Prototyping
Ongoing coverage on Prototyping.
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Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes
Fuse Games, the developer behind the highly-rated Star Wars: Galactic Racer, revealed their unique prototyping method involved using a board game covered in Post-It notes to map out game systems. CEO Matt Webster and Creative Director Kieran Crimmin emphasized the speed and validation of ideas through this low-fidelity approach. The article also touches on the importance of testing game feel through playable prototypes.
"What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'
Developers from Fuse Games, including CEO Matt Webster and Creative Director Kieran Crimmins, discuss how they captured the 'game feel' of Burnout for Star Wars: Galactic Racer. They emphasize the importance of tactile interactions and emotional resonance in game design, drawing parallels to the Star Wars universe and even board game prototyping.
EA: AI is delivering "faster prototyping" and a "real rise in creativity" in its studios
Electronic Arts president of enterprise development, Laura Miele, stated that AI has significantly boosted creativity and removed tedium from game development pipelines. She highlighted faster prototyping and more efficient workflows as key benefits, aligning with previous statements from CEO Andrew Wilson about AI's potential to improve development efficiency and give developers more time. Despite these internal views, industry surveys indicate a significant portion of game developers remain wary of AI's role in content creation.
Bullsheeters Devlog #7: Welcome back! Let's see the prototype! news
Greedy Otter Studios has released their seventh devlog, showcasing recent progress on their game prototype. The update includes art assets like the game's logo and UI button designs, as well as functional prototype elements such as interactive tables for card gameplay and a proof-of-concept for environmental interactions with dialogue.
Liquid metal hasn't been used to make machines for crushing humanity just yet, but it is being used for rapid PCB…
Tech startup Itera has developed a new method for rapid printed circuit board (PCB) prototyping using liquid metal alloys and electric fields, promising construction within minutes. While the technology shows promise for quick proof-of-concept designs, concerns remain about its ability to match the performance characteristics of traditional copper PCBs and its competitiveness with existing rapid prototyping services.
The Rise of Desktop Manufacturing: Why Small-Scale Tools Are Changing How We Create
Desktop manufacturing, driven by affordable and compact tools like 3D printers and CNC machines, is democratizing product creation by enabling individuals and small businesses to design and produce goods from their homes or studios. This shift allows for rapid iteration, reduces reliance on traditional supply chains, and fosters a new generation of creators who can bring ideas to physical reality with greater speed and autonomy.
The Expanse: Osiris Reborn’s Development Involved Generative AI For Prototypes, Placeholders
Owlcat Games has confirmed that its upcoming RPG, The Expanse: Osiris Reborn, utilized generative AI for early-stage development, including prototyping and placeholder assets. The studio emphasizes that no AI-generated assets will be present in the final game, with all final content being human-made. This approach contrasts with some industry figures like Todd Howard of Bethesda Game Studios, who expressed caution about AI's role in game development, and Strauss Zelnick of Take-Two Interactive, who stated Rockstar Games is not using AI for creative aspects of Grand Theft Auto 6.
CD Projekt RED’s Project Hadar Developers Are Now Designing and Prototyping “Specific Elements”
CD Projekt RED has confirmed that development on its new IP, Project Hadar, is progressing dynamically with the team actively designing specific elements and creating multiple prototypes in Unreal Engine. Co-CEO Michał Nowakowski stated that the foundations of the new IP have been established, with key distinguishing features and pillars defined. While still in its early stages, the project is expected to be an RPG with a focus on melee combat, distinct from The Witcher and Cyberpunk franchises.