NPC Simulation
Ongoing coverage on NPC Simulation.
Latest coverage
Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'
CD Projekt Red's Philipp Weber discussed the challenges of creating believable NPC behavior in The Witcher 3: Wild Hunt, noting that players' interest in intricate details could be a double-edged sword. He explained how the team programmed NPCs to react realistically to player actions, even if it led to humorous or unintended consequences like mothers dropping babies. The article also contrasts this with Cyberpunk 2077's approach to NPC simulation.
Crimson Desert lets you watch NPCs build statues and bridges in real-time which Kingdom Come: Deliverance director…
Crimson Desert features a unique camp management system where players can observe NPCs constructing statues and bridges in real-time. This detailed simulation, highlighted by a timelapse of statue creation, was noted by Kingdom Come: Deliverance director Daniel Vávra. The game aims to offer ambitious scale with niche features despite some design frustrations.