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Player Feedback

Ongoing coverage on Player Feedback.

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Retro Gamer

Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out…

Former Dying Light franchise director Tymon Smektała shared his early impressions of the game's unique parkour system, highlighting Techland's willingness to deviate from convention. He recalled how the unconventional jump control scheme, mapped to the right bumper, was an early indicator of the studio's innovative approach to game design. Smektała also touched upon the importance of player feedback, even when it might be misguided.

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Gamespot

The Expanse RPG Recasts Its Protagonist After Player Complaints

Owlcat Games announced plans to recast the voice actor for the male protagonist and J in The Expanse: Osiris Reborn following player complaints about a perceived lack of emotion. While the studio is changing the voices, player feedback on Reddit also highlighted desires for dialogue and story adjustments. The game is scheduled for release in Spring 2027 on PC, PlayStation 5, and Xbox Series X.

Retro Gamer

Former Dying Light lead says devs have an "obligation" to listen to player feedback even if "they're…

Former Dying Light franchise director Tymon Smektała believes game developers have an obligation to listen to player feedback, even if they don't always implement suggestions. He emphasizes that once a game is released, it becomes a shared experience with the community, and developers should pay attention to player feelings and frustrations, even if players are not always right about the solutions.

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Rock Paper Shotgun

It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds

Unknown Worlds has addressed community concerns regarding creature encounters in Subnautica 2, acknowledging that some predator interactions feel frustrating rather than engaging. While the studio is committed to non-violent solutions, they will implement adjustments to creature aggression, tool effectiveness, and overall encounter readability in upcoming patches. The developers apologized for any miscommunication and emphasized that Early Access is intended as a collaborative conversation with players.

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PC Gamer

Subnautica 2 devs have heard your 'strong request' for combat, but it's not going to happen: 'Subnautica has always been built around vulnerability, exploration, and survival'

Developer Unknown Worlds has addressed player requests for combat in Subnautica 2, stating that the game's core design will remain focused on vulnerability, exploration, and survival. While acknowledging the desire for direct confrontation with hostile creatures, the developers emphasized that avoidance and mitigation tools are intended to be the primary means of defense. The studio also reiterated its commitment to listening to player feedback during the early access period.

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Eurogamer

Microsoft launches Xbox Player Voice portal to listen closely to player feedback, fans immediately ask for "great game exclusives"

Microsoft has launched the Xbox Player Voice portal, a new forum for players to submit feedback and suggestions directly to Xbox leadership. The most upvoted suggestion calls for more "great game exclusives" to drive console sales. Other player requests include improvements to backward compatibility and making online multiplayer separate from Game Pass subscriptions.

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IGN

Microsoft Launches Xbox Player Voice to Gather Feedback, Fans Immediately Demand a Return to Exclusives

Microsoft has launched a new feedback platform called Xbox Player Voice, allowing fans to vote on community requests. Unsurprisingly, the most popular demand from players is a return to platform-exclusive titles.

Gaming Bolt

XBOX Bats For Transparency With New Player Voice Feedback System

Microsoft has launched the Xbox Player Voice feedback system, allowing players to track the status of their submitted suggestions and receive updates on potential implementation. This new system aims to increase transparency in how player feedback influences game development on the Xbox platform. It replaces the Xbox Cloud Gaming portal and will evolve based on user engagement and results.

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Destructoid

XBOX continues stunning good-faith streak with new ‘Player Voice’ feedback system

Xbox has launched a new 'Player Voice' program to streamline player feedback, allowing users to submit input and receive updates on its review status. This initiative aims to improve transparency and make it easier for the community to see how their suggestions are handled. The program replaces the Xbox Cloud Gaming feedback portal and works alongside existing channels like the Xbox Insider Hub.

XBOX

Introducing XBOX Player Voice: A Simpler Way to Share Feedback

Microsoft has introduced Xbox Player Voice, a new platform designed to streamline the process of collecting and displaying player feedback for Xbox. This initiative aims to make it easier for players to share their input and understand how it influences the development of Xbox features and services.

