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Graphics Technology

Ongoing coverage on Graphics Technology.

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PC Gamer

Hands-on with Nvidia's new Dynamic Multi Frame Generation: 5x and 6x modes push frame rates even higher than before, though you can have too much of a good thing

Nvidia has introduced an updated version of its Dynamic Multi Frame Generation (MFG) technology, featuring new 5x and 6x modes designed to push frame rates higher. While the technology dynamically adjusts frame generation modes based on monitor refresh rates and game performance, the article notes that excessive frame generation can lead to increased input latency and potential visual artifacts. Testing across games like Cyberpunk 2077, Dragon Age: The Veilguard, Hogwarts Legacy, and Oblivion Remastered shows that while MFG can significantly boost performance, its effectiveness is dependent on the game's inherent performance and the user's hardware, with competitive gamers likely to avoid it due to latency concerns.

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Gaming Bolt

Assassin’s Creed Shadows Receives Upgraded PSSR Support on April 7th

Assassin's Creed Shadows will receive an Upgraded PSSR graphics technology update on April 7th for PlayStation 5 Pro players. This update aims to improve image quality, stability, and visual artifacts across performance, balanced, and quality modes. Technical artists Robert Foriel and Nicholas Lopez highlighted the seamless implementation and significant visual boost provided by the technology.

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Cyberockk

Kingdom Come: Deliverance 2 Director Defends DLSS 5 Amid Backlash

Daniel Vávra, director of Kingdom Come: Deliverance 2, has defended Nvidia's DLSS 5 technology against criticism, calling the current backlash an "uncanny beginning" and asserting that the technology has significant future potential. He believes developers will learn to train DLSS 5 for specific art styles and character faces, potentially reducing the need for ray tracing. Vávra's comments come as the gaming community expresses skepticism over early demonstrations of DLSS 5's visual enhancements.

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Cyberockk

Kingdom Come: Deliverance 2 Director Defends DLSS 5 Amid Backlash

Daniel Vávra, director of Kingdom Come: Deliverance 2, has defended Nvidia's DLSS 5 technology against criticism, calling the current backlash an "uncanny beginning" and asserting that the technology has significant future potential. He believes developers will learn to train DLSS 5 for specific art styles and character faces, potentially reducing the need for ray tracing. Vávra's comments come as the gaming community expresses skepticism over early demonstrations of DLSS 5's visual enhancements.

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PC Gamer

'Cripple their sales, tank their stock price. Stop collaborating with them as developers': New Blood CEO on…

New Blood Interactive co-founder Dave Oshry and developer David Szymanski have voiced strong criticism against Nvidia's new DLSS 5 AI rendering technology. They argue that the AI-driven approach disrespects artistic intent, potentially devalues game art, and that features like DLSS are becoming effectively mandatory in modern games, despite their performance and visual drawbacks.

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Gaming Bolt

Nvidia DLSS 5 – Why Is It So Controversial?

NVIDIA's new DLSS 5 technology is facing significant controversy within the gaming community, with concerns that it may override developers' artistic visions and homogenize game aesthetics. While NVIDIA claims the technology is controllable by developers and optional for players, early demonstrations on well-known games like Resident Evil 4, Starfield, and Hogwarts Legacy have drawn criticism for altering character appearances and game tone. The article discusses both the criticisms and NVIDIA's defense, suggesting that clearer communication and more nuanced demonstrations are needed to build trust.

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Gamespot

Nvidia CEO Hates AI Slop Too, Promises DLSS 5 Isn't Making More Despite The Evidence

Nvidia CEO Jensen Huang stated that while he dislikes AI-generated content, the company's new DLSS 5 technology is a tool for developers and not intended to create 'AI slop.' He clarified that DLSS 5 is guided by 3D data and artist intent, enhancing existing game assets rather than fundamentally changing them. However, discussions with an Nvidia employee suggest the technology analyzes single frames, leading to speculation about its sophisticated capabilities and potential for altering art styles.

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Digital Trends

AI frame generation is coming to the PS5 Pro

Sony is developing AI-powered frame generation technology for PlayStation platforms, which is expected to enhance visual smoothness and performance, particularly on the PlayStation 5 Pro. Lead system architect Mark Cerny confirmed the development, noting it will work alongside upscaling technologies like PSSR. While not confirmed for immediate release, the feature could potentially arrive on the PS5 Pro or future consoles like the PlayStation 6.

