'Open world fatigue' is one reason indie RPG Entropy is borrowing from the classics: 'PS1, PS2, GameCube games really never outstayed their welcome'
Lead developer James Wragg of Lovely Hellplace discusses 'open world fatigue' in modern games, contrasting it with the more concise and intentional design of older titles from the PlayStation 1, PlayStation 2, and GameCube eras. His upcoming RPG, Entropy, aims to blend simple JRPG combat with tactical elements, drawing inspiration from classics like Fallout and XCOM.
- Entities
- Game: Cyberpunk 2077
- Company: DreadXP
- Topic: JRPG
- Topic: Open World Fatigue
- Platform: PlayStation 2
- Company: Lovely Hellplace
- Game: Sekiro: Shadows Die Twice
- Platform: PlayStation
- Game: Dread Delusion
- Game: The Legend of Zelda: The Wind Waker
- Game: Fallout
- Topic: Game Design
- Platform: PC
- Game: Bloodborne
- Game: Entropy
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