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PC Gamer

'We are not a killing game,' says Subnautica 2 dev: 'Go play Sons of the Forest or something if you want…

A developer for Subnautica 2 stated that the game is not intended to be a "killing game" and suggested players seeking violent gameplay should look to titles like Sons of the Forest. The developer, from Unknown Worlds, also expressed enthusiasm for updating the game towards its 1.0 release, emphasizing the creation of a world focused on existing with nature rather than dominating it.

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Retro Gamer

Subnautica 2 dev says "go play Sons of the Forest" if you don't like its lack of violence

Developer Unknown Worlds Entertainment has stated that Subnautica 2 is not a combat-focused game, suggesting players who desire violence should play titles like Sons of the Forest instead. This response has caused community backlash, with some players expressing disappointment over the perceived dismissal of feedback regarding base defense and the game's overall design.

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Eurogamer

The Subnautica 2 fish self-defence debate rages on, as the game’s non-violent themes clash with player desire to fend off underwater threats

Subnautica 2's emphasis on non-violence, where players must evade rather than fight aggressive creatures, is causing frustration among some players who desire defensive options. While developers Unknown Worlds, including lead game designer Anthony Gallegos, are committed to this design choice, they are open to ideating on new ways for players to defend themselves without resorting to killing. This clash between developer intent and player desire for self-defense, particularly against smaller threats, is a recurring point of discussion within the community.

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Tech Radar

Battlefield 6 developer reveals how player feedback shaped the addition of a massive fan favorite map in Season 3 —  'The worst error we can make as a dev is to drink our own Kool-Aid'

Battlefield 6's Season 3 update introduces "Railway to Golmud," an expanded reimagining of the Battlefield 4 map "Golmud Railway." Executive producer Philippe Ducharme stated that the map's inclusion and design changes were heavily influenced by player feedback, particularly requests for larger maps and adjustments to combat sightlines and airspace. The game is available on PlayStation 5, Xbox Series X/S, and PC.

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Games Press

TEAM17 PARTNERS WITH FIRSTLOOK AS EXCLUSIVE PLAYTESTING PLATFORM

Publisher Team17 has partnered with FirstLook, adopting it as its exclusive platform for playtesting and gathering player feedback across its game portfolio. This collaboration aims to enhance game development by providing structured player insights and refining gameplay experiences. The partnership will support upcoming titles, including Hell Let Loose: Vietnam, ensuring a unified approach to player engagement throughout the development lifecycle.

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Gaming Bolt

Helldivers 2 is Getting Multi-Week “Campaigns,” Branching Outcomes, and Better Rewards

Arrowhead Game Studios is planning significant updates for Helldivers 2, including multi-week "Campaigns" with branching outcomes and improved meta-progression rewards. The developer is also considering open beta testing for balancing changes and plans to increase the player level cap to 150 and beyond, with new vehicles and Stratagems also in development.

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Gaming Bolt

Crimson Desert Lacks Roadmap Because Pearl Abyss Isn’t “Baking in Assumptions” About Players’ Wants

Pearl Abyss's marketing director, Will Powers, explained that Crimson Desert lacks a content roadmap because the company prioritizes iterating on the game in real-time based on player feedback. This approach treats the single-player experience as a live-service title, allowing for flexibility and avoiding assumptions about player desires. The studio emphasizes that good ideas can come from anywhere, contrasting with more ego-driven development practices.

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Retro Gamer

None of Crimson Desert's big updates were pre-planned because Pearl Abyss is "not baking in presumptions…

Developer Pearl Abyss has not pre-planned major updates for Crimson Desert, opting instead to react to player feedback received since the game's launch. The studio has been releasing substantial patches nearly every week, prioritizing community input over a fixed roadmap.

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Massively Overpovered

Quinfall tweaks its 3v3 arena and polls its players about reverting dodge rolling changes

Quinfall is considering reverting changes to its dodge rolling mechanic based on player feedback and has launched a poll to decide the specifics of the reversion. Additionally, a recent patch has adjusted the game's 3v3 arenas to improve matchmaking speed and discourage passive play, alongside balancing weapon skills and item levels.

Games Press

Carbon Community Highlight: Comment of the Month

The developers of the game Carbon are highlighting positive player feedback that reinforces their development direction towards early access. A playable pre-alpha demo is currently available on Steam, receiving strong validation for its core gameplay and overall vision.

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