Platform Optimization
Ongoing coverage on Platform Optimization.
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No Rest for the Wicked dröjer till Xbox – på grund av Series S
No Rest for the Wicked's 1.0 release is delayed on Xbox and Nintendo Switch, with the PC and PlayStation 5 versions launching in October. Moon Studios co-founder Thomas Mahler cited the limitations of the Xbox Series S as a primary reason for the delay, stating that optimizing for the less powerful console makes development challenging. The studio previously expressed concerns about prioritizing the Xbox platform due to a smaller player base compared to PlayStation.
Starfield PS5 Update Fails to Fix Crashes, Players Still Struggling
A recent update for Starfield on PlayStation 5, version 1.000.004, aimed to fix persistent crashing issues but has failed to resolve the problem for many players. Reports indicate that the same frustrating crashes continue to occur during gameplay, leading to player frustration and questions about Bethesda's testing and optimization processes for the platform.