Live Service Games
Ongoing coverage on Live Service Games.
Latest coverage
Is Fortnite Losing Its Magic? Community Speaks Out
Fortnite players are expressing a sentiment that the game is losing its original magic, with the community feeling the game has shifted significantly from its battle royale roots. While Epic Games has introduced new modes and content to appeal to a broad audience, some players feel the game's identity has become scattered. The article suggests that Epic Games needs to reconnect with the core elements that made Fortnite initially successful to recapture player engagement.
Snabbkollen – Spelar du något live-service-spel?
This article discusses the live service game model, where companies like Epic Games aim for long-term revenue through free-to-play or initial purchase games. Examples of successful titles include Helldivers 2 and Sea of Thieves, while others like Marvel's Avengers have failed. The piece questions players about their current or past engagement with live service games.
Epic Games Under Fire for Deleting Bug Reports While Fortnite Skins Stay Broken
Epic Games is facing backlash from the Fortnite community for allegedly deleting bug reports while broken paid cosmetics remain unfixed. Players are frustrated by the perceived prioritization of cosmetic sales over game stability and transparency in bug management. The article calls for Epic Games to improve its bug fixing process, prioritize paid items, and be more transparent with its player base.
War Robots Celebrating 12 Years with Martian Robotic Games Event
War Robots is celebrating its 12th anniversary with the Martian Robotic Games event, available in Update 12.0 across all platforms. Players can choose a faction and compete in battles for in-game rewards. Pixonic and MY.GAMES highlighted the importance of community trust and technological evolution in maintaining a live-service game for over a decade.
Modern Games Are Designed to Keep You Hooked: Here’s How
Modern video games are increasingly designed around player retention through mechanics like daily rewards, timed events, and battle passes, rather than solely on gameplay spectacle. PEGI's upcoming rating changes for 2026 reflect this shift by classifying interactive features like loot boxes and timed purchases, acknowledging the growing scrutiny on video game monetization strategies.
Marathon isn't going to be the big hit Sony wants because it's just too much of a sicko game
Despite Bungie's signature gunplay and visual flair, Marathon's niche as a hardcore extraction shooter may prevent it from becoming the hit Sony desires, especially given the significant investment. The game's unforgiving nature and focus on high-stakes PvP contrasts with the broader appeal of titles like Arc Raiders. Sony's history with live-service games suggests a low tolerance for underperformance, making Marathon's long-term future uncertain unless the company proves willing to support a niche title.
GTA Online is making Rockstar £1,000,000 every single day reveals hacked info
Hacked financial data from Rockstar Games reveals that Grand Theft Auto Online generates approximately $1.3 million daily through Shark cards and GTA+ memberships. The leaked information also indicates that PlayStation platforms are the most popular for the game, followed by Xbox consoles and then PC.
Utawarerumono: Lost Frag Offline Archive Version Confirmed
Aquaplus has announced an offline story archive version for the mobile game Utawarerumono: Lost Frag, which is set to close service on April 23, 2026. This preservation effort aims to allow players to rewatch the game's stories, with potential for full voice acting and new content. The company is also considering these features for the archive, which may not be fully complete by the game's shutdown date.
The Last of Us Online’s Cancellation Was a Good Decision, Says Microsoft Game Studios Co-Founder
Microsoft Game Studios co-founder Laura Fryer stated that the cancellation of The Last of Us Online was a positive decision, preventing Naughty Dog from falling into the sunk cost fallacy. She criticized the project's handling and lack of planning, emphasizing that supporting a live service game would have jeopardized the studio's focus on single-player narrative titles.
How BioWare can make an unlikely comeback, and why it never will: The first step is cancelling Mass Effect
This opinion piece argues that BioWare, despite its past successes, is unlikely to make a significant comeback due to publisher Electronic Arts' pressure for immediate financial returns and an overreliance on established franchises like Mass Effect and Dragon Age. The author suggests the studio needs to find a new identity and embrace experimentation, but believes EA's risk-averse nature will prevent this.
Former Escape From Tarkov dev says "no amount of millions of dollars can save a weak product"
Dmitri Ogorodnikov, co-head of Nomion Games and former developer at Battlestate Games, emphasizes that a game's quality is paramount, stating that marketing cannot save a weak product. He highlights the challenges in the current shooter market, citing examples like Concord and Highguard, and outlines Nomion's strategy for their upcoming game, Rush is Real, to focus on gameplay quality and unique ideas rather than market trends.
Pokemon Champions' launch was an unforced error
Pokemon Champions has launched as a buggy and unfinished free-to-play live service game. This launch is described as an unforced error, highlighting common issues with the genre.
Warlocks Win Guardian Games 2026 as Iron Banner Returns to Destiny 2
Warlocks have won the Guardian Games 2026 competition in Destiny 2, as announced by Bungie. The article also notes the return of Iron Banner on April 14 with promised changes and discusses how seasonal events like Guardian Games keep the player base engaged in live-service titles.
Devs aren't "lazy" and game updates aren't guaranteed | Opinion
This opinion piece discusses the growing expectation that all games should receive continuous updates, a trend fueled by live service models. Developers like Landfall Games, creators of Peak, are pushing back against the notion that they are 'lazy' when they choose to move on to new projects after a game's initial support period. The article argues that the shift to digital distribution and the success of redemption stories like No Man's Sky and Cyberpunk 2077 have altered consumer expectations, leading to friction between players and developers.
Former Xbox exec thinks Naughty Dog's decision to cancel the 80% completed The Last of Us Online 'was the right call', but it shouldn't have greenlit it in the first place — 'The ambition was there, but the realistic upfront planning wasn't', she says
Former Microsoft executive Laura Fryer believes Naughty Dog made the correct decision to cancel The Last of Us Online, even though it was nearly 80% complete. She argues the real mistake was greenlighting the project without adequate upfront planning for a live service model, which would have strained the studio's resources and potentially compromised its focus on single-player narrative games.
Luna Drops Support for Third-Party Games and Services
Amazon's Luna cloud gaming service is discontinuing support for third-party games and services. This decision aims to streamline the platform and better serve its player base by focusing on its own offerings.
Overwatch Sierra abilities and perks explained
Overwatch has introduced Sierra, its 51st hero, as part of the Season 2: Summit update. Sierra is a Recon damage hero with abilities like Tracking Shot, Anchor Drone, Tremor Charge, and an ultimate called Trailblazer. Players can also select minor and major perks to customize her playstyle during matches.
PUBG Dev On Highguard And Concord Struggles: It's "Really Hard To Succeed Every Time"
PUBG franchise director Taeseok Jang reflected on the challenges of live-service games, citing the failures of Concord and Highguard as learning experiences. He emphasized the importance of rapid prototyping and community feedback, drawing lessons from PUBG: Blindspot's short early-access period. PUBG Studios plans to expand the PUBG franchise by adding new modes, including a Payday collaboration with Starbreeze, and exploring user-generated content.
Crimson Desert devs are addressing all your complaints (and then some) in a long list of planned updates, which includes…
Pearl Abyss is addressing player feedback for Crimson Desert with a series of updates planned between April and June. These updates will include more pets, mounts, UI improvements, refined controls, and enhanced distant scenery quality. The developer is actively responding to player requests and implementing features beyond initial expectations.
"This is not a game that is about to face some sort of imminent shutdown" - Marathon reportedly had a budget of $200m, and while player numbers are dipping, team morale remains good
Marathon reportedly had a development budget exceeding $250 million, with player numbers on Steam dipping significantly since launch. Despite these challenges and concerns typical of live service games, morale at developer Bungie remains positive, and the team is committed to long-term support for the title.