Neural Rendering
Ongoing coverage on Neural Rendering.
Latest coverage
AMD presents new method of handing indirect lighting off to an image generation model: 'frame-by-frame' solution could be part of AMD's answer to DLSS 5 someday
AMD has published research detailing a new frame-by-frame method for generating global illumination using a one-step diffusion model, a technique that could potentially be integrated into future versions of their FidelityFX Super Resolution technology. This approach aims to create more realistic lighting by generating it via image generation models rather than computationally intensive methods like path tracing, though current performance metrics indicate it is still far from real-time gaming speeds.
New DLSS 5 mod offloads Neural Rendering to a second card massively cutting the AI filter's performance hit
A new ReShade mod for PC games, including Cyberpunk 2077, offloads DLSS Neural Rendering workloads to a second GPU, significantly reducing the performance impact. This development, while not production-ready, offers a potential way to utilize older graphics cards for AI processing and improve performance by freeing up the primary rendering GPU.
Nvidia's DLSS 5 Neural Rendering Tech Officially Launches on September 3, Hits Performance by Around 50–60%
Nvidia's DLSS 5 neural rendering technology is set to officially launch on September 3, with its debut in NBA 2K27. The technology is expected to improve performance by approximately 50-60%.
Looks like you can try DLSS 5 out today yourself
A modder has successfully integrated DLSS 5 Neural Rendering technology, extracted from an early access version of NBA 2K27, into Remedy Entertainment's game Control. This mod currently affects only character models and offers seven different visual styles, though it comes with a significant performance impact, potentially dropping frame rates by nearly half on high-end hardware.
Nvidia DLSS 5's AI yassification filter reportedly escapes containment ahead of release, thanks to modders digging files out of NBA 2K27
Nvidia's upcoming DLSS 5 neural rendering technology has reportedly been leaked and partially implemented in the PC version of NBA 2K27 by modders. While functional for character models in games like Control, the unofficial implementation suffers from performance issues and lacks HDR support. The leak suggests DLSS 5 may integrate with existing DLSS upscaling and could be easier to implement in Unreal Engine 5 titles.
Nvidia tries again to get gamers to accept DLSS 5 — and doesn't entirely succeed
Nvidia presented updates on its DLSS 5 technology at Siggraph 2026, aiming to address gamer concerns about AI-generated artifacts and artistic integrity. The company highlighted increased developer control through three AI models, adjustable intensity sliders, and masking options to prevent interference with specific game assets. Despite these changes, skepticism remains among gamers and developers regarding the level of control and potential performance impact.
Arm's ray-traced demo of its neural technologies for mobile phone gaming proves that there's an alternate chip…
Arm has partnered with Sumo Digital to showcase its new neural rendering technologies for mobile GPUs with a tech demo called Neural Dawn. The demo features ray tracing, AI denoising, and frame generation, suggesting potential applications beyond phones, particularly for handheld gaming PCs. While the technology is impressive, widespread adoption by game developers remains a significant hurdle.
Potential DLSS 5 references have been found in the latest Nvidia driver, but it's all gone quiet on the AI image…
References to Nvidia's DLSS 5 technology have been found in the latest GeForce Game Ready Driver, suggesting ongoing development despite a quiet period following its controversial reveal. New profile entries like 'Enable DLSS NR override' indicate that Nvidia is continuing to work on its neural rendering tech, potentially for future releases.
Microsoft announces Shader Model 6.10 preview, bringing neural rendering into the mainstream and just maybe making the games industry a bit less reliant on Nvidia
Microsoft has announced Shader Model 6.10, a preview that integrates matrix math into the DirectX API, enabling neural rendering technologies. This move aims to standardize AI-driven rendering features across compliant hardware, potentially reducing reliance on specific GPU manufacturers like Nvidia and making advanced features more accessible to developers and gamers.
With DLSS 5, Nvidia look to rewrite the truth before our eyes
Nvidia's DLSS 5 technology, which generates 100% of the on-screen image using AI, is analyzed for its potential impact on video games. While presented as a performance enhancer, concerns are raised about its aesthetic control, hardware demands, and Nvidia's increasing influence over game rendering, potentially shifting it from an optional feature to a default standard.
Nvidia CEO Says He Also “Doesn’t Love AI Slop”, Says DLSS 5 is Different
Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating he also dislikes "AI slop" but insists DLSS 5 is different due to its 3D-guided, geometry-controlled approach. He emphasized that artists retain full control over game visuals, differentiating it from other generative AI technologies and calling it "content-control generative AI" or neural rendering.
"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims - IGN
Nvidia's new DLSS 5 technology, which incorporates neural rendering, has drawn criticism from game developers and artists who claim they were not adequately consulted. While Nvidia states developers have control over the enhancements, concerns remain about the aesthetic impact on games like Resident Evil 5 and Assassins Creed Shadows, with some artists feeling the technology alters game visuals significantly.
Nvidia CEO says critics are “completely wrong” about DLSS 5
Nvidia CEO Jensen Huang has dismissed criticism of DLSS 5, stating that critics are "completely wrong." He explained that DLSS 5 is not post-processing but rather "content-control generative AI" that offers developers direct control over geometry and textures. Some developers, including those at Capcom, reportedly learned about the technology at the same time as the public, despite Capcom's anti-AI stance.
NVIDIA DLSS 5 Sparks Massive Backlash — The Future of Gaming or AI “Slop”? | Invision Game Community
NVIDIA has announced DLSS 5, introducing real-time neural rendering that reconstructs and enhances game visuals using AI. This significant shift has sparked backlash from gamers and developers concerned about "AI slop," loss of artistic intent, and increased hardware demands, despite NVIDIA stating the technology is optional and controllable by developers. Potential adoption by games like Starfield and Hogwarts Legacy is noted, with a Fall 2026 launch window expected.
Sony's first PS3 software update in a year brings "additional features, improved usability, and enhanced security" | News-in-brief
Sony has released its first PlayStation 3 software update in a year, version 4.93, which is required for Blu-ray playback and enhances features, usability, and security. Separately, Nvidia CEO Jensen Huang defended the company's new DLSS 5 AI upscaling technology against criticism, stating that it provides generative control at the geometry level and does not diminish artistic control for developers.
Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5
Nvidia CEO Jensen Huang refutes criticism surrounding its new AI upscaling technology, DLSS 5, stating that developers will retain full artistic control. He explained that the technology uses generative AI for content control at the geometry level, rather than applying a post-processing filter, and that developers can fine-tune it to match their specific art styles. DLSS 5 is set to launch later this year.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.
Nvidia CEO Jensen Huang says DLSS 5 backlash is 'completely wrong' because it 'doesn't change the…
Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating that concerns about generative AI changing artistic control are 'completely wrong.' He explained that DLSS 5 fuses game control with generative AI, allowing developers to fine-tune the technology for various artistic styles without compromising their vision. The article also touches on the computational intensity of DLSS 5 and the need for it to scale down for wider GPU compatibility.
You are all wrong and Nvidia is all right – why don’t you just use your eyes, people?
The article argues against the blanket condemnation of AI in gaming, particularly concerning Nvidia's DLSS 5 technology. It suggests that while AI can be misused for cost-cutting, technologies like DLSS 5, described as 'content-control generative AI' or 'neural rendering,' represent a more nuanced application that developers can directly control. The author expresses concern that the gaming industry is moving towards cloud-based, subscription-only models where ownership is diminished, and AI will play a significant role.
Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"
Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.