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Online Discourse

Ongoing coverage on Online Discourse.

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PC Gamer

Deus Ex, Marathon actor Elias Toufexis doesn't get why people root for games to fail: 'Life is so short,…

Actor Elias Toufexis, known for his roles in Deus Ex and Marathon, expressed frustration with online negativity and people actively wishing for games to fail. He shared an anecdote about encountering a comment hoping for Bungie's failure due to perceived ideology, questioning the source of such sentiments. Toufexis advocates for constructive criticism over unproductive outrage, emphasizing that life is too short to spend hours spreading negativity online.

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Metro UK

Games Inbox: Are 3D platformers a dead genre?

This collection of reader letters discusses the perceived decline of 3D platformers, the controversy surrounding game reviews and developer apologies, and the high price of upcoming games like Grand Theft Auto 6. Other topics include the financial struggles of Sony's acquisition of Bungie and the increasing time it takes to develop games.

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Tech Radar

Fallout co-creator says players nowadays are 'handed an opinion from the online channel they’re watching' — 'They find someone they just like, and then that person’s opinion becomes their opinion'

Fallout co-creator Timothy Cain expresses concern that many players now adopt opinions from online influencers rather than forming their own. He notes that game design is increasingly influenced by the desire to create shareable moments for streamers and influencers. Cain fears this trend could lead to more tightly controlled gaming bubbles or a future generation that rejects such labeling.

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Retro Gamer

Fallout co-creator says too many gamers "like hating things," which "doesn't lead to a better game" for devs: "I just tapped out, and that's sad"

Fallout co-creator Tim Cain has expressed his frustration with the current state of online gaming discussions, stating that many gamers seem to enjoy negativity. He believes this environment is detrimental to game development and has led him to disengage from online forums. Cain laments the loss of constructive conversations, which he feels have devolved into unproductive criticism.

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Happy Gamer

Steam Community Buzz: When Gamers Say ‘Literally This’

A recent post on the Steam subreddit highlighted a common gamer sentiment, encapsulated by the phrase 'literally this,' which resonates with the experience of engaging in heated online discussions. This phenomenon reflects how gaming platforms like Steam have evolved into social networks where community interactions, debates, and shared experiences are integral to the overall gaming culture.

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Massively Overpovered

MMO Hype Train: Is all MMO hype actually MMO copium?

This opinion piece discusses the tendency to dismiss excitement and anticipation for upcoming Massively Multiplayer Online Role-Playing Games (MMORPGs) as 'copium.' The author argues that this dismissive attitude, fueled by extreme online voices and a lack of nuanced discussion, hinders productive conversations within the gaming community. The article advocates for a more balanced approach that allows for both excitement and critical evaluation of new game projects.

PC Gamer

Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse 'had some very dark corners that may have accelerated the timeline of our failure,' but adds, 'it wasn't the primary cause'

Former Highguard lead technical artist Josh Sobel has clarified his earlier statements regarding the game's demise, admitting his initial reaction to criticism was a mistake fueled by stress. While acknowledging that online discourse may have accelerated the game's failure, he stated it was not the primary cause, attributing the outcome to multiple factors and the game's release in a crowded genre.

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Gamespot

As Highguard Enters Final Day, Dev Says Online Discourse "Accelerated The Timeline Of Our Failure"

Wildlight developer Josh Sobel discussed the factors contributing to the failure of the free-to-play game Highguard, acknowledging that while online discourse may have accelerated its demise, it was not the primary cause. Sobel also addressed his previous controversial comments, calling his initial post a mistake due to stress and poor phrasing. The article also notes Tencent's withdrawal of funding and the game's struggle with revenue.

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