Narrative Exploration Game
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I’ve Become An Awful Jerk Whenever I Play This Haunting Sledgehammer Game, But It’s Not My Fault
Virtue and a Sledgehammer is a narrative exploration game from Deconstructeam that uses a sledgehammer mechanic to destroy both the environment and digitized memories of people. While initially perceived as a walking simulator, a developer revealed an aiming mechanic that allows for more destructive and gleeful gameplay. The game is designed as an interactive piece of art, encouraging players to engage with abstract concepts and consider their choices, with a PC release scheduled for October 27.
"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.