Retro Gamer
Published
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Former Dying Light lead knew Techland devs were "not afraid to do things differently" as soon as he found out…
Former Dying Light franchise director Tymon Smektała shared his early impressions of the game's unique parkour system, highlighting Techland's willingness to deviate from convention. He recalled how the unconventional jump control scheme, mapped to the right bumper, was an early indicator of the studio's innovative approach to game design. Smektała also touched upon the importance of player feedback, even when it might be misguided.
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