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Open World Fatigue

Ongoing coverage on Open World Fatigue.

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PC GamerPositive

'Open world fatigue' is one reason indie RPG Entropy is borrowing from the classics: 'PS1, PS2, GameCube games really never outstayed their welcome'

Lead developer James Wragg of Lovely Hellplace discusses 'open world fatigue' in modern games, contrasting it with the more concise and intentional design of older titles from the PlayStation 1, PlayStation 2, and GameCube eras. His upcoming RPG, Entropy, aims to blend simple JRPG combat with tactical elements, drawing inspiration from classics like Fallout and XCOM.

Retro GamerPositive

Final Fantasy 7 Revelation's massive amount of content is "part of what makes the game so appealing," lead says, who promises "it's all good" stuff

Final Fantasy 7 Revelation director Naoki Hamaguchi states that the game will feature at least as much, if not more, content than Final Fantasy 7 Rebirth. He acknowledges that "open-world fatigue" is a concern for players and emphasizes that Revelation will offer more player choice in how they engage with its vast amount of content, learning from feedback on Rebirth.

Retro GamerPositive

Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players

Final Fantasy 7 Remake series director Naoki Hamaguchi acknowledges the reality of 'open-world fatigue' and discusses Square Enix's focus on player guidance in the upcoming Final Fantasy 7 Revelation. He notes that despite Revelation featuring an even larger world than Final Fantasy 7 Rebirth, the team is prioritizing clear direction to ensure players can enjoy the experience without feeling lost.