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Procedural Generation

Ongoing coverage on Procedural Generation.

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Rock Paper ShotgunPositive

"I lost the concept of home, until my grandmother took me into these forests" - Trollheim: Gnomes is a survival game from ex-DICE and Paradox devs that channels childhood fairytales

Trollheim: Gnomes is a new survival-crafting game from Off-leash Interactive, featuring a procedurally generated forest based on Nordic folklore. Players embody small gnomes exploring the environment, interacting with supernatural creatures called Väsen, and building camouflaged dwellings. The game boasts eight-player multiplayer and draws inspiration from the childhood memories of its creators, including film-maker Björne Larson.

Games IndustryPositive

The happiest man in gaming hates generative AI

Dwarf Fortress co-creator Tarn Adams expresses immense enthusiasm for game development, particularly the procedural generation of magic systems in the upcoming Myth and Magic update. However, he voices strong concerns about generative AI, fearing its potential to devalue human work and its bloated code. Adams also discusses the success of Dwarf Fortress on Steam, the community's incredible modding achievements, and the financial realities of running Bay 12 Games.

Jay Is GamesNeutral

Why No Two Copies of the Same CS2 Skin Look Alike - Walkthrough, Tips, Review

Counter-Strike 2's weapon skins exhibit unique visual differences due to a deliberate system involving wear values and pattern seeds, rather than bugs. This procedural generation creates genuine rarity and influences the item economy, with collectors valuing specific combinations of these hidden numbers.

IDEV Games UKPositive

High Life - Free Online Browser Game

High Life is a free, offline HTML5 browser game that offers a gritty, darkly comedic life simulation experience in a procedurally generated city called 'Bad Decisions City'. Players must manage survival needs, navigate a dynamic economy with various jobs, build relationships, and deal with consequences in this open-world urban sandbox.

GamespotNegative

Diablo 5 Seems To Be Fixing Diablo 4’s Biggest Mistake

Diablo 5, revealed at BlizzCon and slated for a 2029 release, appears to be addressing major criticisms of Diablo 4, particularly its lack of procedural generation and static world map. Blizzard is reintroducing procedurally generated dungeons and worlds to create a more dynamic and replayable experience. The developers are also focusing on improving itemization and character class variety.

IDEV Games UKVery positive

Wizard Realms Of Eternity - Free Online Browser Game

Wizard: Realms of Eternity is a free, offline HTML5 action RPG that runs entirely in the browser, featuring procedurally generated worlds, deep magic systems with seven schools, and over 40 enemy types. Developed by happystoner5420 Games, it offers a complete single-player experience with character progression, dynamic quests, and a full campaign, rivaling commercial games in its scope and polish.

Retro GamerPositive

Path of Exile co-creator is "tentatively hopeful" Diablo 5 will stick the landing

Path of Exile co-creator Chris Wilson expresses tentative hope for Diablo 5, citing its announcement's return to the dark aesthetic and gameplay mechanics of Diablo 1 and 2, such as item sizing and inventory management. He believes ditching enemy scaling and embracing procedural generation are positive signs, but remains concerned about online-only play and combat system design.

PC GamesNPositive

Diablo 5's Caravan transforms how you explore the ARPG's most dangerous world yet

Blizzard Entertainment has revealed details about Diablo 5, which is slated for a Spring 2029 release. The game will feature a new premise where Diablo has already conquered the world, with players operating from a roving caravan. Diablo 5 will utilize procedural generation for its landscape, aiming to evolve the franchise while building on Diablo 4's foundations.

PC GamerPositive

This chill procgen driving game has a very clever UI feature

Slow Roads is a zen driving game featuring procedurally generated tracks and an immersive experience. The article highlights its unique approach to the driving line UI, offering a more elegant alternative to the common on-road indicators found in games like Forza.

Alphabet GamerPositive

Expendabots – Open Beta | Alpha Beta Gamer

Expendabots, a one to four player co-op horror extraction game, is currently in its open beta phase. Players control expendable robots exploring procedurally generated islands and dungeons, scavenging materials, and crafting gear to survive. The game features synchronized jump scares and the ability to recover fallen teammates' mechanical hearts.

