In-Game Monetization
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A guide to six regulatory risks shaping games in 2026
This article outlines six key regulatory risks facing the video game industry in 2026, focusing on EU legislation. It details how aspects like in-game monetization, AI use, user-generated content, and virtual currencies are subject to new laws such as the EU AI Act, Digital Services Act, and proposed Digital Fairness Act and KIDS Act. The piece highlights enforcement actions and advises studios to proactively integrate these regulations into their game design.
Land Owners Know What They're Doing | InSecondLife
This article discusses the monetization strategies of land owners in Second Life, specifically regarding virtual fishing. The author argues that land owners primarily use virtual fishing and similar systems to generate land traffic and boost their in-game search ranking, rather than to profit directly from selling bait or worms. The piece suggests that those who focus on selling bait for profit are in the wrong business model within Second Life.