Homebrew
Ongoing coverage on Homebrew.
Latest coverage
Turns out the Nintendo Wii can run Mac OS X, and I've now got cursed Apple iMac G3 ideas
Modder Bryan Keller has successfully ported Mac OS X to run on the Nintendo Wii, a complex process involving bootloader and kernel adjustments. While still a prototype with some issues like audio output, the port is available for jailbroken consoles. The article also explores the author's idea of installing a Wii into an Apple iMac G3 for a retro-tech fusion project.
Escape From PETSCII Planet - A Wolfenstein 3D inspiration but for the Commodore C64 by Jimbo
Developer Jimbo has released Escape From PETSCII Planet, a new first-person shooter for the Commodore 64 inspired by Wolfenstein 3D. The game features a ray casting engine, alien robots, and multiple difficulty modes, pushing the limits of the 8-bit hardware.
Crystian and the Lost Crystals - An incredible Commodore 64 game has made an appearance!
Developer ntpr has released Crystian and the Lost Crystals, a new platform adventure game for the Commodore 64. Created by solo developer Marcel Sásik with music by Hans Svala, the game features detailed graphics, fluid motion, and classic maze exploration with modern depth. It is available now for retro enthusiasts.
After a Redditor said there's a 'zero percent chance' of porting macOS to a Wii, one developer went and…
Developer Bryan Keller successfully ported macOS to a Nintendo Wii, inspired by a Redditor's claim that it was impossible. Keller overcame hardware differences, including the Wii's processor and limited RAM, by writing custom drivers and a bootloader. This accomplishment highlights the pursuit of challenging projects and the satisfaction of proving doubters wrong.
Super Street Fighter 2 Turbo is coming to the Commodore 64/128 by RetroGL! [UPDATE]
RetroGL is continuing development on bringing Super Street Fighter II Turbo to the Commodore 64 and 128 platforms using his RetroFighter engine. A new video showcases updates including most backdrops, music, enhanced bonus rounds, and improved animations. This homebrew adaptation is based on the Game Boy Advance version and is planned for EasyFlash or Kung Fu Flash cartridges.
Forget Doom, how about a Prince of Persia port on a Flipper Zero
The classic 1989 game Prince of Persia has been ported to the Flipper Zero, a portable cybersecurity tool, by Press-Play-On-Tape. This homebrew port allows the game to run natively on the device, which also has a catalog of other apps, including Doom. The full one-hour game is available for download, with options to play on-device, PC via USB, or via HDMI with the Video Game Module.
TapJewels - A Match-3 diamond/jewels style game is coming to an Amiga near you
Developers Thomas Claus and Frank Menzel of EntwicklerX have announced TapJewels, a new Match-3 game for the Commodore Amiga. This marks their second project for the classic platform, building upon their previous game 'Dodge These Balls' and featuring enhanced engine capabilities like sprites, copper effects, and MOD support. The game is described as a polished casual title, with the developers emphasizing their commitment to building everything from scratch without AI or third-party engines.
GlowPoint - An interpretation of the arcade game Flash Point for your Amiga! [UPDATE]
A work-in-progress version of GlowPoint, an interpretation of the arcade game Flash Point for the Amiga, has been made available by Retro Nanny. Developed by JMD and Hardwired, the game features 99 levels and has recently received an update with new game modes, controller options, and graphical enhancements. It requires an Amiga 68000+ with 1MB of memory and runs well on A1200 and above.
Gravity Duck - Flip gravity and dodge hazards in this new C64 game by Wpqrek
A new puzzle-platformer titled Gravity Duck has been released for the Commodore 64 by developer Wpqrek. This homebrew title is a faithful port of the original flash game, featuring 40 levels where players must flip gravity, dodge hazards, and collect eggs. The game was originally developed by Wobblyware.
Unofficial Animal Crossing PC port is here, offering the widescreen 4K experience the 24-year-old GameCube classic…
An unofficial PC port of the original GameCube game Animal Crossing has been released as a playtest, offering features like widescreen support and 4K resolution. This port was made possible through the decompilation of the game's source code, a process that has also enabled similar projects for other classic titles. While some features are missing, the port is considered by early testers to be a significant improvement for playing the 24-year-old game.
Neon Horizon - A new racer for the MSX2 as the 40th entry in the MSXDEV25 competition
Developers Norakomi and Wolf have entered Neon Horizon, a 3D scrolling racer, as the 40th entry in the MSXdev25 competition for the MSX2 platform. The game features a cyber-noir theme where players race for survival against time, rivals, and environmental hazards.
Mike Mech - A fabulous C64 homebrew arrives on the Amiga via LC-Games
The puzzle-platformer Mike Mech, originally a Commodore 64 homebrew, has been ported to the Amiga by LC-Games. Players control Mike, a mechanic tasked with reactivating a spaceship's power by avoiding hostile aliens and environmental hazards within a time limit.
Space Bash: Contact!! - A spiritual sci-fi sequel to Jaleco’s classic RodLand is coming soon to the MSX
Space Bash: Contact!!, a spiritual successor to Jaleco's RodLand, is set to release on March 15, 2026, for the MSX platform. Developed for the MSXdev’25 competition, this new title features a faster, crazier, and more challenging experience with a space-themed alien world, designed for MSX computers with at least 16 KB of RAM.
Sweet Fightin' +2 - Street Fighter 2 looks incredible on the ZX Spectrum!
A new unofficial fan game, Sweet Fightin' +2, has been released for the ZX Spectrum, offering an impressive rendition of Street Fighter 2. This homebrew title celebrates the 35th anniversary of the genre-defining fighting game and features 12 playable characters.
The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [Update]
An in-development Amiga port of the classic 1986 MSX game 'The Goonies' is being created as a tribute to the original title's 40th anniversary. This homebrew project, built with the Scorpion Engine, aims to leverage the Amiga's hardware for enhanced graphics, scrolling, and sound while retaining the adventurous platforming gameplay. An updated alpha version (v0.2.5) has been released, featuring recreated assets, improved color palettes, new screens, and functional gameplay systems like a score and experience bar.
Castlevania is still coming to the Sega Master System and here's some cool footage and a demo!
Xfixium is continuing development on a Sega Master System port of Castlevania, aiming to be faithful to the NES version while incorporating aesthetics from Castlevania Chronicles and potentially Castlevania: Symphony of the Night. New footage and a playable demo have been released for the homebrew project.
Ghosts'n Goblins as a Commodore Amiga AGA edition! [UPDATE]
A new AGA edition of Ghosts'n Goblins has been released for the Commodore Amiga, specifically targeting Amiga 1200 and above. Developed by JOTD, this enhanced version features 64 colors, arcade-accurate gameplay, and new music by IM76, improving upon the original OCS release. An update to version 0.93 has also fixed bugs and improved NTSC performance for smoother scrolling.
HOT NEWS : Terra Cresta Amiga AGA port discovered and released!
A previously unreleased Amiga port of the 1985 vertically scrolling shooter Terra Cresta has been discovered and released by Spreadpoint and the Swiss Cracking Association. This Amiga 1200 version, originally worked on around 1992 but never completed, has been restored with some glitches fixed and a new music track added. The game is now available for download, though it initially launched without music.