Rock Paper ShotgunPositive

Paradox's grand strategy game Afterworld hasn't got a fixed history, it changes with every playthrough

Paradox's upcoming post-apocalyptic grand strategy game, Afterworld, will feature a procedurally generated history that changes with each playthrough. Game director Dan Lind explains that this dynamic approach to world-building, including the fate of cities like Las Vegas, is crucial for encouraging exploration and replayability. While some elements like faction placement will be more consistent, the game aims to offer a unique experience every time.

EurogamerPositive

Everything we've gleaned about Diablo 5 since its BlizzCon 2026 reveal - a game that appears to be much more than Diablo 4.5

Blizzard Entertainment has revealed details for Diablo 5, scheduled for a spring 2029 release, indicating it will be a significant departure from Diablo 4. Set a century after Diablo 4, the game features a world fully conquered by Diablo, a more compact, procedurally generated landscape, and a focus on story-driven RPG elements with companions serving as vendors. The game will reintroduce features like Runewords and gear sets inspired by Diablo 2, and aims to offer more classes at launch than previous titles.

Retro GamerPositive

Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"

Blizzard has announced Diablo 5, which will return to procedurally generated dungeons and overworld areas, moving away from Diablo 4's open-world design. The game aims for "constant discovery" with no safe towns and a focus on the unknown. Diablo 5 is slated for release in 2029.

EurogamerNeutral

Diablo 4 was basically an MMO, will Diablo 5 follow suit? Blizzard is being coy for now

Blizzard Entertainment has revealed details about Diablo 5, which is slated for a 2029 release. While senior game director Joe Shely confirmed it will support both solo and multiplayer modes, the specifics of its multiplayer structure, which may differ from Diablo 4's MMO-like approach, are yet to be detailed. The game will feature procedural generation for dungeons and the overworld, similar to Diablo 3.

PC GamerNeutral

Diablo 5 will fully support multiplayer, but Blizzard won't say how similar to Diablo 4 it'll be

Blizzard Entertainment has confirmed that Diablo 5 will feature full multiplayer support, allowing players to team up with friends for all content, similar to Diablo 4. While specific details on how multiplayer will be integrated, especially in the procedurally generated overworld and dungeons, remain undisclosed and will be revealed closer to its estimated 2029 release, the company plans to share regular development updates starting next year.

IGNPositive

Diablo 5 Director Confirms Game is Already in Full Production

Diablo 5 is officially in full production and is slated for a 2029 release. Game Director Joe Shely confirmed the sequel will introduce more character classes, procedural worlds, and advance the story 100 years into the future.

PC GamerPositive

Diablo 5 gameplay details from BlizzCon: More classes than ever before, procedurally-generated dungeons, and Diablo…

Blizzard Entertainment revealed gameplay details for Diablo 5 at BlizzCon 2026, showcasing a return to procedurally-generated dungeons and open-world regions, more classes than previous titles including a new 'plague knight', and a story set 100 years after Diablo 4. The game is slated for a spring 2029 release window and aims to address player feedback from Diablo 4.

PC GamerNeutral

Dwarf Fortress creator says we have a natural lean towards human-made stories, but 'but we're all going to be very sorely tested in the coming years' by AI

Dwarf Fortress co-creator Tarn Adams discusses how the game's procedural generation has always created infinite stories without AI, contrasting it with the potential of generative AI. He suggests that human-made stories resonate due to shared experience, and that while AI may improve, it will be a significant challenge to replicate the 'human spark' that makes art engaging.

Rock Paper ShotgunVery positive

Dwarf Fortress is getting the mother of all magic updates, extending to "the fundamental cosmological makeup of the universe"

Dwarf Fortress is receiving a major 'Myth and Magic' update that will introduce complex procedural magic systems affecting the game's cosmology. Developed by Bay 12 Games, the update aims to create unique magical research and situations beyond simple spell effects, with Tarn Adams describing it as going 'straight to the fundamental cosmological makeup of the universe'. The update, which has been in development for years, is expected to launch later this year and will integrate magic into world generation, including new materials, enchantments, and rituals.

PC GamerVery positive

Holy crap, it's happening: Dwarf Fortress gets its first Myth and Magic update later this year, bringing each…

Dwarf Fortress is set to receive its first major 'Myth and Magic' update later this year, introducing procedural magic systems deeply integrated with each world's unique cosmology. This decade-in-the-making update, developed by Bay 12 Games with assistance from Kitfox Games, aims to create emergent magical situations and allow for deep magical research within the simulation. The update will feature new magic effects, materials, rituals, and ancient ruins, all tied to the fundamental workings of each generated universe.