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Labor Relations

Ongoing coverage on Labor Relations.

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Gamedeveloper.com

Take-Two CEO Strauss Zelnick says GTA VI needs to be 'marketed aggressively' despite global brand awareness

Take-Two Interactive CEO Strauss Zelnick stated that Grand Theft Auto VI requires aggressive marketing despite its global brand recognition, comparing its promotional needs to that of the Barbie movie. He emphasized the importance of generating enthusiasm and showcasing the product, even for well-known properties. The discussion occurs amidst ongoing legal scrutiny for Rockstar Games regarding alleged union busting.

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Rock Paper Shotgun

Rockstar had a mole in the union worker Discord server "for over two and a half years", GTA 6 company reveals during legal battle

Rockstar Games and its parent company Take-Two Interactive are embroiled in a legal battle with 34 former UK employees who were fired for alleged gross misconduct related to a union Discord server. The employees claim they were dismissed to prevent union recognition, while Rockstar alleges a mole provided information on union activity for over two and a half years, including details about Grand Theft Auto 6 development. The court filings present conflicting accounts of the Discord server's security and the nature of the leaked information.

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Retro Gamer

Rockstar says people seeking GTA 6 updates have led to hackers blackmailing over leaks and drones being used to spy on…

Rockstar Games has revealed the extensive security measures taken to prevent leaks and protect its development of Grand Theft Auto 6. The company faced blackmail attempts from hacker groups and had to implement building protections against drone surveillance. These details emerged during an employment tribunal concerning the dismissal of employees.

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Gamedeveloper.com

Rockstar and fired GTA developers outline core arguments during union busting tribunal

Rockstar Games and Take-Two Interactive are facing accusations of union busting in an ongoing employment tribunal in Glasgow, UK. The fired workers allege their dismissals were retaliation for union activity, while Rockstar claims the 34 employees were terminated for gross misconduct and leaking confidential information, including details about Grand Theft Auto VI. The company emphasizes the need for strict confidentiality to protect trade secrets, comparing them to Coca-Cola's formula.

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PC Gamer

Blizzard must now 'discuss, evaluate, and bargain' its AI usage with its developers

Blizzard Entertainment's union, in partnership with the Communications Workers of America, has secured a new contract that requires the company to discuss and bargain over the implementation of generative AI in the workplace. This landmark agreement, impacting around 1900 workers, also includes wage increases, job protections, and enhanced severance for layoffs, offering a significant victory for labor rights in the gaming industry.

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Games Industry

Almost 1,900 Blizzard workers ratify first union contract with Microsoft

Blizzard Entertainment employees, represented by newly formed unions, have ratified their first collective bargaining agreement with parent company Microsoft. The contract, lasting four to five years, includes protections for generative AI use, crediting, remote work, and layoffs, establishing a 60-day notice period for job cuts and 14 months of recall rights. Meanwhile, Activision's subsidiary King has rejected a collective bargaining agreement with Swedish trade unions.

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Gamespot

Blizzard Workers Win Historic Union Contract That Could Set A New Standard For Game Developers

Blizzard Entertainment employees, represented by the Communications Workers of America (CWA), have secured a historic union contract with Microsoft. The agreement includes workplace flexibility, guaranteed wage increases, AI job automation guardrails, and job-recall rights for laid-off employees. This contract is seen as a potential blueprint for other video game industry unions.

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Gamedeveloper.com

Blizzard union workers ratify historic contract covering 1,900 employees

Employees at Blizzard Entertainment, a subsidiary of Microsoft, have ratified a new union contract covering 1,900 workers represented by the Communications Workers of America (CWA). The historic agreement includes protections for AI usage, layoff recall rights, improved severance, wage increases, and a three-day hybrid work week, setting a new industry standard.

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Rock Paper Shotgun

"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts

Unionized Bethesda Game Studios staff are expressing doubts about the company's ability to maintain its historical quality level for future Elder Scrolls and Fallout games following significant layoffs by Microsoft. Developers cite the loss of seasoned employees and institutional knowledge as critical factors that cannot be easily replaced, leading to concerns about the development of The Elder Scrolls VI and other titles. Negotiations over severance terms are ongoing, with union members feeling Microsoft's offers are insufficient.

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Gamedeveloper.com

Spanish union calls for ongoing strike action at Ubisoft Mobile Barcelona

The Spanish union Coordinadora Sindical del Videojuego (CSV) is organizing a series of strike actions at Ubisoft Mobile Barcelona throughout September and October 2026. The strikes are in protest against a mandatory return-to-office policy, with the union claiming Ubisoft has refused to negotiate. This action follows a company-wide restructure and a significant investment from Tencent.

