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Inspiration

Ongoing coverage on Inspiration.

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Retro Gamer

After countless memes, Final Fantasy 7 Revelation boss confirms that, yes, Fortnite partly inspired jumping out of the…

Final Fantasy 7 Revelation director Naoki Hamaguchi confirmed that the game's party launching themselves off the Highwind airship was partly inspired by Fortnite. While the original Final Fantasy 7 allowed players to teleport off the ship, the remake trilogy will feature characters skydiving to their destinations, a mechanic that drew comparisons to Fortnite's "where we droppin'" meme.

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Retro Gamer

Final Fantasy 7 Revelation boss says The Witcher 3 "inspired me for so many years," and it was "a great…

Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, expressed his long-standing admiration for The Witcher 3: Wild Hunt, calling it a significant inspiration for his work. Developers from CD Projekt Red, including Miles Tost and CEO Michał Nowakowski, reciprocated the sentiment, highlighting their own appreciation for the Final Fantasy series. This mutual respect was evident at Gamescom, where both companies showcased their respective titles.

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Retro Gamer

Tides of Annihilation devs took inspiration from Berserk, Final Fantasy, and, uh, JoJo's Bizarre Adventure:…

Developers at Eclipse Glow Games revealed that Tides of Annihilation draws inspiration from a wide range of media, including anime like JoJo's Bizarre Adventure and Berserk, and games such as the original God of War trilogy and Final Fantasy series. While acknowledging these influences, the team emphasizes their goal to create a unique experience that stands on its own.

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PC Gamer

Big Walk devs talk the Australian bush and friendslop: 'I'd prefer the second word wasn't slop'

Developers at House House discuss the term 'friendslop' used to categorize co-op games, with Nico Disseldorp expressing a preference for more thoughtful descriptions. The team also revealed that Big Walk's environment is directly inspired by Wilsons Promontory National Park in Victoria, Australia, with Jake Strasser detailing the use of LIDAR data and on-site inspiration.

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Eurogamer

The "untranslatable" book that inspired Clair Obscur: Expedition 33 has been translated, and you can buy it later this year

The cult classic French novel "La Horde du Contrevent" by Alain Damasio, a significant inspiration for the upcoming game "Clair Obscur: Expedition 33," is receiving its first English translation. Published by Abrams Books, the translated novel will be available in the US on October 13, 2026, and in the UK on November 12. The book, originally released in 2004, focuses on themes of loss and perseverance, and its translation was handled by Alexander Dickow.

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Retro Gamer

Christopher Nolan reveals how "one of his earliest movie experiences" watching Star Wars influenced The…

Director Christopher Nolan revealed that his early experience watching Star Wars influenced his filmmaking, particularly the use of opening text to set the audience's mindset. He applied this technique in his film The Odyssey, drawing parallels to the iconic "A long time ago in a galaxy far, far away" opening. Nolan discussed how this approach helps audiences immerse themselves in the story and understand its terms.

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Retro Gamer

Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters:…

Clair Obscur: Expedition 33 drew inspiration from anime series like Attack on Titan and Bleach for its character designs and storytelling. CEO Guillaume Broche cited Attack on Titan's existential themes and recognizable uniforms, while artist Alan Reynaud highlighted Bleach's simple yet memorable character designs as key influences for the game's aesthetic and character creation.

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IGN

Cyberpunk 2077 Quest The Hunt and Its Creepy Cartoon Was Meant to Feel Like True Detective

Developers of Cyberpunk 2077 have shared insights into the creation of the game's 'The Hunt' quest, revealing that its unsettling cartoon segment was inspired by the tone of True Detective. This discussion highlights ongoing developer commentary on the game's design elements years after its release.

IGN

Virtua Fighter Crossroads Producer Says the Game Was Inspired by HBO's Watchmen Series

Virtua Fighter Crossroads producer Riichiro Yamada revealed that the revival of the fighting game series was inspired by HBO's Watchmen series. Yamada discussed the surprising source of inspiration for the highly anticipated game.

Retro Gamer

Halo 3's final mission could have been a flying banshee scene inspired by Star Wars: Return of the Jedi

Halo 3's final mission, the Warthog Run, was almost a flying sequence inspired by Star Wars: Return of the Jedi. Campaign design lead Robert Stokes revealed that some developers pushed for a banshee escape scene instead of the iconic Warthog Run. Ultimately, the developers opted for the Warthog Run, which paid homage to the original Halo: Combat Evolved.

