Graphics Technology
Ongoing coverage on Graphics Technology.
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Death Stranding 2 developer offers nuanced take on Resident Evil Requiem's DLSS 5 makeover: "No, no, no, no,…
Senior animator Mike York expressed strong disapproval of Nvidia's new AI-powered DLSS 5 rendering model, particularly its impact on character models in Resident Evil Requiem. He described the changes as an AI re-render rather than simple graphical enhancements, citing altered facial features and lighting.
NVIDIA DLSS 5 Sparks Massive Backlash — The Future of Gaming or AI “Slop”? | Invision Game Community
NVIDIA has announced DLSS 5, introducing real-time neural rendering that reconstructs and enhances game visuals using AI. This significant shift has sparked backlash from gamers and developers concerned about "AI slop," loss of artistic intent, and increased hardware demands, despite NVIDIA stating the technology is optional and controllable by developers. Potential adoption by games like Starfield and Hogwarts Legacy is noted, with a Fall 2026 launch window expected.
DLSS 5 Isnt the Future of Graphics; Its a Filter Over Them
The article argues that DLSS 5, while promising photorealism through AI enhancements, risks overriding artistic intent, particularly in character design. The author suggests that these AI-driven features act more as a filter than a true advancement in graphics.
DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them
This article discusses the impact of AI upscaling technologies like DLSS on video game graphics, with users expressing concerns that it creates a uniform "AI filter" that makes games look similar and alters character appearances negatively. While some acknowledge improvements in areas like hair rendering, the overall sentiment leans towards skepticism about the artistic integrity and visual distinctiveness of games employing these technologies.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.
Epic Games producer says people worried DLSS 5 is "detracting from art direction" are "absolutely insane," and "you guys would be going nuts" if it was not AI
Epic Games lead producer Jean Pierre Kellams defended NVIDIA's DLSS 5 technology, arguing that concerns about AI detracting from art direction are unfounded. He highlighted improvements in lighting and material rendering, suggesting players would be impressed by the visual fidelity regardless of the AI's involvement.
Nvidia DLSS 5 reveal: PC Gamer reacts... not wholly positively
Nvidia's recent reveal of DLSS 5 technology has sparked mixed reactions, with many criticizing its heavy-handed application of AI filters on character models, leading to concerns about homogenizing game graphics and artistic intent. While Nvidia claims developers will have full control, early demonstrations have been perceived as overly aggressive, overshadowing the technology's potential for revolutionary rendering advancements. The discussion highlights a tension between AI-driven photorealism and the preservation of unique artistic styles in video games.
Bethesda weighs in on negative DLSS 5 reaction: 'This will all be under our artists’ control, and totally…
Nvidia's new DLSS 5 technology, showcased with Starfield and The Elder Scrolls IV: Oblivion Remastered, has received a largely negative reaction from players due to its perceived AI filter-like appearance. Bethesda, however, states that artists will have full control over its implementation and that it will be optional for players. Nvidia clarified that DLSS 5 is not a simple filter but a hardware-level technology that impacts lighting and uses game data for its output.
Morning Tech Bits
NVIDIA announced DLSS 4 and DLSS 5 at GTC 2026, focusing on advancements in AI upscaling technology. The article also briefly mentions a custom PC hardware project involving 3D-printed fans.
NVIDIA DLSS 5 Reveal | Starfield
NVIDIA has revealed DLSS 5, a new AI upscaling technology that appears to be overhauling character models and lighting in Starfield. Players are expressing concerns that the AI enhancements are making characters look overly artificial and similar, with some noting changes to character makeup and facial features.
Bethesda promises Nvidia's controversial DLSS 5 AI filters will be "totally optional" for players
Bethesda has assured players that Nvidia's controversial DLSS 5 AI filters will be entirely optional and controlled by their art teams. Following community concerns about the AI's impact on character and lighting aesthetics, particularly in Starfield, Bethesda stated they will adjust the final effects to align with their artistic vision. The company emphasized that players will have the choice to enable or disable the technology.
