Ray Tracing
Ongoing coverage on Ray Tracing.
Latest coverage
Crimson Desert finally unveils PS5 and Xbox console specs and multiple performance modes ahead of its arrival next week
Pearl Abyss has detailed the performance modes for Crimson Desert on PlayStation 5, Xbox Series X, and Xbox Series S ahead of its March 19th release. The game will offer Performance, Balanced, and Quality modes across consoles, with the PlayStation 5 Pro receiving enhanced options. Specific details on resolution, frame rates, and ray tracing settings have been provided for each mode and platform.
Pearl Abyss reveals Crimson Desert PC system requirements and console performance targets
Pearl Abyss has revealed the PC system requirements and console performance targets for Crimson Desert. The game will feature various graphical settings and performance modes across platforms including PlayStation 5, Xbox Series X/S, and the ASUS ROG Ally, with specific targets for resolution, frame rates, and ray tracing.
Crimson Desert PS5 and Xbox Specs Finally Confirmed, Following Complaints Developer Was Hiding Console Versions - IGN
Developer Pearl Abyss has confirmed the performance specifications for Crimson Desert on PlayStation 5, Xbox Series X, and Xbox Series S, detailing resolution, frame rate targets, and raytracing capabilities across various modes. This confirmation follows fan concerns about the game's console versions being withheld prior to its March 19 release. The game will launch without a cosmetic cash shop or microtransactions.
Nvidia's RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking…
Nvidia announced its RTX Mega Geometry foliage system will be used in The Witcher 4, enhancing its forests with advanced ray tracing and triangle updating techniques. This technology, leveraging opacity micromaps and selective updates to ray tracing structures, aims to significantly reduce CPU overhead and improve performance for high-fidelity, path-traced assets. The game, built on Unreal Engine 5, is expected to feature extremely dense forests, and this system is designed to handle the visual complexity while maintaining game-ready performance.
Crimson Desert's PS5, PS5 Pro Modes Revealed, Three to Choose From
Pearl Abyss has detailed the three graphical and performance modes for Crimson Desert on PlayStation 5 and PlayStation 5 Pro, launching March 19, 2026. The modes offer varying resolutions, frame rates, and ray tracing settings, with specific options differing between the base PS5 and the PS5 Pro.
Crimson Desert’s Console Graphics Options Include 1080p/60 FPS, Upscaled 4K/40 FPS, and More
Pearl Abyss has detailed the graphics options for Crimson Desert on consoles, including PlayStation 5, Xbox Series X, PlayStation 5 Pro, and Xbox Series S. Options range from 1080p/60 FPS performance modes to upscaled 4K/40 FPS and native 4K/30 FPS modes with varying ray tracing settings.
PS5 Modder Successfully Installs Linux, Boots GTA 5 at 60fps with Ray Tracing
A modder has successfully installed the Linux operating system on a PlayStation 5 console, enabling Grand Theft Auto 5 to run at 60fps with ray tracing enabled. This hack requires an older firmware version and maintains full functionality of the console's features, including 4K output and USB ports.
A $1,000 Xbox might actually make sense, if Project Helix gets it right
Analysis suggests Microsoft's next-generation Xbox console, codenamed Project Helix, could be priced between $999 and $1,200 due to powerful rumored hardware. If performance claims of significantly improved rasterization and ray tracing hold true, it could offer a compelling alternative to high-end gaming PCs, blending console simplicity with PC flexibility.
Nintendo Switch 2: From the Original Switch to a New Era of Power
The Nintendo Switch 2 is poised to be a significant leap in Nintendo hardware, featuring a custom NVIDIA Ampere chipset with DLSS and ray tracing capabilities. This analysis explores its potential performance, new display technology, redesigned Joy-Cons, and how it stacks up against competitors like the Steam Deck and PlayStation 5.
Valve’s Steam Machine Faces A Possible Delay Due To Techbros AI Kink | Console Creatures
Valve has announced potential delays for its upcoming Steam Machine, Steam Controller, and Steam Frame, originally slated for Q1 2026. The company cited challenges with integrating Artificial Intelligence and ongoing memory and storage shortages as reasons for a possible shift to the latter half of 2026. The Steam Machine is described as six times more powerful than the Steam Deck, featuring AMD Zen 4 and RDNA3 architecture with support for 4K gaming and ray tracing.