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IGN

Warframe Creative Director Says New Characters Were Inspired by Super Smash Bros.

Warframe Creative Director Rebecca Ford revealed that the new 2-in-1 characters in the upcoming Jade Shadows update were inspired by Super Smash Bros. The article also provided an exclusive look at Ryuko's Railjack.

Destructoid

Shion’s swift, stylish ability kit in Overwatch was born from John Wick, Akira, and Kill Bill inspirations

The new villain in Overwatch, Shion, features a stylish ability kit inspired by films like John Wick, Akira, and Kill Bill. This design approach emphasizes the character's flair and swagger.

Finding Good Video Games

Star Wars: The Perfect Group of Misfits Chosen to Deliver a “New Hope”

This article discusses how the original Star Wars heroes, a group of misfits, were perfectly suited for their mission, drawing parallels to Christian beliefs about God choosing imperfect individuals. It highlights that divine selection is based on heart rather than outward appearance, encouraging readers not to be discouraged by their past or present circumstances.

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Retro Gamer

Crying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make games: "It's so beautiful and it's so melancholy"

Jenova Chen, the designer behind games like Flower and Journey, has revealed that his decision to pursue game development was partly inspired by the emotional impact of Final Fantasy 10. He described a moment where he was moved to tears by the game's story and characters, likening the experience to how impactful art can change one's perspective on life.

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Retro Gamer

Legendary Silent Hill artist clarifies iconic Bubble Head nurse origins after 21 years, yet some fans still don't…

Silent Hill 2 art director Masahiro Ito clarified that the inspiration for the game's iconic Bubble Head nurse and Lying Figure enemies came from the Butoh-style dances in Madonna's 'Nothing Really Matters' music video, not the song or Madonna herself. Ito expressed frustration with fans misinterpreting his past statements and insisting on Madonna's influence on the game's atmosphere.

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Finding Good Video Games

Ahsoka Tano: The Refiner’s Fire of Rejection and Pain

This article analyzes the character development of Ahsoka Tano from Star Wars: The Clone Wars, highlighting how she overcame initial rejection and personal pain to become a significant hero. It draws parallels to biblical figures like Sarah, Ruth, and Esther, suggesting that hardship can be a refining process leading to extraordinary destinies.

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Game Instants

Masha and The Bear Disebut Terinspirasi Karakter Nyata Anak di Pantai

The Russian animated series Masha and the Bear was not directly based on a true story, but its creator Oleg Kuzovkov was inspired by a real-life child he encountered on a beach in the 1990s. Director Denis Chervyatsov explained that the creators drew plot ideas from their own personal experiences with children. The series, which premiered in 2009, has achieved significant global success, including being the first Russian animation released in 4K and gaining massive viewership on platforms like YouTube.

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Game Instants

Apakah Cerita Masha and the Bear Berdasarkan Kisah Nyata?

The popular Russian animated series Masha and the Bear is not based on a true story, but its main character was inspired by a real-life girl creator Oleg Kuzovkov observed on vacation in the 1990s. This inspiration led to the creation of the energetic and endearing Masha character. The series, which premiered in 2009, has achieved significant global success, becoming the first Russian animation released in 4K and garnering massive viewership on platforms like YouTube.

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Eurogamer

Resident Evil's Leon Kennedy is named after a milk-guzzling hitman, Hideki Kamiya casually confirms

Resident Evil 2 director Hideki Kamiya confirmed that the character Leon Kennedy was named after the hitman from the 1994 film Léon: The Professional. Kamiya shared that he proposed the name to series creator Shinji Mikami during development, and it was accepted. The article also notes other references to the film within the Resident Evil series, such as the 'Professional' difficulty setting and the 'Matilda' handgun.

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Happy Gamer

How a Valve Demo Birthed Alice During the Quake 2 Era

American McGee revealed that a Valve tech demo seen during the Quake 2 development era inspired him to create the Alice series. While working at id Software in the mid-to-late 90s, McGee was influenced by early Valve technology, which ultimately led to the creation of the dark fairy tale world of Alice. This story highlights the interconnected nature of game development and how inspiration can spark unique creative directions.

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