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GYLD raises $1m to fund proprietary games research system that marked Clair Obscur as a potential hit
Gaming investment agency GYLD has secured $1 million in funding to further develop its proprietary game research system, Critical Compass. This AI-powered tool analyzes game features and audience potential, having already supported over $100 million in funding for more than 45 projects. GYLD aims to democratize access to this advanced market research, making it more affordable for developers of all sizes.
GYLD closes oversubscribed $1m seed round to fund proprietary games research system
GYLD, a publishing and investment agency, has successfully closed an oversubscribed $1 million seed funding round led by Kameha Ventures. The capital will be used to further develop its proprietary games research system, Critical Compass, which utilizes AI and human analysis to evaluate market viability for game projects. The system has already supported over $100 million in funding for more than 45 projects and is used by publishers like Sega and Gameloft.
OLED gaming monitor sales are booming as shipments increase 78% in the first quarter of 2026
OLED monitor shipments surged by 78% year-on-year in the first quarter of 2026, driven by increased supply of Samsung's QD-OLED panels. Despite a slight dip from the previous quarter, the overall trend indicates strong growth for OLED technology in the PC monitor market. Asus leads sales with a 24% market share, followed by Samsung and MSI.
U.S. Anime Audience Has More Than Doubled Since 2020 — Now 1 in 5 Americans Watch Anime, 15-Country Study Finds
A new 15-country study by GEM Partners reveals that U.S. anime viewership has more than doubled since 2020, reaching 22% in 2025. Anime viewership increased globally across all surveyed markets, with Japan, China, and India showing the highest percentages. The report also highlights the popularity of titles like "Jujutsu Kaisen" and the significant role of streaming platforms like Netflix in anime consumption.
PC games revenue will outgrow consoles by 2028, analyst predicts
Market research firm Newzoo predicts that PC games revenue will surpass console software sales by 2028. The firm forecasts a 6.6% annual growth rate for PC revenue from 2025 to 2028, compared to 4.4% for consoles, driven partly by a growing player base in China. This trend is expected to reshape the gaming industry landscape.