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Public Relations

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Games IndustryNeutral

Jobs Roundup: April 2026 | CodeDev appoints Andy Norman as COO

Unreal Engine studio CodeDev has appointed Andy Norman as Chief Operating Officer, with Norman expressing enthusiasm for building strong relationships with staff and clients. Separately, creative communications agency DDA has hired Tom Goldberger as Vice President of Gaming, leveraging his extensive PR experience from companies like Square Enix and Ubisoft.

PC GamerPositive

Pete Hines says he left Bethesda because he didn't want to watch it being 'damaged' and…

Former Bethesda Softworks executive Pete Hines discussed his departure from the company, stating he left because he didn't want to see it 'damaged.' He expressed high regard for Todd Howard, who supported him during his difficult exit after nearly 25 years with the company. Hines also touched upon his early career, including writing manuals for games like Morrowind.

PC GamerNeutral

Former EA chief Peter Moore says his game industry style of PR irritated his bosses at Liverpool FC, and that's…

Former Electronic Arts executive Peter Moore stated that his public relations style, which involved active engagement with fans on social media, often clashed with the expectations of his bosses at Liverpool FC. He recalled an incident where a tweet about a football match led to criticism from his American owners, who deemed it 'unstatesmanlike'.

Games IndustryPositive

UK comms agency Bastion opens North American arm

UK communications agency Bastion has launched its North American division, led by former Amazon Game Studios comms head Rebekah Nicodemus. The new office aims to serve gaming clients in North America, leveraging Bastion's established global network and expertise in strategic counsel, media relations, and crisis communications. Amazon Game Studios is listed as their first client.

Games IndustryPositive

A practical guide to indie comms: How studios can build visibility without burning out

This guide offers practical advice for indie game studios on building visibility without burnout, focusing on clarity, consistency, and connection in communications. It outlines a "tiers" framework for prioritizing comms efforts, emphasizing a sustainable approach to marketing that aligns with game development.