Monetization
Ongoing coverage on Monetization.
Latest coverage
EverQuest II answers call for mercenary customization by selling players an illusion scroll
Daybreak Game Company has introduced a new mercenary illusion scroll for EverQuest II, allowing players to change their companion's appearance. This feature, available in the cash shop for approximately $12, has drawn criticism from players who desired more comprehensive cosmetic customization options rather than a single monster illusion.
PS5's NTE Makes Back One-Third of Its Budget in Just One Day
The free-to-play gacha game NTE has reportedly recouped one-third of its estimated $44 million development budget within its first day of release. Publisher Perfect World stated that the game generated $14.6 million across all platforms, with 75% of its global revenue coming from PlayStation 5 and PC. The company also noted that players are engaging more with the game's life simulation elements than its combat, and plans to reduce grind and explore direct purchases for virtual goods.
Mistplay Acquires MAF’s MyChips to Strengthen Its Global Rewarded Advertising Platform
Mistplay has acquired MyChips SRL, a subsidiary of MAF, to enhance its global rewarded advertising platform. This acquisition aims to accelerate Mistplay's network expansion and strengthen its position in the rewarded advertising market, which is crucial for mobile user acquisition. The integration of MyChips will expand Mistplay's LoyaltyPlay network, offering advertisers greater scale and flexibility.
Battlefield 6’s Season 3 Battle Pass is Now Available for Pre-Order
EA has launched pre-orders for the Season 3 Battle Pass for Battlefield 6, offering a standard version for $9.99 and a premium 'Battlefield Pro' package for $24.99. The early availability of battle pass pre-orders has sparked debate among players regarding monetization practices. Season 3 will also introduce the 'Railway to Golmud' map, a remake of Battlefield 4's Golmud Railway, which DICE developers have described as the largest map in Battlefield 6 to date.
EA now lets you pre-order battle passes in Battlefield 6 for exclusive rewards, because of course it does
Electronic Arts is now allowing players to pre-order battle passes for Battlefield 6, including an upgraded 'BF Pro' version, ahead of their official launch. Pre-ordering offers exclusive in-game rewards such as weapon packages and tier skips. This move comes as the game enters a phase of adding new content and features, despite a significant drop in player count since its launch.
Innovative Mobile Game Mechanics That Changed Gaming in 2026 - Walkthrough, Tips, Review
Mobile games in 2026 are increasingly defined by innovative design choices rather than just visuals, focusing on mechanics that influence player engagement and retention. Key trends include hybrid-casual gameplay, live-service features, AI-driven personalization, idle loops, social integration, and evolving monetization systems that prioritize transparency and player experience.
Helldivers 2 Buffs Mechs Just as $10 DLC Mechs Go on Sale | HappyGamer
Arrowhead Game Studios recently doubled the durability of mechs in Helldivers 2, a long-requested buff, coinciding with the release of new $10 DLC mechs. This timing has sparked debate within the community, with some players celebrating the gameplay improvement and others questioning the developer's business tactics and player trust.
Neverway doesn't want to be Stardew Valley. Instead, the devs are going as "weird as possible," Larian-style
Neverway aims to differentiate itself from Stardew Valley by embracing a 'weird as possible' approach, inspired by Larian Studios' design philosophy. The game blends life simulation with horror, RPG, and Soulslike elements, exploring themes of trauma and cosmic realms. Developers Isadora Sophia and Pedro Medeiros, along with composer Disasterpeace, discuss their unique artistic choices in mechanics, art style, and music to create an authentic and deep experience for players.
Phasmophobia Finally Lets You Look Good While Getting Murdered by Ghosts | HappyGamer
Kinetic Games announced that Phasmophobia's Player Character Update will launch on May 5th, introducing extensive character customization options including hairstyles, clothing, and accessories. The update will feature new death and revival animations and will be available on all platforms, with all cosmetic items unlockable through gameplay or the in-game store, eschewing microtransactions. This update marks a significant step towards the game's 1.0 release, which has already sold twenty-five million copies while in Early Access.
Arknights Endfield 1.2 Has Big Improvements That Don't Fix Its Rushed Story and Monetization Issues
The 1.2 update for Arknights Endfield brings improvements to character progression and factory building, but the rushed story pacing and persistent monetization issues remain significant concerns. While the core gameplay foundation is strong, the game needs to better manage its narrative structure and address player feedback on gacha mechanics to truly succeed as a live-service title.
