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Intellectual Property

Ongoing coverage on Intellectual Property.

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Games Industry

Funding sources for UK studios in 2026: what's on offer, and the requirements developers need to be aware of

This guide outlines various funding sources available to UK game developers in 2026, including the Video Games Expenditure Credit (VGEC) tax relief, development grants from sources like the UK Games Fund and Epic MegaGrant, and incubator/accelerator programs. It also touches on private funding through venture capital and crowdfunding, emphasizing the importance of understanding terms related to IP ownership, exclusivity, and government funding caps.

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Niche Gamer

Kenjiro Tsuda sues TikTok over AI videos allegedly stealing his voice

Voice actor Kenjiro Tsuda has sued TikTok's parent company, alleging that AI was used to replicate his distinct voice without permission for narrated videos. The lawsuit claims these AI-generated narrations, which allegedly generated significant income, infringe on his publicity rights and could harm the voice acting industry. TikTok has countered that the voice is generic and potentially trained from another source.

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Retro Gamer

Running Final Fantasy 14 for 16 years means Square Enix knows live service, former exec says, but it's "used to being slow" and has "failed to bring its IP to a new generation"

Former Square Enix executive Jacob Navok believes the company, despite its success with Final Fantasy 14, is too slow to adapt and has failed to bring its intellectual property to a new generation. He suggests collaborations and being present on platforms popular with younger audiences, like Roblox and Fortnite, are crucial for Square Enix to appeal to new players and revitalize its brands.

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Monster Vine

Bubsy 4D Interview: Fabraz Founder Talks Mobility & Bubsy’s Rep

Fabraz founder Fabain Rastorfer discusses the upcoming platformer Bubsy 4D, acknowledging the series' reputation while focusing on new mechanics like the physics-driven 'hairball' mode. The game aims to be a fun, expressive platformer with new challenges and moves for the iconic bobcat.

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Gamespot

Franchises Like Deus Ex And TimeSplitters Might Just Have A Future

Embracer Group will split into two companies in 2027, with Fellowship Entertainment retaining major video game intellectual properties. The company is seeking partners to develop titles such as Deus Ex, TimeSplitters, and Saints Row, while also exploring collaborations on franchises like Metro and Kingdom Come: Deliverance. Dark Horse Comics will also play a role in utilizing Embracer's IP.

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Gamespot

Franchises Like Deus Ex And TimeSplitters Might Just Have A Future

Embracer Group will split into two companies in 2027, with Fellowship Entertainment retaining major video game intellectual properties. The company is seeking partners to develop titles such as Deus Ex, TimeSplitters, and Saints Row, while also exploring collaborations on franchises like Metro and Kingdom Come: Deliverance. Dark Horse Comics will also play a role in utilizing Embracer's IP.

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Games Industry

Former Embracer CEO says Fellowship Entertainment spin-off is the "most effective long-term solution"

Embracer Group's former CEO Lars Wingefors has stated that spinning off Fellowship Entertainment is the most effective long-term solution for its undervalued intellectual properties. The new entity will focus on IPs like Kingdom Come: Deliverance, Tomb Raider, and Lord of the Rings, aiming for industry-leading profitability and organic growth. This move is part of Embracer's broader restructuring efforts following significant layoffs and asset sales.

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The Sixth Axis

Embracer is splitting in half again, sending Fellowship Entertainment on its merry way

Embracer Group is splitting into two segments, creating a new company called Fellowship Entertainment to house major IPs like The Lord of the Rings and Tomb Raider, with an IPO planned for 2027. This move aims to better communicate Embracer's diverse operations and unlock the potential of its undervalued assets. The company has undergone previous splits and significant layoffs following financial difficulties.

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Games Industry

Embracer Group announces plans to spin-off Fellowship Entertainment

Embracer Group announced plans to spin off Fellowship Entertainment, which will focus on premium intellectual property and development, including titles like Kingdom Come: Deliverance and Tomb Raider. The remaining Embracer entity will implement a more efficient structure with tighter cost control. This news coincides with Embracer's Q4 financial results, which showed a 24% net sales decline and a significant non-cash impairment.

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Gamedeveloper.com

Embracer to spin off major video game franchises and studios

Embracer Group is spinning off its major video game franchises and studios into a new publicly listed company called Fellowship Entertainment, set to launch in 2027. This move aims to provide sharper management focus and clearer accountability for its diverse portfolio. Fellowship Entertainment will house key IPs like Darksiders, Dead Island, and Tomb Raider, alongside studios such as 4A Games and Crystal Dynamics.

