Ray Tracing
Ongoing coverage on Ray Tracing.
Latest coverage
RTX: Inside the Game | Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry
This article delves into the technical aspects of Gears of War: E-Day, focusing on its implementation of Ray Tracing and DLSS 4.5 technologies. It explores how these features, particularly RTX Mega Geometry, enhance the visual fidelity and performance of the game.
The Witcher 3: Wild Hunt – Remastered Launches on September 29th as a Free Upgrade
CD Projekt RED announced The Witcher 3: Wild Hunt – Remastered, launching September 29th as a free upgrade for existing owners. The remaster includes significant visual and gameplay improvements, such as revamped textures, lighting, animations, controls, and a new skill tree. It also adds features like cross-platform mod support, an expanded Photo Mode, HDR improvements, and support for technologies like Nvidia DLSS 4.5, AMD FSR 4.0, Path Tracing, and Ray Reconstruction on PC, with specific enhancements for Xbox Series X and PlayStation 5.
The highlights of Gamescom Opening Night Live 2026
Gamescom Opening Night Live 2026 showcased a variety of new titles and updates, with The Witcher 3: Wild Hunt's free remaster and upcoming expansion stealing the spotlight. The event also featured reveals for Nodusfall, Final Fantasy 7: Revelation, Metro 2039, and numerous other games from both established and emerging studios, highlighting a strong international presence. Host Geoff Keighley acknowledged the industry's current challenges, including layoffs and hardware price increases, while celebrating developers' continued innovation.
Metro 2039 gameplay trailer looks like bad news for your aging graphics card
The latest gameplay trailer for Metro 2039 showcases impressive photorealistic graphics and advanced visual features like ray tracing, raising concerns about its hardware requirements. Despite its high-fidelity visuals, the game is confirmed to run on the Xbox Series S, suggesting potential scalability, though performance on mid-range PCs remains uncertain. 4A Games is developing the title on a proprietary engine, and a playable demo is available at Gamescom.
CD Projekt Red sweeten the Witcher 3 Songs of the Past honeypot with a free base game remaster, and, oh yeah, both original expansions too
CD Projekt Red announced a free next-generation update for The Witcher 3: Wild Hunt, launching September 29th. This update includes upgraded visuals, improved combat, new finishers, a revamped skill tree, transmogrification, and expanded photo mode. Additionally, the game's two original expansions, Hearts of Stone and Blood and Wine, will be included for free alongside the new Songs of the Past DLC.
Geralt Returns in The Witcher 3: Wild Hunt — Songs of the Past and Remastered
CD PROJEKT RED announced The Witcher 3: Wild Hunt — Remastered, launching September 29 as a free upgrade for existing owners on Xbox Series X|S and PC. The remaster includes visual and gameplay improvements, ray tracing, and cross-platform mod support. The upcoming expansion, Songs of the Past, is slated for release in 2027.
Nvidia brings ray-traced Nanite, native anti-cheat, and DLSS 4.5 to Gamescom 2026 lineup
Nvidia announced several new technologies at Gamescom, including DLSS 4.5 Ray Reconstruction, RTX Spark support from major publishers like Electronic Arts and Ubisoft, and RTX Mega Geometry for Unreal Engine 5's Nanite system. Gears of War: E-Day will be the first title to feature RTX Mega Geometry, enabling full-detail ray tracing for Nanite. The company also detailed updates for its GeForce Now cloud platform and RTX Remix modding toolkit.
Nvidia DLSS 4.5 Ray Reconstruction, out now, ups shadow quality and more accurately illuminates trash bags
Nvidia has released DLSS 4.5 Ray Reconstruction, an update to its AI upscaling technology that enhances ray-traced shadows and lighting. This new version utilizes a deeper Transformer model for improved accuracy and responsiveness, and features a more efficient AI denoiser. The technology will be implemented in upcoming games like 007: First Light and Control.
DLSS 4.5 Ray Reconstruction is a definite improvement but path traced fidelity is still not a 100% solved issue
Nvidia's DLSS 4.5 Ray Reconstruction feature significantly improves visual artifacting in ray-traced and path-traced games by utilizing a new AI-based denoiser. While not a complete solution for path tracing fidelity, the update enhances lighting accuracy, temporal stability, and detail reconstruction, functioning across all GeForce RTX GPUs.
