A guide to six regulatory risks shaping games in 2026
This article outlines six key regulatory risks facing the video game industry in 2026, focusing on EU legislation. It details how aspects like in-game monetization, AI use, user-generated content, and virtual currencies are subject to new laws such as the EU AI Act, Digital Services Act, and proposed Digital Fairness Act and KIDS Act. The piece highlights enforcement actions and advises studios to proactively integrate these regulations into their game design.
- Entities
- Topic: Artificial Intelligence
- Game: Star Stable
- Topic: In-Game Monetization
- Company: Star Stable Entertainment AB
- Topic: Regulation
- Topic: User-Generated Content
- Topic: Digital Fairness Act
- Topic: Consumer Protection
- Topic: Gambling Regulation
- Topic: EU AI Act
- Company: Roblox
- Topic: Digital Services Act
- Company: Bird & Bird
- Topic: KIDS Act
- Topic: Video Game Law
This article was reported and published by gamesindustry.biz. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.