feed.gg
Topic21 articles

Movement Mechanics

Ongoing coverage on Movement Mechanics.

Latest coverage

21 articles · newest first
Gaming Bolt

Gears of War: E-Day vs. Gears 5 – 15 Biggest Differences

Gears of War: E-Day is set to launch on October 6th for PC and Xbox Series X/S, serving as a prequel to Gears 5 and returning to the series' horror roots. The Coalition has implemented significant gameplay changes, including new movement mechanics like sliding and jumping, the removal of wall-bouncing, and the introduction of low cover. E-Day also features a more focused single-region world design compared to Gears 5's semi-open-world approach, and a revamped Horde Siege mode supporting up to 12 players.

thumb
Game Hitch

Apex Legends Movement Guide: Sliding, Strafing & Advanced Tips

This guide covers advanced movement techniques in Apex Legends, including sliding, strafing, and slide jumps. It also provides tips on positioning, in-fight movement, and practice drills to help players master the game's mechanics.

Massively Overpovered

Flameseeker Chronicles: A first look at combat and the joy of movement in Guild Wars 3

ArenaNet provided a first look at Guild Wars 3, focusing on its fluid movement and kinetic combat systems, which aim to innovate within the MMORPG genre. Director Colin Johanson highlighted features like momentum conservation and environmental interactions in combat, while also acknowledging concerns regarding UI minimalism and potential combat simplification.

thumb
Shack News

Guild Wars 3 is embracing more freedom of movement

ArenaNet is reimagining movement mechanics for Guild Wars 3, aiming to bring console-like freedom to the MMORPG genre. The game will feature wall running, mantling, sliding, and a new momentum system that seamlessly transitions between actions like running, mounting, and gliding. These innovations are intended to make Guild Wars 3 a more accessible entry point for both new and returning players on PC and PlayStation 5.

thumb
Major Nelson

Call of Duty: Modern Warfare 4 – Inside the Maps and Movement of Multiplayer

Infinity Ward discusses the map and movement design for Call of Duty: Modern Warfare 4's multiplayer, focusing on its South Korean-inspired setting and new traversal mechanics. The developers aim to balance authentic environments with fluid gameplay, incorporating elements like pipe climbs and slide maneuvers to enhance player mobility and strategic options. The game is set to launch on October 23, 2026, for PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2, with beta weekends starting August 21.

thumb
Gamespot

CoD: Modern Warfare 4 Aims For Fast And Fluid Movement, But A Classic Mode Isn’t Off The Table

Infinity Ward developers Geoff Smith and Jack Hoppus discussed Call of Duty: Modern Warfare 4's focus on fast and fluid movement, including an overhauled mantling system. While a classic mode isn't currently planned, they did not rule out its possibility for post-launch content. The game is set to release on October 23 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch, featuring a campaign, multiplayer, and DMZ mode.

PC GamesN

Doom The Dark Ages' new Revelations DLC is "the culmination of 35 years of Doom" and movement is back

The new paid DLC for Doom: The Dark Ages, titled Revelations, is described as the culmination of 35 years of Doom, reintroducing a focus on movement with a new Chain Spear weapon. This 10-12 hour expansion includes campaign elements, endgame challenges like Master Levels and classic Doom 2 levels recreated on the new engine, and new enemies. id Software's Hugo Martin and Marty Stratton discussed the DLC's blend of tanky combat and movement-focused gameplay, its new hub area, and the challenging Uber Boss.

thumb
Gamespot

Black Ops 7 Revives Classic CoD Movement In Season 4, And Players Are Loving It

Call of Duty: Black Ops 7's Season 4 introduced a "Black Ops Classic" playlist that revives older movement mechanics, removing advanced omnimovement, sliding, and wall-tap features. This throwback mode, featuring remastered maps and staple game modes, has been met with overwhelmingly positive player reception, with many calling for it to become a permanent addition. The article also touches on the movement system for the upcoming Call of Duty: Modern Warfare 4, which will retain some fast-paced mechanics despite being described as boots-on-the-ground.

thumb
PC GamesN

Black Ops 7's new Classic mode is an Omnimovement-free dream for old people like me

Treyarch is introducing a new 'Black Ops Classic' mode in Call of Duty: Black Ops 7 Season 4, designed to revert movement mechanics to a style similar to Call of Duty: Black Ops 2. This mode will restrict advanced movement options like Omnimovement, Wall Jumps, and Slides, aiming to appeal to players who prefer a more traditional FPS experience on classic maps.