Acclaimed 2020 PS5 Adventure Game Under $5 on PlayStation Store
The 2020 adventure game Paradise Killer is available for PlayStation 5 and PlayStation 4 at a discounted price of $4.99 on the PlayStation Store until August 27. Developed by Kaizen Game Works, the game supports 4K resolution at 60 frames per second with ray tracing and DualSense features on PS5.
Marvel’s Wolverine Has Gone Gold Ahead of Its September Launch
Marvel's Wolverine has officially gone gold and will launch on September 15th for PlayStation 5. Insomniac Games confirmed the game is playable on day one without patches, though a day-one update is recommended for optimal performance. The game will feature New Game Plus and 60 FPS with ray tracing on Performance Mode from launch.
Phantom Blade Zero Gets New Trailer Showcasing PS5 Features
S-Game has released a new trailer for Phantom Blade Zero, highlighting its utilization of PlayStation 5 features such as DualSense adaptive triggers, 3D audio, and haptic feedback. The article also details the game's various difficulty modes, including a unique permadeath option called '66 Days', and outlines the PC system requirements for features like ray tracing.
Marvel's Wolverine Performance Mode will run at 60fps with ray tracing on PS5, Insomniac confirms — 'It's the default mode for the first time for us in one of our games. It’s important for the presentation'
Insomniac Games has confirmed that Marvel's Wolverine will feature a Performance Mode running at 60 frames-per-second with ray tracing enabled on the PlayStation 5. This will be the default mode for the game, a first for the studio, aiming for a smoother presentation. The game is set to launch exclusively on PS5 on September 16.
Marvel’s Wolverine Runs at 60 FPS With Ray Tracing in Performance Mode on Base PS5
Marvel's Wolverine will feature a performance mode on PlayStation 5 that runs at 60 frames per second with ray tracing enabled. Insomniac Games has prioritized this mode from early development, making it the default option. The game will also feature highly reactive foliage and destructible environments.
"Ultra" Palworld 1.0 mod adds ray-traced lighting, and it's already got 18,000 downloads
A new mod for Palworld, named 'Ultra Graphics', has been released, adding ray-traced lighting and other visual enhancements. The mod has already achieved over 18,000 downloads since its publication. While it significantly improves the game's lighting and visual fidelity, these changes are client-side and require manual installation.
Where Winds Meet Encounters "Eastern Steampunk" in Hidden Mountain Expansion Launching July 23
The open-world action RPG Where Winds Meet will launch its Hidden Mountain Expansion on July 23, introducing the "Eastern Steampunk" aesthetic and "Where Winds Meet 2.0" with enhanced visuals, new combat, and mechanical contraptions. Developed by Everstone Studio and published by NetEase Games, the expansion features a multi-dimensional map, new sect, weapons, and bosses, alongside significant audio-visual upgrades including ray tracing.
Threats of a $1,000 PS6 have ex-Sony president just as scared as you are: "How much more ray tracing can you put in…
Former Sony Interactive Entertainment CEO Shawn Layden expresses concern over potential $1,000 PlayStation 6 pricing, fearing it will hinder adoption and consumer spending. He questions the necessity of further graphical advancements like ray tracing and higher frame rates, suggesting Sony's recent business decisions may also erode consumer trust by the time the console launches.
How The Coalition and NVIDIA are Building Gears of War: E-Day for PC
The Coalition and NVIDIA are partnering to enhance the PC version of Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12. The collaboration will integrate NVIDIA's GeForce RTX technologies, including ray tracing, DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, and Reflex for improved performance and visual fidelity. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery for broad hardware optimization and reduced load times.
Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC
Gears of War: E-Day will feature Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on PC at launch, with support for Ray Tracing and Reflex for low latency. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta for pre-orders and PC Game Pass subscribers starting August 6th.
Assassin’s Creed Black Flag Resynced Final Graphics Analysis – A Stunning Remake
This analysis delves into the graphical and performance enhancements of Assassin's Creed Black Flag Resynced on PC and PlayStation 5 Pro. The remake features significant upgrades in water simulation, lighting with ray tracing, and draw distances, making the world feel more alive. While PC offers superior performance and detail, the PS5 Pro provides a compelling experience with minimal frame rate fluctuations.