Homebrew
Ongoing coverage on Homebrew.
Latest coverage
GlowPoint - An interpretation of the arcade game Flash Point for your Amiga! [UPDATE]
A work-in-progress version of GlowPoint, an interpretation of the arcade game Flash Point for the Amiga, has been made available by Retro Nanny. Developed by JMD and Hardwired, the game features 99 levels and has recently received an update with new game modes, controller options, and graphical enhancements. It requires an Amiga 68000+ with 1MB of memory and runs well on A1200 and above.
Gravity Duck - Flip gravity and dodge hazards in this new C64 game by Wpqrek
A new puzzle-platformer titled Gravity Duck has been released for the Commodore 64 by developer Wpqrek. This homebrew title is a faithful port of the original flash game, featuring 40 levels where players must flip gravity, dodge hazards, and collect eggs. The game was originally developed by Wobblyware.
Unofficial Animal Crossing PC port is here, offering the widescreen 4K experience the 24-year-old GameCube classic…
An unofficial PC port of the original GameCube game Animal Crossing has been released as a playtest, offering features like widescreen support and 4K resolution. This port was made possible through the decompilation of the game's source code, a process that has also enabled similar projects for other classic titles. While some features are missing, the port is considered by early testers to be a significant improvement for playing the 24-year-old game.
Neon Horizon - A new racer for the MSX2 as the 40th entry in the MSXDEV25 competition
Developers Norakomi and Wolf have entered Neon Horizon, a 3D scrolling racer, as the 40th entry in the MSXdev25 competition for the MSX2 platform. The game features a cyber-noir theme where players race for survival against time, rivals, and environmental hazards.
Mike Mech - A fabulous C64 homebrew arrives on the Amiga via LC-Games
The puzzle-platformer Mike Mech, originally a Commodore 64 homebrew, has been ported to the Amiga by LC-Games. Players control Mike, a mechanic tasked with reactivating a spaceship's power by avoiding hostile aliens and environmental hazards within a time limit.
Space Bash: Contact!! - A spiritual sci-fi sequel to Jaleco’s classic RodLand is coming soon to the MSX
Space Bash: Contact!!, a spiritual successor to Jaleco's RodLand, is set to release on March 15, 2026, for the MSX platform. Developed for the MSXdev’25 competition, this new title features a faster, crazier, and more challenging experience with a space-themed alien world, designed for MSX computers with at least 16 KB of RAM.
Sweet Fightin' +2 - Street Fighter 2 looks incredible on the ZX Spectrum!
A new unofficial fan game, Sweet Fightin' +2, has been released for the ZX Spectrum, offering an impressive rendition of Street Fighter 2. This homebrew title celebrates the 35th anniversary of the genre-defining fighting game and features 12 playable characters.
The AmiGoonies (1986) - Iconic MSX game 'The Goonies' gets an in-dev Amiga port [Update]
An in-development Amiga port of the classic 1986 MSX game 'The Goonies' is being created as a tribute to the original title's 40th anniversary. This homebrew project, built with the Scorpion Engine, aims to leverage the Amiga's hardware for enhanced graphics, scrolling, and sound while retaining the adventurous platforming gameplay. An updated alpha version (v0.2.5) has been released, featuring recreated assets, improved color palettes, new screens, and functional gameplay systems like a score and experience bar.
Castlevania is still coming to the Sega Master System and here's some cool footage and a demo!
Xfixium is continuing development on a Sega Master System port of Castlevania, aiming to be faithful to the NES version while incorporating aesthetics from Castlevania Chronicles and potentially Castlevania: Symphony of the Night. New footage and a playable demo have been released for the homebrew project.
Ghosts'n Goblins as a Commodore Amiga AGA edition! [UPDATE]
A new AGA edition of Ghosts'n Goblins has been released for the Commodore Amiga, specifically targeting Amiga 1200 and above. Developed by JOTD, this enhanced version features 64 colors, arcade-accurate gameplay, and new music by IM76, improving upon the original OCS release. An update to version 0.93 has also fixed bugs and improved NTSC performance for smoother scrolling.
HOT NEWS : Terra Cresta Amiga AGA port discovered and released!
A previously unreleased Amiga port of the 1985 vertically scrolling shooter Terra Cresta has been discovered and released by Spreadpoint and the Swiss Cracking Association. This Amiga 1200 version, originally worked on around 1992 but never completed, has been restored with some glitches fixed and a new music track added. The game is now available for download, though it initially launched without music.