Ray Tracing
Ongoing coverage on Ray Tracing.
Latest coverage
Gears Of War: E-Day On PC Won’t Let You Play Without A Ray Tracing-Capable GPU
The PC version of Gears of War: E-Day will require a ray tracing-capable GPU, effectively locking out older hardware like the GTX 1060. Minimum requirements include an Nvidia GeForce RTX 2060 or AMD Radeon RX 6600 for 1080p 60fps, with higher-end GPUs needed for 1440p and 4K. The game also mandates an SSD and 115GB of storage.
Silent Hill: Townfall’s Use of PS5 Features, DualSense Controller Detailed
Silent Hill: Townfall will leverage the PlayStation 5's features, including 3D audio and ray tracing, to enhance its horror atmosphere. Developer Screen Burn will utilize the DualSense controller's haptic feedback and adaptive triggers for immersive gameplay. The game is set in 1996 and will be released on PC and PlayStation 5.
Control Resonant on PS5 Pro Offers Performance, Quality and Balanced Modes With Ray Tracing Options
Remedy Entertainment has detailed the performance and graphics modes for Control Resonant on PlayStation 5 and PlayStation 5 Pro. The base PS5 offers Performance and Quality modes, while the PS5 Pro introduces three modes, including one with ray tracing and another targeting 40 FPS for 120 Hz displays. The game launches September 24th for PlayStation 5, Xbox Series X/S, and PC.
Beloved Capcom PS5 Action Game Just $9.99 on PlayStation Store
Capcom's acclaimed action game, Devil May Cry 5: Special Edition, is available for $9.99 on the PlayStation Store for PlayStation 5 owners, marking a 75% discount. This special edition includes Vergil as a playable character, Legendary Dark Knight mode, Turbo mode, and supports ray tracing and 120 FPS gameplay. The deal is available until September 24, 2026.
MMO Week in Review: Foreverrrrr
BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.
Gears of War: E-Day vs. Gears 5 – 15 Biggest Differences
Gears of War: E-Day is set to launch on October 6th for PC and Xbox Series X/S, serving as a prequel to Gears 5 and returning to the series' horror roots. The Coalition has implemented significant gameplay changes, including new movement mechanics like sliding and jumping, the removal of wall-bouncing, and the introduction of low cover. E-Day also features a more focused single-region world design compared to Gears 5's semi-open-world approach, and a revamped Horde Siege mode supporting up to 12 players.
Arhi Makkonen on designing a moulding and hissing New York for Control Resonant
Remedy Entertainment's Senior Level Designer, Arhi Makkonen, discusses the intricate process of designing the warped New York setting for Control Resonant. The interview highlights the challenges of integrating supernatural elements with a recognizable urban environment and the importance of level design in guiding players through complex spaces, especially with advancements like ray tracing.
Rensa SSD:n – systemkraven för Control Resonant är här
Remedy Entertainment has released the system requirements for Control Resonant, launching September 24. The game will feature multiple tiers of requirements, from minimum to enthusiast levels for both standard and path tracing graphics. A minimum of an NVIDIA GTX 1070 or AMD RX 5600 XT and an Intel i5-8500 or Ryzen 5 3500 are needed for the lowest settings at 1080p, while higher-end configurations will require an RTX 5080 for path tracing. An SSD with 120GB of free space is a mandatory requirement across all settings.
Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has…
Thief designer Randy Smith Evergreen believes the graphics arms race in video games should have concluded with 2010's Alan Wake, arguing that current fidelity levels are excessive and serve little practical purpose. He suggests that games like Alan Wake achieved sufficient photorealism, and further advancements are costly without significantly enhancing the player experience, particularly for immersive sims.
NBA 2K27 gives DLSS 5 a more faithful-looking game debut than feared, provided it’s running on the LeBron of GPUs
Nvidia's DLSS 5 AI rendering technology has debuted in NBA 2K27, showing a surprisingly inoffensive visual implementation that largely preserves the game's realistic aesthetic. However, this comes at a significant performance cost, with frame rates dropping substantially on RTX 50 series GPUs. While the visual fidelity is a step up, concerns remain about its broader applicability beyond photorealistic sports titles and its demanding performance requirements.
