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Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'

CD Projekt Red's Philipp Weber discussed the challenges of creating believable NPC behavior in The Witcher 3: Wild Hunt, noting that players' interest in intricate details could be a double-edged sword. He explained how the team programmed NPCs to react realistically to player actions, even if it led to humorous or unintended consequences like mothers dropping babies. The article also contrasts this with Cyberpunk 2077's approach to NPC simulation.

Article tone: Positive
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