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Immersive Sim

Ongoing coverage on Immersive Sim.

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Rock Paper Shotgun

This week in PC games: John Carpenter's Toxic Commando, Fatal Frame 2: Crimson Butterfly Remake, and a myth-inspired match-3 game where you combine three dogs into Cerberus

This week's PC game releases include John Carpenter's Toxic Commando, a four-player co-op shooter, and the Fatal Frame II: Crimson Butterfly Remake. Other notable titles are Mythmatch, a match-3 game where combining three dogs creates Cerberus, and Iter-8, a tower defense game with mining elements.

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PC Gamer

In defense of Deus Ex: Invisible War

This article defends Deus Ex: Invisible War, arguing that despite its creators disowning it and common criticisms regarding loading screens and universal ammo, the game offers a compelling cyberpunk experience. It highlights the game's thematic depth in exploring conflicts from global politics to corporate rivalries and the nuances of AI-driven data harvesting, suggesting it is more enjoyable today, especially with mods like the Visible Upgrade.

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CGmag Online

Going Hands-On With Mouse: P.I. For Hire—A True Classic

Mouse: P.I. For Hire offers a challenging and fun first-person shooter experience reminiscent of classics like DOOM and Quake, but with modern sensibilities. The game features fast-paced combat, a unique visual style utilizing billboarding for a cartoonish look, and humorous weapon names. It is set to launch on April 16th, 2026, for Nintendo Switch, PlayStation 5, PC, and Xbox Series X|S.

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Console Creatures

Soft Rains Announces Ambrosia Sky: Act Two As The Final Chapter, Launching Later This Year | Console Creatures

Soft Rains announced that Ambrosia Sky: Act Two will be the final chapter of the immersive sim, launching later this year. Act Two will be a free update for existing players, adding new missions and an updated progression system. The base game's price will increase to $34.10 upon Act Two's release.

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PC Gamer

You can blame some of Deus Ex: Invisible War's console limitations on the publisher's 'weird theories that FPS games don't sell or RPGs don't sell'

Former Deus Ex: Invisible War developer Warren Smith attributes some of the game's console limitations on the original Xbox to publisher Eidos's belief that RPGs and FPS games did not sell well. These limitations resulted in smaller, more confined levels compared to the original Deus Ex, impacting exploration and problem-solving opportunities.

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PC Gamer

Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'

Former Ion Storm director Harvey Smith discusses the development challenges of Deus Ex: Invisible War, citing the decision to move the studio to an engine built for Thief: Deadly Shadows as a major setback. Pressure from Eidos to make the game a console title for the original Xbox also exacerbated technical issues, leading to a product that fell short of the original Deus Ex's ambition and disappointed fans.

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Gamer Heroes

Influential Game Designer Rob Pardo Hosting GDC Festival of Gaming March 12

Influential game designer Rob Pardo will deliver a keynote titled “An Odyssey in Building Games That Last” at the GDC Festival of Gaming on March 12. Pardo, known for his work on StarCraft, World of Warcraft, and Diablo, will reflect on his career and discuss his current project, Arkheron, with Bonfire Studios. The GDC Festival of Gaming runs from March 9-13 in San Francisco.

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Gamer Heroes

Clean-’Em-Up Immersive Sim Ambrosia Sky: Act Two Launching Later This Year

Soft Rains announced that Ambrosia Sky: Act Two, the final chapter of the immersive sim, will launch later this year for PC. This free update will conclude Dalia's story, introducing new missions, harvesting opportunities, and an updated progression system. Studio Head Joel Burgess stated the goal was to deliver a complete and satisfying conclusion to the narrative.

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PC Gamer

After planning 2 more paid acts, narrative scifi power-washer Ambrosia Sky is instead finishing its story in one free update to 'maximize' its focus on what players loved: 'People got in on that sapphic yearning right away'

Developer Soft Rains has announced that the narrative immersive sim Ambrosia Sky will conclude its story with a single free update, Act Two, instead of the originally planned two paid acts. This decision was made to focus on player feedback, particularly the strong reception to the game's sapphic narrative elements and emotional momentum. Act Two will provide a cohesive ending to the researcher Dalia's story and will be available later this year, after which the game's price will increase.

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Rock Paper Shotgun

One of the Legend of Grimrock designers is making a spaceship puzzler inspired by System Shock

Antti Tiihonen, a co-founder of Almost Human and designer of Legend of Grimrock, is developing a new spaceship puzzler called Reconfigure. The game, inspired by System Shock, blends puzzle, RPG, and FPS elements, with a limited playtest now available on Steam. Tiihonen's solo label, Hapatus Ltd, is publishing the title, which features block-based environments and logic puzzles.

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PC Gamer

Fallout 3 lead Emil Pagliarulo tried to stuff it to the gills with Deus Ex DNA: 'As much immersive sim as was…

Fallout 3 lead designer Emil Pagliarulo aimed to incorporate as many immersive sim elements as possible, drawing heavy inspiration from Deus Ex. He discussed how the team supported diverse playstyles and mechanics like the limb damage system, which was directly influenced by Deus Ex. Pagliarulo noted that this design DNA has spread to studios like Arkane, who also have roots in immersive sim development.

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Rock Paper Shotgun

Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"

Emil Pagliarulo, lead designer and writer for Fallout 3, discusses the significant influence of Deus Ex on his design philosophy for the game. He aimed to incorporate as much immersive sim gameplay as possible, particularly focusing on enhancing stealth mechanics and emergent consequences, drawing parallels to his work on earlier titles like Thief II: The Metal Age.

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Gamespot

The 16 Best Horror Games On Xbox Game Pass In 2026

This guide highlights the 16 best horror games available on Xbox Game Pass, catering to various tastes within the genre, from multiplayer zombie survival to single-player space horror. It includes titles like DayZ, Dead by Daylight, The Evil Within 2, and the Dead Space remake, offering a comprehensive look at the scariest experiences on the service.

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