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Eurogamer

GTA 6 gameplay details revealed in new preview, including seamless character switching, playing as a couple and more

New details for Grand Theft Auto 6 reveal seamless character switching between protagonists Jason and Lucia, who can be played together as a couple. The game will feature a reactive world with a deeper morality system than Red Dead Redemption 2, and character body weight mechanics will return. Rockstar Games also faces accusations of union-busting following recent staff firings.

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Massively Overpovered

Hundreds of current and former devs at Microsoft-owned studios march in Save Our Devs rallies

Hundreds of current and former employees at Microsoft-owned studios participated in Save Our Devs rallies across the U.S. and Canada to protest thousands of layoffs. Protesters highlighted the anxiety among remaining employees and called out Microsoft for allegedly ignoring labor laws and setting a precedent for discarding union workers.

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Rock Paper Shotgun

"Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"

Unionized developers at Bethesda Softworks continue to rally against Microsoft's recent layoffs, which have impacted staff across Xbox Game Studios. Developers express concern over the company's handling of the reductions in force and the effect on game development timelines for titles like The Elder Scrolls 6. Despite low morale regarding work, there is optimism about the ongoing union organizing efforts.

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Eurogamer

Don't boycott Grand Theft Auto 6, say workers fired by Rockstar - buy a T-shirt to help fund the legal battle instead

Workers fired by Rockstar Games have requested that fans do not boycott Grand Theft Auto 6, but instead support their ongoing legal battle against the company through T-shirt sales. The Independent Workers Union of Great Britain is representing the 31 former employees who were dismissed for alleged gross misconduct. Take-Two Interactive's CEO, Strauss Zelnick, has expressed no concern about the legal dispute impacting Grand Theft Auto 6 sales.

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IGN

Do Not Boycott GTA 6, Fired Rockstar Workers Tell Fans: 'There’s a Better Way to Support Us and Hold Rockstar to Account'

Former Rockstar Games employees involved in a legal dispute have urged fans not to boycott Grand Theft Auto 6. They suggest that there are more effective ways to support them and hold Rockstar accountable for their actions.

Massively Overpovered

Bethsoft devs roast Microsoft with a giant inflatable rat as unions plan huge rallies next week

Developers at Bethesda Game Studios have protested Microsoft's recent mass layoffs by erecting a giant inflatable rat and flags representing laid-off workers outside their Rockville HQ. This action precedes planned rallies by Microsoft game developers across the US and Canada on August 18th to protest layoffs and corporate greed.

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Eurogamer

Xbox CEO Asha Sharma's internal playthrough of The Elder Scrolls 6 disrupted by a giant inflatable rat, as Bethesda union protests cuts

Xbox CEO Asha Sharma's internal playthrough of The Elder Scrolls 6 was disrupted by a protest organized by the CWA video game union outside Bethesda's offices. The protest, featuring a giant inflatable rat and red flags representing laid-off employees, aimed to highlight the substantial job cuts made by Microsoft. Sharma briefly commented on the game's scale and story on X, while the union vowed to continue fighting against the layoffs.

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Retro Gamer

The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs"

During a visit from Xbox CEO Asha Sharma to Bethesda, protesting employees displayed a giant inflatable rat and hundreds of flags to highlight the significant layoffs that have occurred under Microsoft's leadership. The demonstration aimed to remind executives of the workers impacted by these cuts and advocate for fair treatment and the future of the game industry.

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Rock Paper Shotgun

As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside

Communications Workers of America union members protested outside Bethesda's headquarters with red flags representing laid-off workers and a giant inflatable rat. The protest coincided with a reported visit from Xbox CEO Asha Sharma and highlights ongoing concerns about Microsoft's significant layoffs within its gaming divisions, including Bethesda and Activision Blizzard.

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Eurogamer

Stalker 2 is finally letting us explore the Chornobyl Power Plant

GSC Game World has released new footage of the S.T.A.L.K.E.R. 2: Cost of Hope DLC, showcasing the Iron Forest and Chornobyl Power Plant areas. The expansion, launching August 20th for PC, PlayStation 5, and Xbox Series X/S, will add dozens of hours of content. Meanwhile, Take-Two CEO Strauss Zelnick expressed no concern over labor disputes at Rockstar Games impacting the launch of Grand Theft Auto 6, highlighting the company's strong employee relations.

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