Generative AI
Ongoing coverage on Generative AI.
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Crazy Taxi: World Tour announced and it's using generative AI
SEGA has announced Crazy Taxi: World Tour, a new entry in the series that will utilize generative AI in its development, a detail that has drawn controversy. The game features a globetrotting campaign where players chase down masked villains, with gameplay focusing on extreme driving, various missions, and customization. The announcement also confirmed the use of Denuvo anti-tamper technology.
The new Crazy Taxi has a generative AI disclosure on its Steam page, and people are not happy
Sega Corporation has disclosed the use of generative AI in the development of Crazy Taxi: World Tour on its Steam page, sparking negative reactions from fans who have dubbed the game 'Lazy Taxi.' The company stated that AI was used as a support tool for developers to focus on creative tasks, with assets subject to review, and confirmed no AI was used in reference to voice performers.
Sega stuffed generative AI into Crazy Taxi: World Tour, slamming the brakes on all the excitement after a 3-year wait
Sega has confirmed the use of generative AI in the development of Crazy Taxi: World Tour, a title announced after a three-year wait. This disclosure has generated significant backlash from players, who are increasingly rejecting AI-generated content in games, as seen with Larian Studios' recent change of heart regarding its use in Baldur's Gate 3. The Steam page for Crazy Taxi: World Tour includes an AI Generated Content Disclosure, though Sega states it was used as a support tool for developers.
Crazy Taxi: World Tour uses generative AI during development
SEGA has announced Crazy Taxi: World Tour, confirming the use of generative AI as a development support tool. The game is scheduled for a 2027 release on the Nintendo Switch 2. This announcement follows similar disclosures from other titles regarding AI implementation in game creation.
Crazy Taxi: World Tour Uses Generative AI, Sega Reveals
Sega has confirmed that Crazy Taxi: World Tour will utilize generative AI as a support tool for developers, aiming to enhance content creation. This marks the first major Sega title to implement the technology, following its earlier use in Sega Football Club Champions. Other companies like Square Enix and Capcom are also exploring generative AI, though Capcom has stated it will not use AI-generated art.
SEGA reveals it used genAI to work on Crazy Taxi: World Tour
SEGA has confirmed the use of generative AI in the development of its upcoming game, Crazy Taxi: World Tour, for the Nintendo Switch. The company stated that AI tools were employed to support developers and enhance content creation, while assuring that no AI was used in relation to the game's performers.
Crazy Taxi: World Tour Officially Announced For Switch 2, Launching 2027
Sega has officially announced Crazy Taxi: World Tour for the Switch 2, set to launch in 2027. The game will feature music from The Offspring and a similar art style to the original. A disclaimer on Steam indicates that generative AI was used as a support tool during development, though not for performer references.
Crazy Taxi World Tour officially announced, Sega immediately upsets everyone by announcing it used generative AI
Sega officially announced Crazy Taxi: World Tour, set to launch in 2027 for Nintendo Switch, PlayStation 5, PC, and Xbox Series X. The announcement was met with controversy as Sega confirmed the use of generative AI in the game's development, sparking player backlash.
SEGA Provides More Detail After Generative AI Sours Crazy Taxi: World Tour PS5 Announcement
SEGA has provided further details regarding the use of generative AI in the development of Crazy Taxi: World Tour, confirming its use for background assets which were reviewed by the development team. The company stated that generative AI is an optional support tool to help developers focus on creative tasks. The game is set for release on PlayStation 5 in 2027.
Crazy Taxi: World Tour PS5 Only Used Generative AI for 'Reference', Insists Series Creator
Series creator Kenji Kanno clarified that generative AI was used solely as a reference tool for artists in the development of Crazy Taxi: World Tour, with all final assets created by humans. SEGA Corporation had previously stated that AI was used to support the development of background assets, which were subject to review. The game is set for a 2027 release on PlayStation 5.
