Ray Tracing
Ongoing coverage on Ray Tracing.
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Crimson Desert PS5 Pro Performance Mode “Surprised” Digital Foundry “By How Good it Was Overall”
Digital Foundry has analyzed the performance modes of Crimson Desert on the PlayStation 5 Pro, noting its surprising overall quality and ability to target 60 FPS in Performance mode. While the game offers Performance, Balanced, and Quality modes with varying frame rates and resolutions, some demanding scenes can cause frame rate drops. The analysis also touched upon the image upscaling technology and its current artifacts, with expectations for improvement at launch.
Crimson Desert – 15 New Details That Have Us Excited
Crimson Desert is shaping up to be an expansive open-world action-adventure game with RPG elements, offering deep combat systems, NPC interaction, cooking, and even animal husbandry. The game will feature advanced graphical options, including ray tracing, and will support the PlayStation 5 Pro's PSSR upgrade for enhanced visuals.
Crimson Desert PS5 Pro Footage Revealed, Performance Mode “Puts Up a Good Fight” to Hit 60 FPS
Digital Foundry has analyzed the performance of Crimson Desert on the PlayStation 5 Pro, revealing three distinct graphical modes: Performance, Balanced, and Quality. The Performance mode targets 60 FPS with upscaled 4K visuals and raytracing, though frame rates can drop in busy scenes. The analysis also noted that the current build's image upscaling quality may improve with a planned update for launch.
Don’t know your FSR Diamonds from your DirectStorages? Here’s what all that Project Helix tech-speak actually means
This article breaks down the technical jargon surrounding Microsoft's 'Project Helix,' the upcoming PC-focused Xbox console. It explains concepts like custom AMD SoCs, DirectX advancements, ray tracing, GPU Directed Work Graph Execution, AMD FSR, neural rendering, and DirectStorage. The author highlights how many of these features, previously PC innovations, are now being integrated into the Xbox ecosystem.
First Crimson Desert PS5 Pro Analysis Calls It 'A Phenomenal Experience'
An analysis of Crimson Desert running on the PlayStation 5 Pro reveals a 'phenomenal experience' with multiple graphical modes including performance, balanced, and quality settings, all featuring ray tracing. While the PS5 Pro's PSSR upscaler works well, minor artifacts are present, though expected to be improved with PSSR2. The game generally maintains solid performance, with occasional dips in CPU-intensive areas, but is not considered poorly optimized.
We Finally Have Our First Look at Crimson Desert Running on PS5 Pro — but We're Still Waiting on Base PS5 and Xbox Series X and S - IGN
Digital Foundry has provided the first look at Crimson Desert running on the PlayStation 5 Pro, showcasing its ray tracing features and targeting 60fps in Performance Mode. While the Pro version appears impressive, the game's performance on base PlayStation 5, Xbox Series X, and Xbox Series S has yet to be revealed. The developer, Pearl Abyss, has assured fans that optimization is ongoing ahead of the March 19 release.
Project Helix dev kits not going out until 2027 | TAG
Microsoft's next-gen console, Project Helix, will not have developer kits available until 2027, featuring a custom AMD chip with advanced ray tracing and upscaling. Separately, Pokémon Pokopia launched strongly on the Nintendo Switch 2, selling 2.2 million copies in three days, while Xbox is teasing "new ways to play" classic games for its 25th anniversary, emphasizing game preservation.
Project Helix Alpha Dev Kits Will Ship in 2027, Xbox Mode Coming To Windows 11
Microsoft Gaming has announced that developer kits for its next-generation console, codenamed Project Helix, will ship in 2027. The console will feature custom AMD hardware with enhanced ray tracing capabilities and will integrate an 'Xbox Mode' into Windows 11 in April 2026, offering a controller-optimized experience. Additionally, Xbox plans to introduce new ways to play iconic past titles as part of its 25th anniversary.
The next Xbox console, Project Helix, will 'advance the state of the art' and aims to be far superior to the…
Microsoft has revealed details about its next-generation Xbox console, codenamed Project Helix, which will feature a custom AMD-based SOC designed for advanced DirectX and FSR capabilities. The console aims to significantly advance the state of the art in console gaming, offering an order of magnitude improvement in ray tracing performance compared to current-gen hardware. Alpha hardware versions are expected to ship to developers in 2027.
Microsoft confirm their PC game-running Project Helix should be in devs' hands by 2027, and packs next-gen AMD innards
Microsoft has revealed that its next-generation console, codenamed Project Helix, will feature AMD hardware with support for FSR upscaling, advanced frame generation, and significantly improved ray tracing capabilities. Developers are expected to receive alpha versions by 2027, suggesting a potential release in 2028. Additionally, an 'Xbox Mode' interface will be integrated into Windows 11 in April.