Nvidia and Bethesda clear the air on DLSS 5 making games look like “AI slop”
Nvidia and Bethesda have addressed backlash regarding their new DLSS 5 technology, which uses AI for enhanced visuals. Both companies clarified that developers retain full artistic control over the adjustable and optional effects, ensuring games maintain their unique aesthetics. Early demos sparked concerns about "AI slop" and homogenization, but Nvidia assures the technology anchors output in source 3D content, not acting as a simple filter.
'This Will All Be Under Our Artists' Control': Bethesda Commits to 'Further Adjusting' DLSS 5 Use in Starfield Following 'AI Slop' Backlash - IGN
Bethesda has stated that its artists will have full control over the implementation of Nvidia's DLSS 5 technology in Starfield, following backlash from players who criticized the AI-generated facial visuals. The company will be further adjusting the lighting and final effects to ensure they align with the game's artistic vision, emphasizing that the use of DLSS 5 will be optional.
PS5 Update Out Now for Base Console Feature & PS5 Pro PSSR 2
Sony has released a new PlayStation 5 system software update (26.02-13.00.00) for March 2026, introducing new features for both the base console and the PlayStation 5 Pro. The update enhances PlayStation Spectral Super Resolution (PSSR) on the Pro model for sharper visuals and adds support for Unicode 17.0 emojis. New Welcome hub features include Showcase Mode, Slideshow mode for custom backgrounds, and the ability to set backgrounds from the Media Gallery.
NVIDIA DLSS 5 announced for a fall 2026 release
NVIDIA has announced DLSS 5, a new iteration of its AI-powered upscaling technology, slated for a fall 2026 release. The company claims DLSS 5 will introduce significant upgrades to AI-powered lighting and rendering capabilities.
Games Inbox: Is Requiem the best Resident Evil game?
Readers discuss their thoughts on Resident Evil Requiem, with some considering it among the best in the series, though slightly behind remakes of Resident Evil 2 and 4. The article also touches on Microsoft's lack of live service games, the potential of Crimson Desert, early gaming memories, and the advancements in graphics technology like ray tracing and upscaling.
Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
Nvidia has announced its new DLSS 5 technology, which aims to bring photo-realistic lighting to games, particularly for its upcoming RTX 50-Series graphics cards. The company has demonstrated the technology in four games, highlighting a significant leap in graphical capabilities.
'This Looks Like an AI Generated Dating Profile Picture': Nvidia's Attempt to P*ss on PS5 Pro's Parade with DLSS 5 Backfires
Nvidia announced its DLSS 5 AI upscaling technology on the same day Sony revealed its PlayStation 5 Pro's PSSR 2 upscaler, sparking debate about artistic integrity. While Nvidia claims DLSS 5 offers advanced lighting and asset retention, critics liken its output to AI-generated images lacking character. Nvidia has since clarified that developers will retain artistic control over the technology's implementation.
Nvidia Defends DLSS 5 By Noting That Developers Will Have “Full, Detailed Artistic Control”
Nvidia has defended its DLSS 5 technology, emphasizing that game developers retain full artistic control over its implementation, including intensity, color grading, and masking. The company clarified that DLSS 5 is not merely an AI filter but a process that uses game data to generate new visuals, anchoring them to the source 3D content. This statement comes after criticism regarding changes to character appearances in showcased games like Resident Evil Requiem and Starfield.
NVIDIA announces DLSS 5 with photorealistic lighting to change the future of gaming
NVIDIA announced DLSS 5, its next-generation AI upscaling technology, at GTC 2026. This new version introduces neural rendering techniques to create more realistic lighting and materials in games, with a planned launch for Fall 2026 alongside RTX 50-series GPUs. While currently requiring significant resources, NVIDIA aims for it to run on a single GPU upon public release.