Pulling focus: Must AAA pander to the distracted? | Opinion
This opinion piece argues that soaring AAA development costs and the resulting risk aversion are leading to games that pander to distracted audiences rather than demanding their attention. The author criticizes the over-reliance on market research and focus groups, suggesting this process can stifle creativity and lead to homogenized, forgettable titles. While acknowledging the need for accessibility, the piece advocates for trusting players and creating experiences that reward engagement.
- Entities
- Game: Ratchet & Clank: Rift Apart
- Topic: Game Development Costs
- Game: Marvel's Wolverine
- Company: Sony Interactive Entertainment
- Game: Ghost of Tsushima
- Game: Horizon
- Topic: Risk Management
- Game: Grand Theft Auto 6
- Company: Remedy Entertainment
- Topic: Market Research
- Topic: Player Attention
- Company: Rockstar Games
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