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Blues News

Evening Tech Bits

AMD has released FSR 4.1, an update for its RX 9000-series GPUs, which enhances Ray Regeneration, upscaled detail, and frames per second. Microsoft is also mentioned as giving Windows 11 a significant rework.

PC Gamer

I really thought Nvidia's DLSS 5 was going to be smarter than this

Nvidia's DLSS 5 technology appears to rely on a static 2D image and motion vectors, rather than a deeper understanding of 3D geometry or lighting. While impressive in its real-time application and consistency, its enhancements are based on inference from a single frame, leading to concerns about artistic control and potential homogenization of character appearances. Developers have limited options to tune the effect, primarily through sliders and masking, raising questions about the fusion of structured game data and generative AI.

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Engadget

Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?

NVIDIA's announcement of DLSS 5 has sparked controversy among gamers due to its shift in focus from upscaling to AI-driven lighting and materials. Analyst Anshel Sag joins the podcast to discuss his experience with the technology and the immediate negative reactions online. The discussion also touches upon future developments for Xbox and other unrelated tech news.

Engadget

Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?

NVIDIA's announcement of DLSS 5 has sparked controversy due to its shift in focus from upscaling to AI-driven lighting and materials, differing from previous versions. Analyst Anshel Sag joins the podcast to discuss his experience with DLSS 5 demos and the negative reception from gamers. The discussion also touches upon Xbox's Project Helix.

Gamedeveloper.com

IOI Partners disowns MindsEye, Krafton collabs with arms dealer, and more cuts at Ubisoft - Patch Notes #44

Several major gaming companies faced significant news this past fortnight. IOI Partners disowned the game MindsEye, Krafton announced a $1 billion partnership with a defense firm while simultaneously losing a lawsuit, and Ubisoft underwent restructuring leading to layoffs and the closure of Red Storm Entertainment's game development. Additionally, unionized game workers are petitioning for immigrant protections, Pokemon Pokopia achieved strong sales, and Nvidia's DLSS 5 technology faced backlash from developers.

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Retro Gamer

Death Stranding 2 developer offers nuanced take on Resident Evil Requiem's DLSS 5 makeover: "No, no, no, no,…

Senior animator Mike York expressed strong disapproval of Nvidia's new AI-powered DLSS 5 rendering model, particularly its impact on character models in Resident Evil Requiem. He described the changes as an AI re-render rather than simple graphical enhancements, citing altered facial features and lighting.

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Invision Community

NVIDIA DLSS 5 Sparks Massive Backlash — The Future of Gaming or AI “Slop”? | Invision Game Community

NVIDIA has announced DLSS 5, introducing real-time neural rendering that reconstructs and enhances game visuals using AI. This significant shift has sparked backlash from gamers and developers concerned about "AI slop," loss of artistic intent, and increased hardware demands, despite NVIDIA stating the technology is optional and controllable by developers. Potential adoption by games like Starfield and Hogwarts Legacy is noted, with a Fall 2026 launch window expected.

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N4G

DLSS 5 Isnt the Future of Graphics; Its a Filter Over Them

The article argues that DLSS 5, while promising photorealism through AI enhancements, risks overriding artistic intent, particularly in character design. The author suggests that these AI-driven features act more as a filter than a true advancement in graphics.

N4G

DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them

This article discusses the impact of AI upscaling technologies like DLSS on video game graphics, with users expressing concerns that it creates a uniform "AI filter" that makes games look similar and alters character appearances negatively. While some acknowledge improvements in areas like hair rendering, the overall sentiment leans towards skepticism about the artistic integrity and visual distinctiveness of games employing these technologies.

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Retro Gamer

"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns

Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.

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Retro Gamer

Epic Games producer says people worried DLSS 5 is "detracting from art direction" are "absolutely insane," and "you guys would be going nuts" if it was not AI

Epic Games lead producer Jean Pierre Kellams defended NVIDIA's DLSS 5 technology, arguing that concerns about AI detracting from art direction are unfounded. He highlighted improvements in lighting and material rendering, suggesting players would be impressed by the visual fidelity regardless of the AI's involvement.

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PC Gamer

Nvidia DLSS 5 reveal: PC Gamer reacts... not wholly positively

Nvidia's recent reveal of DLSS 5 technology has sparked mixed reactions, with many criticizing its heavy-handed application of AI filters on character models, leading to concerns about homogenizing game graphics and artistic intent. While Nvidia claims developers will have full control, early demonstrations have been perceived as overly aggressive, overshadowing the technology's potential for revolutionary rendering advancements. The discussion highlights a tension between AI-driven photorealism and the preservation of unique artistic styles in video games.

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