite Capcom's anti-AI stance.
Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hope
Nvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.
Capcom developers didn't know about Nvidia DLSS 5 before reveal claims report
Developers at Capcom and Ubisoft were reportedly unaware of their companies' involvement with Nvidia's DLSS 5 technology until its public reveal. The AI upscaler has faced criticism for altering game visuals, with Nvidia CEO Jensen Huang defending the technology. Despite executive support, internal teams at Capcom and Ubisoft were apparently not consulted beforehand.
'You would not believe the number of AI games in our inbox' says Tunic's publisher 'I am tired of…
Finji CEO Rebekah Saltsman expresses frustration with the increasing number of game pitches, resumes, and even game concepts that heavily utilize generative AI. She states the company will not incorporate AI into its own games due to copyright and ethical concerns, preferring to focus on traditional development methods.
GTA 6 boss speaks out against AI as Nvidia CEO calls critics 'completely wrong'
Nvidia CEO Jensen Huang defended the company's new DLSS 5 technology, which uses generative AI, against criticism that it alters game visuals too drastically. Take-Two CEO Strauss Zelnick expressed skepticism about AI's ability to create hit games like Grand Theft Auto 6, stating that such notions are laughable. While Nvidia insists developers maintain artistic control, concerns remain about the impact of generative AI on game aesthetics and development.
Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5
Nvidia CEO Jensen Huang refutes criticism surrounding its new AI upscaling technology, DLSS 5, stating that developers will retain full artistic control. He explained that the technology uses generative AI for content control at the geometry level, rather than applying a post-processing filter, and that developers can fine-tune it to match their specific art styles. DLSS 5 is set to launch later this year.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.
You are all wrong and Nvidia is all right – why don’t you just use your eyes, people?
The article argues against the blanket condemnation of AI in gaming, particularly concerning Nvidia's DLSS 5 technology. It suggests that while AI can be misused for cost-cutting, technologies like DLSS 5, described as 'content-control generative AI' or 'neural rendering,' represent a more nuanced application that developers can directly control. The author expresses concern that the gaming industry is moving towards cloud-based, subscription-only models where ownership is diminished, and AI will play a significant role.
“Not even the littlest bit": GTA 6 CEO doesn't think genAI will level the playing field for smaller devs
Take-Two Interactive CEO Strauss Zelnick believes generative AI tools will not significantly level the playing field for smaller game developers, arguing that creating hits requires more than just asset generation. While acknowledging AI's potential for assisting in areas like storyboarding, he asserts that large-scale success still depends on human creativity and engagement, a sentiment echoed by Rockstar Games regarding Grand Theft Auto 6 development.
Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"
Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.
Generative AI in game development: Navigating IP, regulation, and reputation
The use of generative AI in game development presents significant legal and reputational challenges concerning intellectual property, regulation, and public perception. While AI tools offer potential benefits like faster iteration and cost savings, studios must proactively manage risks related to copyright infringement, likeness rights, and potential monetization exploitation. Careful governance and awareness of evolving platform policies and legal developments are crucial for studios integrating AI.
Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"
Nvidia CEO Jensen Huang has responded to criticism of its new DLSS 5 technology, stating that critics are "completely wrong." He emphasized that DLSS 5 is a "content-control generative AI" focused on geometry and textures, not post-processing, and that developers retain full artistic control. Bethesda has also assured players that its implementation of DLSS 5 in Starfield will be optional and under artist control.
Kritikerna har "helt fel" om DLSS 5 – kontrollen finns hos utvecklarna
Nvidia CEO Jensen Huang refutes criticism that its new DLSS 5 technology produces AI-generated-looking characters, stating that developers retain full control. He clarifies that DLSS 5, referred to as neural rendering, combines generative AI with content control and is set for release this fall. Games like Resident Evil Requiem, Starfield, and Assassin's Creed Shadows are slated to implement the technology.
Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5
Nvidia CEO Jensen Huang stated that gamers criticizing DLSS 5 are 'completely wrong,' emphasizing that the technology offers developers greater artistic control through generative AI at the geometry level, not just as a post-processing filter. Despite his reassurances, industry figures and developers have voiced concerns that DLSS 5 detracts from art direction and character detail, likening it to a 'garbage AI Filter'.