thumb
Alphabet Gamer

Bullet Speed – Open Beta | Alpha Beta Gamer

Bullet Speed is an open beta for a fast-paced arena shooter featuring robotic avatars and momentum-based movement mechanics like strafe jumping and wall jumping. The game emphasizes raw competitive play over progression systems, with weapon variety, custom maps via Steam Workshop, and various game modes. Players can join the beta by requesting access on Steam.

thumb
Destructoid

Modern Warfare 4 multiplayer ditches CoD’s omnimovement for a more ‘realistic’ feel, but it’s smoother than before

Call of Duty: Modern Warfare 4's multiplayer will move away from the series' signature omnimovement system, opting for a more 'realistic' feel. Despite the shift towards realism, the developers have ensured the movement remains fluid and responsive for players.

PC Gamer

'I do think Blow misunderstood what the game is about': Derelict Star made Jonathan Blow rage quit, but it's the most fascinating indie platformer I've played for years

This article discusses the indie platformer Derelict Star, which creator Jonathan Blow famously criticized for its controls and introductory level. The author argues that Blow misunderstood the game's focus on intricate movement mechanics, which, after an initial adjustment period, offer a deeply rewarding experience akin to N++ and Super Mario World. Derelict Star is praised for its fine-tuned physics and momentum-based gameplay, making it a standout title for movement platformer enthusiasts.

thumb
PC Gamer

This bloody vampire FPS with Splatoon movement tech is the best $5 I've spent on Steam this week

Blood Vial is a retro-inspired micro-FPS available on Steam that offers fast-paced vampire-themed combat with unique movement mechanics inspired by Splatoon. The game's core loop involves collecting spilled blood to survive and use as a tactical resource for enhanced mobility, making it a compelling $5 purchase for quick bursts of action.

thumb
PC GamesN

Apex Legends' Axle is another movement character, but other playstyles are "viable and important," devs say

Apex Legends Season 29 introduces a new movement-focused Legend named Axle, whose Nitro Gates ability encourages team play. Developers at Respawn Entertainment emphasize that non-movement playstyles remain important and viable. The season also brings significant changes to teammate respawning, weapon balancing, and map rotations, including the removal of Tridents from certain maps.

thumb
Gaming Bolt

Could This Finally Be the Titanfall 3 We Never Got?

Shatter Rush is presented as a potential spiritual successor to Titanfall 2, aiming to capture the beloved mech and pilot gameplay. The article discusses its kinetic movement, combat, and multiplayer focus, comparing it to Titanfall 2's strengths and weaknesses. While hopeful for its Q3 2027 release, it notes areas for improvement, particularly in visuals and narrative potential.

thumb
PC Gamer

Our favorite open world FPS indie gem is getting New Game+, Spider-Man swinging, and wallrunning later this month

Greylock Studio's indie FPS Echo Point Nova is set to receive a significant update later this month, introducing a New Game+ mode with customizable unlocks, randomized elements, and three new movement styles: jetpack, wallrunning sprint, and a Spider-Man-like rope grapple. The update aims to enhance replayability and offer new ways to experience the game's high-speed gunplay.

thumb
PC Gamer

Bungie patches Marathon's slide cancel movement tech, says no movement freaks allowed: 'Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play'

Bungie has patched Marathon to remove a slide cancel movement exploit that allowed players to gain unintended momentum. The studio stated that rapid repositioning must have a meaningful cost, and unbounded movement is unhealthy for the game's intended pace. This change aims to maintain a specific pace of play and prevent exploits going forward.

thumb
Escapist Magazine

Marathon patch notes nerf Thief’s slide cancelling as it ‘is ultimately unhealthy’

Bungie has released patch notes for Marathon, addressing community concerns by nerfing the Thief's slide-canceling movement exploit. The update also includes significant loot improvements for the Pinwheel map, adjustments to the Outpost map, and various bug fixes across different game modes and UI elements.

thumb
Game Critics

Demon Tides Review

Demon Tides offers incredibly good movement mechanics, though it suffers from numerous rough edges. The game also features an in-game graffiti mechanic that players have used to create a surprising number of penis drawings.

Major Nelson

Parkour Labs: Conquer Neon Skies and Defy Gravity in a Brutal Vaporwave Gauntlet

Parkour Labs, a first-person precision platformer with a vaporwave aesthetic, has been released on Xbox after two years of solo development. The game emphasizes pure skill, timing, and control across 60 levels, featuring instant respawns and physics-based movement. It aims to recapture raw gameplay mechanics, drawing inspiration from communities like surf maps in Counter-Strike: Global Offensive.

thumb