Eterspire invites players to the goblin region of Bogtown Marsh, talks retention and monetization
Eterspire has released a new update introducing the goblin region of Bogtown Marsh, featuring new enemies, quests, and exploration areas for players level 40-60. The patch also launches the Steam version for MacOS, enabling cross-platform play with Windows PC, iOS, and Android. Developers at Stonehollow Workshop also discussed challenges with player retention and monetization in a recent blog post, promising a roadmap for Q2 that includes features like guilds and an Ironman mode.
Fortnite Players Call Out Epic's FOMO Content Strategy | HappyGamer
Fortnite players are expressing frustration with Epic Games' content strategy, which they describe as predatory Fear of Missing Out (FOMO) tactics. The community criticizes the game for teasing unobtainable cosmetics and limited-time content, arguing it creates artificial scarcity and negatively impacts player experience and retention. This approach is contrasted with other battle royales that offer more consistent access to content, and players are urging Epic to reconsider its monetization practices to maintain goodwill.
Helldivers 2 Hits 23rd Warbond as Players Demand Credit Changes
Helldivers 2 has released its 23rd Warbond, but players are expressing concerns about the Super Credits economy and the grind required to unlock content. The community is calling for changes, such as making Super Credits easier to earn or reducing the cost of older Warbonds, to address player fatigue and ensure the game's long-term sustainability. Arrowhead Game Studios faces a critical test in balancing its regular content drops with player accessibility and fair monetization.
Bloons TD 6 Players Crack the Code on Cheapest Dart Monkey Unlock
Players of Bloons TD 6 have discovered that purchasing the full Android version of the game through the Epic Games app for $6.99 is the cheapest way to unlock the Dart Monkey character. This method undercuts other in-game purchase options and highlights discrepancies in cross-platform pricing strategies. The discovery offers significant value for players looking to save money on character unlocks.
Game Reviews
Masters of Albion is a new game from Peter Molyneux that focuses on gameplay rather than monetization. The review suggests that Molyneux has returned to making proper games and expresses hope for its completion. The article highlights the game's potential as a departure from previous monetization-focused titles.
The Expanse: Osiris Reborn Launches Paid Beta That’s Actually Early Access
The Expanse: Osiris Reborn has launched a 'closed beta' that requires players to purchase special editions, effectively functioning as paid early access. This model blurs the lines between testing and revenue generation, potentially setting a precedent for future game launches. The article discusses the implications of this paid beta for player expectations and developer monetization strategies.
Aion 2, sequel to a beloved Korean MMO, is getting a global release this year from publisher NCSoft
NCSoft has announced that Aion 2, the sequel to the popular Korean MMORPG Aion, will receive a global PC release in 2026. The game will be available on Steam and NCSoft's Purple launcher, with official servers planned for North America, South America, Europe, and Japan. While Aion 2 received mixed reception in South Korea and Taiwan due to its monetization model and botting issues, NCSoft aims to address these concerns for the global launch.
Viral Tweet Crowns Capcom as Gaming’s New Blueprint
A viral tweet highlighted Capcom as a blueprint for the future of gaming, praising their recent releases like Resident Evil 4 Remake and Street Fighter 6 for being complete, fun, and respectful of player time and money. The article contrasts Capcom's approach with other publishers who chase trends and often release unfinished games, suggesting that focusing on quality experiences leads to record profits and player loyalty.
Write Warz 3.0 Ditches Free-to-Play Model in Bold Full Release Move
Boltz Entertainment has transitioned Write Warz 3.0 from a free-to-play model to a premium purchase for its full release out of Early Access. This move includes all themes and cosmetics upfront, with a new mobile beta allowing players to join via browser if only one person owns the game on Steam. The developer is betting on a complete experience rather than ongoing monetization, a strategy that could influence other indie developers.
League of Legends Season Pass Drops to Just One Skin, Fans Push Back
League of Legends players are expressing dissatisfaction with the reduced rewards in the latest Season Pass, which now features only one skin compared to previous passes offering multiple skins and other valuable items. This change is seen as part of a broader industry trend of decreasing value in season passes. The community is actively documenting these changes and engaging in constructive discussions with Riot Games, hoping for a reconsideration of the monetization strategy.