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Metro UK

Deus Ex and TimeSplitters games teased as Embracer Group does more restructuring

Embracer Group is restructuring and exploring external partnerships for its less prominent game franchises, including Deus Ex and TimeSplitters. This comes after the company previously cancelled new installments in these series and shut down studios like Free Radical Design. The conglomerate aims to capitalize on IPs such as Saints Row, Legacy Of Kain, Red Faction, and Thief, while its core AAA IPs like Tomb Raider and The Lord Of The Rings will be managed by a new entity called Fellowship Entertainment.

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Nintendo Life

Embracer Will Spin-Off 'Fellowship Entertainment' Into Its Own Company

Embracer Group plans to spin off its Fellowship Entertainment division into a standalone company in 2027. This move aims to increase management focus on its intellectual properties, including franchises like The Lord of the Rings, Tomb Raider, and Metro. CEO Lars Wingefors believes the IPs are undervalued and will thrive independently, potentially leading to industry-leading profitability.

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Eurogamer

Classic series like Deux Ex, Legacy Kain, and Saints Row will be "more actively" explored following Embracer Group structure shift

Embracer Group is splitting into two public companies, Fellowship Entertainment and the new Embracer, to better manage its extensive intellectual property portfolio. This restructuring aims to revitalize dormant franchises like Deus Ex and Legacy of Kain, with Fellowship Entertainment focusing on IP licensing and managing key studios. The move comes after a period of significant layoffs and studio sales for Embracer.

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Gaming On Linux

Embracer Group split again spinning off their biggest IP, along with plans for IP partnerships

Embracer Group is undergoing another significant restructuring, splitting off Fellowship Entertainment, which will focus on publishing and IP licensing, including major franchises like The Lord of the Rings and Tomb Raider. The remaining Embracer Group will focus on its owned IPs and selective M&A. This move aims for sharper management focus and clearer accountability, with plans for Fellowship Entertainment to list on Nasdaq Stockholm by 2027. The company also plans external IP licensing for titles such as Saints Row and Deus Ex.

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Game Instants

IP Lokal Makin Cuan, Industri Animasi RI Tembus Rp798 Miliar pada 2025

The Indonesian animation industry is projected to reach Rp798.15 billion by 2025, marking a significant growth of over 3.3 times in the last decade. For the first time, revenue from original intellectual property (IP) has surpassed service-based exports, indicating a shift towards local content creation. Challenges remain, including funding for global expansion, intellectual property protection, and access to banking credit for IP-based studios.

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Gaming Bolt

Embracer Group Will “Actively” Explore External Partnerships for Deus Ex, Legacy of Kain, Thief and More

Embracer Group is exploring external partnerships and licensing opportunities for its older intellectual properties, including Deus Ex, Legacy of Kain, and Thief. This move is part of a larger strategy involving the spin-off of its development arm into Fellowship Entertainment. The company aims to leverage these IPs through collaborations with game developers, as well as TV and movie producers.

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Gaming Bolt

Embracer Group’s Game Development Arm is Being Spun-Off Into Fellowship Entertainment

Embracer Group is splitting into two publicly listed companies: Fellowship Entertainment and a streamlined Embracer Group, with Fellowship Entertainment expected to list on Nasdaq Stockholm in 2027. Fellowship Entertainment will focus on game development, publishing, and licensing, retaining IPs like Tomb Raider and The Lord of the Rings. The move aims to provide more focused management and unlock the potential of each business.

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Gaming Bolt

Nintendo’s Patent Application For Pokémon-Like Gameplay on Touch Screens Rejected by JPO

Nintendo's patent application for monster-catching gameplay mechanics on touchscreen devices has been rejected by the Japan Patent Office (JPO). The JPO cited a lack of "inventive step" and existing "prior art," including Pokémon games, as reasons for the rejection. This decision impacts Nintendo's efforts to prevent games like Palworld from appearing on mobile platforms.

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Retro Gamer

As Palworld lawsuit drags on, Nintendo tries and fails to secure another patent on monster-capturing mechanics

Nintendo has reportedly failed to secure a patent for touchscreen-based monster-catching mechanics, a decision made while its ongoing lawsuit against Palworld developer Pocketpair continues. The Japan Patent Office found no inventive step in Nintendo's application, deeming it a general rule set without technological originality. This development comes as Palworld previously adjusted its creature-capturing system to appease the ongoing infringement lawsuit.

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My Nintendo News

Nintendo takes aim at Palworld Mobile by trying to obtain touchscreen-specific patent on monster capturing

Nintendo is attempting to secure a patent for a touchscreen-specific monster-capturing mechanic, similar to the Poke Ball system, in an effort to preemptively counter the mobile release of Palworld. Japan's Patent Office has initially rejected the application, citing a lack of inventive step, but Nintendo plans to appeal the decision.

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