Arm explains its mobile-first AI-reconstruction technology, which takes a different tack from the "black box" approach of DLSS 5
Arm has unveiled its new AI-native compute platform and Mali G2-Ultra NX GPU, focusing on mobile-first AI reconstruction technology. This approach aims to improve graphics performance and reduce power consumption, offering an open alternative to Nvidia's proprietary DLSS 5. The technology supports features like ray tracing and is designed to be adaptable by developers, with upcoming support for Unreal Engine and potentially Unity.
Rack up Points in Arcade Hit Railbreak DX, Out Now on XBOX Series X|S & XPA
Railbreak DX, an expanded version of the arcade hit, is now available on Xbox Series X|S and Xbox Play Anywhere. This on-rails shooter features upgraded graphics powered by Unreal Engine 5, a larger cast of playable characters with unique abilities, and new gameplay modes including Story, Score Attack, Onslaught, and the rogue-like Glitch Gauntlet. Players can also choose to fight classic undead, dinosaurs, or a mix of both.
I've found DLSS 5 can slash frame rates by up to 73% on an RTX 5080 gaming PC in NBA 2K27, and I'm wondering what kind of mega-rig would justify the performance hit
Testing of Nvidia's DLSS 5 technology in NBA 2K27 reveals a significant performance hit, with frame rates dropping by up to 73% on a high-end RTX 5080 PC. While the AI image enhancement can improve visual fidelity, particularly in close-ups and photo modes, the substantial performance cost raises questions about its current viability for gamers.
Metro 2039’s Performance Mode Runs at 60 FPS With Ray Tracing on PS5, PS5 Pro and Xbox Series X
4A Games' Metro 2039 will launch on February 4th, 2027, featuring a Performance Mode that runs at 60 FPS with ray tracing enabled on PlayStation 5, PlayStation 5 Pro, and Xbox Series X. The developer also mentioned that the ongoing war in Ukraine significantly impacted the game's development, leading to a scrapped storyline and a darker overall tone.
Fan-Favorite FPS Game Sequel Sets Release Date, Unveils PlayStation 5 Pro Gameplay
4A Games has announced that Metro 2039 will be released on February 4, 2027, for PlayStation 5, PC, and Xbox Series X|S. A new gameplay trailer captured on the PlayStation 5 Pro showcased the story-driven, single-player experience featuring enhanced visual fidelity, ray tracing, and a 60 fps frame rate.
Metro 2039 Kicks Off A Busy February Full Of Video Game Launches
4A Games revealed new footage and confirmed the release date for Metro 2039 during a State of Play presentation. The game will launch on February 4, 2027, for PC, PlayStation 5, and Xbox Series X, featuring a 60fps performance mode with ray tracing.
Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS
Tech experts at Digital Foundry have praised Grand Theft Auto 6's visual presentation, calling it the most impressive example of real-time game rendering they've seen. However, the game is expected to run at a locked 30 frames per second on current-generation consoles like the PlayStation 5 and Xbox Series X, with a PC release potentially offering higher performance.
Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode
Rockstar Games has confirmed that Grand Theft Auto 6 will target a 30 FPS frame rate on PlayStation 5 and Xbox Series X/S. The studio is still consulting its technical team to determine if a 60 FPS performance mode will be available at launch or in the future. Details regarding resolution, Ray Tracing, and specific performance on the PlayStation 5 Pro and Xbox Series S remain unconfirmed.
After seeing what GTA 6 does to a PS5 we're even more desperate to see what the PC version has for us
Following the Grand Theft Auto VI gameplay reveal captured on PlayStation 5, the article expresses increased anticipation for the PC version. It analyzes the visual fidelity and technical limitations observed on the console, speculating on how PC hardware, advanced upscaling technologies like DLSS, and potential ray tracing features could significantly enhance the game's graphical presentation and performance.
Tides of Annihilation Gets New Trailer Showcasing RTX, Path Tracing
A new trailer for Tides of Annihilation showcases the game's visual fidelity with RTX and path tracing enabled, utilizing DLSS 4.5 for stable frame rates. Developer Eclipse Glow Games is continuing to reveal details about the title, which features a modern take on Arthurian legend with protagonist Gwendolyn commanding knights. The game is in development for PC, PlayStation 5, and Xbox Series X/S, with no release date announced.