Lighting Technology
Ongoing coverage on Lighting Technology.
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Cyberleek's still at it: Another GTA 6 leak shows 2 full minutes of high speed driving, surprisingly few crashes
Another Grand Theft Auto 6 gameplay leak has surfaced, featuring approximately two minutes of high-speed driving in Vice City. The footage, attributed to the leaker 'Cyberleek,' showcases driving mechanics, visual ID systems tied to wanted levels, and impressive lighting technology. Cyberleek continues to promote cryptocurrency alongside the leaks, while Take-Two Interactive has reportedly seen a market cap decrease this week.
Creative Assembly is developing its own custom technology for Alien: Isolation 2 'to really fine tune the experience and create exactly the best Alien experience'
Creative Assembly is developing Alien: Isolation 2 using Unreal Engine 5, and is creating custom lighting and audio technology to enhance the player experience. Creative Director Al Hope highlighted the benefits of real-time feedback in modern game development for faster iteration. The game is confirmed for PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.
Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe"
Designer Clint Hocking believes that realistic modern lighting has made stealth games harder to develop and play. He argues that the sophisticated rendering and diffusion in current games obscure the clear distinctions between light and shadow that were present in older, "baked lighting" titles. Hocking, who has worked on games like Splinter Cell: Chaos Theory, suggests that developers need to rethink how they communicate visibility to players in modern titles.
Former Splinter Cell Director Thinks Modern Graphics Are Hurting Stealth Games
Former Splinter Cell: Chaos Theory creative director Clint Hocking believes modern graphics, particularly advanced lighting techniques like ray tracing, are making it harder to design effective stealth games. He argues that the realism in lighting makes it difficult for players to discern safe areas from dangerous ones, unlike the clearer baked lighting of older titles. Hocking also noted that artistic direction in lighting is crucial for stealth gameplay and that he has since left Ubisoft to form his own studio.
Former Splinter Cell Director Thinks Modern Graphics Are Hurting Stealth Games
Former Splinter Cell: Chaos Theory creative director Clint Hocking believes modern graphics, particularly advanced lighting techniques like ray tracing, are making it harder to design effective stealth games. He argues that the realism in lighting makes it difficult for players to discern safe areas from dangerous ones, unlike the clearer baked lighting of older titles. Hocking also noted that artistic direction in lighting is crucial for stealth gameplay and that he has since left Ubisoft to form his own studio.
Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting
The PC version of Crimson Desert features significant lighting improvements through Nvidia's ray reconstruction and AMD's ray regeneration technologies. These machine learning techniques offer a more substantial visual upgrade than standard ray tracing, particularly in how they handle denoising.
Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting
Digital Foundry's analysis of Crimson Desert suggests impressive visual fidelity and performance, particularly on the PlayStation 5 Pro. While further testing is needed for base PlayStation 5 and Xbox Series consoles, the current signs point to a potentially phenomenal experience, especially with the Pro's upgraded PSSR technology.