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Immersive Sim

Ongoing coverage on Immersive Sim.

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PC GamerNegative

It's my own fault for thinking Warren Spector's new multiplayer stealth game adding singleplayer would make it…

Thick as Thieves is a first-person stealth game that initially impressed with its unique setting and mechanics, but the eight-minute timer and lack of manual saves hinder the experience. The game's pivot to singleplayer/co-op from PvPvE is evident in its limited maps and features, making it feel like early access despite its low price point.

Gaming BoltNeutral

Thick as Thieves is Out Now on PC

OtherSide Entertainment's co-op immersive stealth title, Thick as Thieves, is now available on PC for $5. The game features a four-hour introductory campaign set in a 1900s city, with randomly generated conditions and 16 missions. It is also in development for Xbox Series X/S and PlayStation 5.

Checkpoint GamingVery negative

Thick as Thieves Review – The work of a cat burglar

Thick as Thieves is a stealth adventure game that fails to live up to the legacy of its genre pioneers. Despite an interesting setting in 1910s Scotland, the game suffers from a lack of content, repetitive mission design, poor AI, and clunky controls, making it an underwhelming experience.

GamespotPositive

The Best PC Games To Play In 2026

This guide highlights the best PC games available in 2026, spanning various genres and including both recent releases and enduring live-service titles. The list emphasizes games that run well on PC, with considerations for hardware and accessibility, and notes that many titles are also playable on devices like the Steam Deck.

PC GamerVery positive

This indie action RPG looks like Minecraft but plays like Dark Messiah, letting you boot enemies off ledges and body…

The indie action RPG The Adventures of Sir Kicksalot draws heavy inspiration from Dark Messiah of Might and Magic, featuring physics-based combat where players can kick enemies off ledges and interact with the environment. Despite a less polished presentation than some similar titles, the game offers satisfying combat mechanics and a humorous script, available on PC for $10.

PC GamerVery positive

This game about being a chaotic mage might be the best indie immersive sim you can play, as I learned after destroying a…

Rhell: Warped Worlds & Troubled Souls is an indie immersive sim that blends Zelda-like exploration with a deep spellcasting system. Players can combine up to five spells to solve puzzles and interact with a highly systemic world, leading to emergent and often chaotic gameplay. The game encourages experimentation, with mistakes often resulting in humorous slapstick moments rather than harsh penalties.

EurogamerPositive

"I can only tip my hat to those guys" - BioShock creator Kevin Levine praises Baldur's Gate 3 amid fresh talk about his ambitious plans for next game Judas

BioShock creator Ken Levine praised Larian Studios' Baldur's Gate 3 for its complex narrative engineering, drawing parallels to the challenges his studio faces with the upcoming immersive sim Judas. Levine highlighted that while Baldur's Gate 3 wasn't technologically demanding, its intricate branching narrative required immense organizational effort. He also shared his views on ultra-realism in games, suggesting that effective art direction can be more impactful than cutting-edge technology.

PC GamerPositive

One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about…

Jonathan Chey, co-founder of Irrational Games and director of BioShock, is exploring new design directions for immersive sims with his studio Blue Manchu's upcoming game, Godzone 6. He questions the necessity of certain systems in traditional immersive sims and believes that incorporating elements from roguelikes and deckbuilders, such as randomized choices and compressed replay cycles, can lead to more engaging and varied player experiences.

PC GamerVery positive

Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone…

Blue Manchu is developing Godzone 6, an immersive sim roguelike that offers players unprecedented choice in character customization and gameplay approaches. Director Jonathan Chey highlights the game's focus on emergent gameplay and player-driven solutions, drawing inspiration from classic immersive sims and deckbuilders. The studio plans to engage the community early through demos and beta testing.

Retro GamerVery positive

Indiana Jones and the Great Circle on Switch 2 is further proof that Nintendo's latest can tackle the biggest…

The Nintendo Switch 2 is proving capable of handling major third-party releases, with Indiana Jones and the Great Circle being a recent impressive port. Despite lower resolution targets and graphical settings compared to PlayStation 5 and Xbox Series X/S, the game's visual fidelity and performance are well-preserved thanks to the id Tech 7 engine and DLSS capabilities. MachineGames has effectively navigated the console's limitations, offering a strong experience that plays to its strengths.