Xbox Project Helix may cost $1,200 with massive performance upgrades
Microsoft's next-generation console, codenamed Project Helix, is rumored to cost between $999 and $1,200, significantly higher than previous Xbox consoles. This premium pricing is reportedly due to massive performance upgrades, including advanced AMD Zen 6 CPU cores and RDNA 5 graphics, potentially offering several times the rasterization performance and dramatically stronger ray tracing capabilities compared to the Xbox Series X.
Crimson Desert will seemingly hit 4K resolutions at higher frame rates, with raytracing on PS5 Pro, thanks to the latest…
Crimson Desert will leverage Sony's PSSR upscaling technology on the PlayStation 5 Pro, enabling 4K resolutions at higher frame rates with raytracing capabilities. The game's open world will also benefit from the PS5's SSD for seamless streaming. Pearl Abyss confirmed these optimizations, with the game set to launch on March 19 for PlayStation 5, PS5 Pro, Xbox Series X/S, and PC.
PS6 to launch in late 2027 claims insider, despite memory shortage
An insider claims Sony's PlayStation 6 is still on track for a late 2027 launch, despite ongoing RAM shortages. Documents suggest manufacturing will begin in Q2 2027, with the cost of delaying the console outweighing inflated memory prices. The PlayStation 6 is expected to support 4K resolution at 120fps with ray tracing.
Resident Evil: Requiem – PS5 vs PC Performance Analysis - IGN
This analysis compares the performance of Resident Evil: Requiem on PlayStation 5 and PC, focusing on display modes and graphical features like ray tracing. The base PS5 targets a stable 60 fps at an upscaled 4K resolution, while the PS5 Pro offers modes for higher frame rates (up to 120 fps) or enhanced ray tracing at 60 fps. The PC version with a high-end GPU provides the best visual fidelity and performance, with path tracing offering significant graphical improvements at a substantial performance cost.
Crimson Desert Supports PS5 Pro’s Upgraded PSSR, High CPU Frequency Mode for “Seamless” Performance
Crimson Desert will leverage the PlayStation 5 Pro's High CPU Frequency Mode for seamless traversal and utilize its Spectral Super Resolution upgrade for higher frame rates at 4K resolutions. Pearl Abyss is implementing advanced rendering techniques and confirmed ray tracing for realistic lighting, with DualSense haptic feedback and adaptive triggers also supported.
Resident Evil Requiem Now Tied For Metacritic's Greatest Game of All Time
Resident Evil Requiem has achieved a Metacritic User Score tying it for the highest-rated game of all time, surpassing titles like Metal Gear Solid and The Witcher 3. The game also set a new series record on Steam with over 330,000 concurrent players. It is available on PlayStation 5, Xbox Series, and PC, featuring dual protagonists Leon Kennedy and Grace Ashcroft with swappable first and third-person perspectives.
Apple unveils the M5 Pro and M5 Max chips, which feature new, faster 'super cores'
Apple has unveiled its new M5 Pro and M5 Max chips, featuring enhanced 'super cores' and improved AI compute capabilities. These chips will power the latest MacBook Pro and MacBook Air models, offering significant boosts in CPU and GPU performance, including advancements in ray tracing and AI processing.
Resident Evil Requiem – Sweclockers prestandatestar mardrömmen
SweClockers has conducted a performance analysis of Resident Evil Village, testing various graphics cards with maximum settings and ray tracing enabled. The game runs well at 1080p and 1440p, with even high-end cards achieving over 60 FPS in 4K. However, achieving over 40 FPS with path tracing, native 4K, and DLAA remains a challenge for current hardware.
DOOM Eternal and DLC - The Ancient Gods - Parts One and Two (PS5)
This review of DOOM Eternal and its DLCs, The Ancient Gods - Parts One and Two, highlights the graphical improvements with ray tracing on PlayStation 5, maintaining a consistent 60 FPS. While the base game's combat is found to be decent, the DLCs are criticized for mechanics that artificially increase difficulty and restrict player freedom, leading to low scores for both expansions.
Crimson Desert delivers native 4K ray tracing without upscaling
Crimson Desert demonstrates impressive native 4K performance with ray tracing enabled on PC, achieving around 60fps on high-end hardware without relying on upscaling technologies like DLSS or FSR. While upscaling is supported, the game's strong baseline optimization suggests it will be optional rather than essential, a rarity in modern AAA releases. Console performance remains to be seen, but the PC outlook is promising.