The Witcher 4, Control Resonant, And More Will Use Nvidia's Ray Tracing Enhancements
Nvidia is introducing new graphical enhancements focused on improving path tracing performance in open-world games, particularly for complex geometry like foliage and architecture. Their Mega Geometry system clusters geometric data to reduce computational load. This technology is being integrated into Unreal Engine and will be featured in upcoming titles like The Witcher 4 and Control Resonant.
Xbox Helix skickas till utvecklare under 2027: "Ett enormt kliv"
Microsoft has revealed details about its next-generation Xbox, codenamed "Project Helix," which is expected to launch around 2027. The console will feature a custom AMD SoC, offering significant advancements in ray tracing, AI integration, and overall performance. Alpha versions are slated to be sent to developers starting in 2027.
Project Helix dev kits not going out until 2027, and other new details on Xbox's next-gen console
Microsoft has revealed more details about its next-generation Xbox console, codenamed Project Helix, which will support both Xbox console and PC games. The console will feature a custom AMD SoC, next-generation DirectX capabilities, and significantly improved ray tracing performance. Developer dev kits are expected to ship in 2027, with the company emphasizing the increasing importance of PC within the Xbox ecosystem.
Microsoft Teases “Iconic” Xbox Games for Backwards Compatibility With “Entirely New Ways” to Play
Microsoft's Xbox division is expanding backwards compatibility with iconic older games playable in new ways, according to VP Jason Ronald. While not fully detailed, hints suggest these games could become available on PC, with Fuzion Frenzy being a notable example. The company is also developing a next-generation console codenamed Project Helix, designed as a hybrid PC/console machine with advanced ray tracing capabilities.
Project Helix Alpha Dev Kits Shipping in 2027, Xbox Mode Coming to Windows 11 Next Month
Microsoft announced that dev kits for the next-generation Project Helix console will ship in 2027, featuring custom AMD hardware with advanced ray tracing capabilities. Additionally, an Xbox mode, previously exclusive to the ASUS ROG Ally X, will be integrated into Windows 11 next month, allowing for a seamless switch between productivity and gaming with controller support.
Xbox unveils first tech details of its next generation console, codenamed Project Helix
Microsoft's Xbox division has revealed initial technical details for its next-generation console, codenamed Project Helix, which is expected to feature a custom AMD-based SOC and significant advancements in ray tracing and neural rendering techniques. Hardware dev kits are anticipated by 2027, with a focus on delivering a high-performance, player-first experience. Microsoft CEO Satya Nadella reaffirmed the company's commitment to investing in its gaming business.
Microsoft finally shares details of the Xbox Project Helix console and its AMD heart
Microsoft officially unveiled details for its next-generation console, codenamed Xbox "Project Helix," at the 2026 Game Developer Conference. The console features a custom AMD SoC with support for next-gen DirectX and FidelityFX Super Resolution (FSR) Diamond, promising enhanced ray tracing and visual performance. Project Helix will also support PC games and feature a unified development environment for developers, with an alpha testing phase for developers starting in 2027.
Next-gen Xbox Project Helix dev kits won’t start arriving until 2027
Microsoft has revealed details about its next-generation Xbox, codenamed Project Helix, confirming that dev kits will be available in 2027. The new console will feature a custom AMD SOC with enhanced ray-tracing and machine learning capabilities for rendering and upscaling, and will support both Xbox and PC games. This hardware is expected to launch around 2028.
Project Helix: The Next Xbox Is In Development | Console Creatures
Microsoft has announced that its next-generation Xbox console, codenamed Project Helix, is in deep development, working in conjunction with AMD. This new console aims to significantly advance ray tracing performance and integrate AI into the graphics pipeline, promising enhanced efficiency and visual fidelity for Xbox and PC games. Developers will receive dev kits next year, and the console is designed to support games from four previous generations of Xbox.
Early Xbox Project Helix specs promise "next-generation" AI upscaling and an "order of magnitude leap in ray tracing performance" as Microsoft tries to win the next-gen console war before it even starts
Microsoft has revealed early specifications for its next-generation Xbox console, codenamed Project Helix, developed in partnership with AMD. The console will feature custom AMD silicon designed for next-generation DirectX and FSR, promising significant advancements in AI upscaling and an order of magnitude leap in ray tracing performance. Dev kits are expected to roll out in 2027.