Stellar Blade: Blood Rain's Reveal Is Allegedly Riddled with Generative AI
Allegations have surfaced that the reveal trailer and key art for the new game Blood Rain, a project from Stellar Blade developer Shift Up, heavily utilize generative AI. Players have pointed to inconsistencies in character models, nonsensical architecture, and non-existent characters in signage as evidence. While the game is in early development, the studio's director, Hyung Tae-Kim, has previously spoken positively about AI's potential to enhance productivity.
"We are seeing a certain degree of effectiveness from the use of generative AI" - Capcom clarifies its stance on using the controversial tech
Capcom is using generative AI to improve the efficiency of routine operations in game development, allowing developers to focus more on creative tasks. While the company sees effectiveness in its current AI implementation, it expects it will take time to quantitatively demonstrate the results. This approach aligns with a growing trend in the industry, though debates continue regarding AI's role and impact on human creativity.
Director of one of 2026's biggest surprise horror hits slams GenAI: "If I could snap my fingers and make generative AI disappear forever, I probably would"
Kane Parsons, director of the surprise horror hit Backrooms, has expressed strong opposition to generative AI, stating he would eliminate it if possible. While acknowledging potential VFX uses, he finds no creative enjoyment in AI tools and views their prevalence as a symptom of cultural and economic decline, though he is interested in artistically interrogating its iconography in future projects.
Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
Crystal Dynamics, Flying Wild Hog, and Amazon Game Studios have announced that Tomb Raider: Legacy of Atlantis will be released on February 12, 2027. The game's development has involved generative AI tools, which has led to some controversy and questions about its implementation and impact on human artists. The title will feature Lara Croft exploring the mysteries of Atlantis with modernized gameplay and visuals.
Tomb Raider: Legacy of Atlantis Team Used AI Used to “Iterate on Ideas Faster and More Efficiently”
Crystal Dynamics confirmed the use of generative AI tools for early development and concept art in Tomb Raider: Legacy of Atlantis, assuring that all final content is human-crafted. The studio stated AI helps iterate ideas faster and more efficiently, while other companies like Rockstar Games emphasize their handcrafted approach for titles like Grand Theft Auto 6.
Playerunknown Productions Laying Off Employees, Cancelling Prologue: Go Wayback
Playerunknown Productions is undergoing a studio restructure that includes layoffs and the cancellation of its early access game Project: Go Wayback!. The studio will focus on its Melba technology, which aims to generate 'Earth-sized' virtual worlds. The team plans one final update for Project: Go Wayback! and is investigating refund options for players who purchased the game.
Tomb Raider: Legacy of Atlantis Used Generative AI in Early Development
Crystal Dynamics and Flying Wild Hog have disclosed the use of generative AI for early exploration and temporary content in Tomb Raider: Legacy of Atlantis, assuring that all AI-assisted assets have been refined by human artists. The game's release has been delayed to February 10th, 2027, potentially to avoid competition with Grand Theft Auto 6. Studio heads Scott Amos and Will Kerslake have emphasized the game's role as a tribute to the original Tomb Raider franchise.
The more I hear about Far Cry 7, the more I worry about it
The author expresses significant concern regarding the future of the Far Cry series, specifically Far Cry 7, due to rumors of generative AI implementation and restrictive real-world time limits. Ubisoft's ongoing restructuring and silence on details further fuel these worries, contrasting with the series' past innovative entries.
Mass Effect and Metal Gear actor Jennifer Hale calls on studios to take responsibility for their AI use:…
Voice actor Jennifer Hale emphasized that generative AI is a tool for which humans are responsible, urging studios to take ownership of its use. She highlighted that creative professions are early indicators of AI's impact on the workforce and stressed the importance of consent and compensation for performers whose work is used for AI training.
"They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players
Fenris Creations, formerly CCP Games, has announced a research partnership with Google DeepMind, which will involve training AI agents on a separate version of EVE Online. Despite player skepticism towards generative AI in gaming, the partnership was met with cautious optimism at EVE FanFest, with discussions focusing on potential applications like improving the game's complex codebase and enhancing NPC interactions. Players, known for their critical feedback, seem willing to see how this collaboration unfolds, especially given Google DeepMind's history with game AI.