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Physics-Based Melee Combat

Ongoing coverage on Physics-Based Melee Combat.

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Escapist Magazine

Perihelion lets you weaponize gravity in a co-op roguelite where nothing flies straight

Indie developer Dreamwave Labs has announced Perihelion, a physics-driven space combat roguelite for PC and Linux scheduled for a 2027 launch. The game features a unique combat system where gravity affects ships, projectiles, and the environment, allowing players to use momentum as a weapon. Perihelion will support single-player and up to four-player co-op, with persistent progression through a skill tree and a narrative involving a missing sister ship.

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Alphabet Gamer

Ghoul Fright – Beta Sign Up | Alpha Beta Gamer

Ghoul Fright is a physics-based first-person survival brawler inspired by 90s and early 2000s cartoons, where players fight waves of ghouls using fists and environmental objects. The game features escalating difficulty with cursed waves and is currently open for beta sign-ups.

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Eurogamer

Getting Ill: Understanding the grossest horror game in development and how it takes more than a few cues from Valve's seminal shooter Half-Life 2

Ill is a highly anticipated horror game developed by Team Clout and published by Mundfish, noted for its extreme gore and detailed visuals. Director Maxim Verehin draws inspiration from Half-Life 2 for its physics-based combat and immersive storytelling, aiming to create a visceral and interactive experience. Despite its shocking content, the game also incorporates crafting and exploration elements, with a planned release for PC, Xbox Series, and PlayStation consoles around 2027.

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IndieDB

Physics-Based Combat in BLOODFALL

This article delves into the physics-driven world and gameplay mechanics of the upcoming game Bloodfall. It highlights how the game's combat system leverages realistic physics simulations to create a unique player experience.

Alphabet Gamer

SPRAWL zero – Beta Demo | Alpha Beta Gamer

SPRAWL zero is a fast-paced first-person shooter inspired by 2000s console FPS games, featuring a cybernetically enhanced supersoldier battling a cult in a cyberpunk city. The game emphasizes smart enemy AI, physics-based combat with abilities like bullet catching and bullet time, and handcrafted levels with multiple paths. It aims for an authentic Y2K aesthetic and a shift towards aggressive pushes and tactical cover play compared to the first game.

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Monster Vine

Rune Dice Demo Now Available on PS5, Xbox, and Switch

A demo for the dice-based roguelike Rune Dice is now available on PlayStation 5, Xbox Series X|S, and Nintendo Switch. Developed by Kwalee and Smart Raven Studio, the game features a blend of roguelike progression, deckbuilding, and physics-based dice combat. Rune Dice is set to officially launch on May 19, 2026, for consoles and PC.

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Alphabet Gamer

BLOODFALL: The First Temple – Beta Sign Up | Alpha Beta Gamer

BLOODFALL: The First Temple, a high-speed physics-based first-person melee combat game, is opening beta sign-ups. The game emphasizes precise timing, directional attacks, and blocks, with combat emerging from concrete interactive systems rather than abstract shortcuts. Players can sign up for the playtest to experience its physically simulated combat.

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IndieDB

PHYSICS-BASED COMBAT | Alpha Trailer | BLOODFALL | Join the Steam Playtest news - BLOODFALL: The First Temple

The alpha for BLOODFALL: The First Temple is now available on Steam, introducing a new era of physics-based combat with a focus on Structural Dynamics and 1:1 mouse control. Players can request access on Steam to test the game's unique mechanics, including a training challenge and an arcade-style progression system.

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Gaming Bolt

Kiln – Everything You Need to Know About Double Fine’s Next Game

Kiln is an upcoming four-versus-four party brawler from Double Fine, set to release on April 23rd for PlayStation 5, Xbox Series X|S, and PC. The game uniquely combines physics-based combat with a pottery creation system, where players sculpt their own vessels that directly impact gameplay, durability, and combat abilities. The objective involves carrying water to extinguish the opposing team's kiln while defending their own, with mechanics like pot healing and switching designs after death adding strategic depth.

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Ubgurukul

Alkahest and the Return of Physics-Driven Combat in Fantasy RPGs

Alkahest is an upcoming RPG developed by Push On and published by HypeTrain Digital, aiming to revive physics-driven combat and alchemy systems reminiscent of cult classics. The game emphasizes player agency, environmental interaction, and creative problem-solving over traditional RPG mechanics. Initially planned for PC, it is now also slated for release on PlayStation 5 and Xbox Series X|S, generating significant anticipation among fans.

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IDEV Games UK

Bouncing Ball Arena - Free Online Browser Based HTML5 Game

Bouncing Ball Arena is a free online browser-based HTML5 game described as a chaotic physics-based auto-battler. Players can watch or influence matches by dropping weapons and healing items into a dynamically shrinking arena. The game features customizable match rules and various weapons for the bouncy spheres.

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IndieDB

Physics-Based Melee Combat Technical Reveal | BLOODFALL news - BLOODFALL: The First Temple

A technical reveal for BLOODFALL: The First Temple showcases its innovative High-Frequency Harmonic Resonance system, aiming to revolutionize physics-based melee combat by simulating energy reverberation. Developed by Hayk Amirbekyan of Hypermad interactive, the PC game is slated for a free demo release during Steam Next Fest, with a goal of reaching 1,000 Wishlists beforehand.

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