PC GamerPositive

Turns out you yearn for the return of PC Gamer's two favourite genres just as much as we do

A PC Gamer poll revealed that Real-time Strategy and Immersive Sims are the most desired comeback genres among players. Other popular choices included MMOs and point-and-click adventures, indicating a strong nostalgia for '90s and 2000s PC gaming staples. Despite past hopes, the RTS genre has struggled to regain its former glory, while immersive sims remain a niche but beloved category.

PC GamerVery positive

Brigador Killers smacked me in the mouth by making me level a city and kill the protagonists of the first game, and I…

Brigador Killers' demo showcases a brash and stylish sci-fi political violence experience, allowing players to level cities as a mech or engage in on-foot stealth and combat. The demo includes story missions that target protagonists from the original Brigador, as well as a generous sandbox mode offering extensive action and resource management. The game promises a blend of mech and on-foot gameplay, reminiscent of titles like Metal Gear Solid 5 and Armored Core 6.

PC GamerVery positive

I love that Crimson Desert's latest updates have effectively transformed it into a birdwatching simulator

Crimson Desert has introduced a bird-taming feature, allowing players to collect over 170 different species, including legendary ones like the Phoenix and a Blue Parrot. This addition has transformed the game into a birdwatching simulator, with players actively sharing locations and showcasing their tames on Reddit, highlighting the immersive qualities of Pearl Abyss's world design.

Push SquareVery positive

Dracula: The Disciple May Be the PS5's First Puzzlevania

Dracula: The Disciple, a new first-person puzzle game described as a "Puzzlevania," is in development for the PlayStation 5 and is slated for release in 2027. Players will embody an archivist exploring Dracula's castle to find a cure, uncovering occult knowledge and performing rituals. The game is being developed by Cyanide and published by Nacon.

PC GamerPositive

Playing Deus Ex: Invisible War like it always should have been

This article revisits Deus Ex: Invisible War, arguing that with the Visible Upgrade mod, the game can be played as it was originally intended. It highlights the game's strengths in its immersive sim elements, side stories, and surprisingly prescient commentary on AI and parasocial relationships, despite its initial criticisms regarding loading screens and simplified mechanics.

PC GamerNegative

The Thick as Thieves campaign will be 'at least four hours' in length, which is pretty short, but on the upside it's a whole lot cheaper than I ever would've guessed

Otherside Entertainment announced that their upcoming stealth heist game, Thick as Thieves, will launch on May 20 for PC at a price of $5. The initial campaign is expected to be at least four hours long and will serve as an introduction to the game's world. The developers, including industry veterans Paul Neurath and Warren Spector, aim to attract players with the low price point and gather feedback for future content development.

EurogamerVery positive

After ditching PvP for solo and co-op, legendary designer Warren Spector's stealthy Thick as Thieves reveals a price so low I thought it was a typo

The upcoming stealth game Thick as Thieves, designed by Warren Spector, will launch on May 20th for PC with a surprisingly low price of $4.99 USD. The game has shifted from its initial PvPvE concept to focus on solo and co-op play, featuring an introductory campaign with 16 missions across two replayable maps.

The Sixth AxisPositive

Thick as Thieves is cheap as chips, and it’s coming out in May

OtherSide Entertainment announced that their multiplayer stealth adventure, Thick as Thieves, will launch on PC via Steam on May 20th for $4.99. The initial release will feature a four-hour campaign set in an alternate history city, with future content to be influenced by community feedback.

Gaming BoltVery positive

Valor Mortis Could Redefine the Soulslike Genre

Valor Mortis, a first-person Soulslike from Ghostrunner developer One More Level, aims to innovate within the genre by blending its challenging combat with a supernatural Napoleonic setting. The article discusses the potential pitfalls of translating Soulslike mechanics to a first-person perspective, such as depth perception and readability, and how Valor Mortis attempts to overcome them through mechanics like parrying and adjustable field of view. While acknowledging the game's potential, the author notes that its success hinges on effectively managing perspective issues and delivering a satisfying, albeit potentially different, Soulslike experience.

IndieDBVery positive

Alpha Spectrum - A story-driven cyberpunk RPG news

Adam Ferenczi of InspiRational Games has announced Alpha Spectrum, a story-driven, isometric cyberpunk action RPG with immersive sim elements, set for release in 2026. The game features fully voice-acted dialogues, skill-based combat, optional stealth, and a 12-18 hour storyline with multiple endings. Ferenczi, a longtime Deus Ex fan, has been developing the game independently for eight years, financing it from his salary.